在其文档中,Apple说以下关于使用CoreImage进行实时过滤的内容:

如果您的应用程序支持实时图像处理,您应该从EAGL上下文创建CIContext对象,而不是使用contextWithOptions:并指定GPU . 优点是渲染的图像保留在GPU上,永远不会被复制回CPU内存 . 首先,您需要创建EAGL上下文:

我能够使用以下实现在iOS6 / iPhone5中完成此操作:

self.eaglContext = [[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2] autorelease];
self.ciContext = [[CIContext contextWithEAGLContext:_eaglContext options:[[[NSMutableDictionary alloc] initWithObjectsAndKeys:[NSNull null], kCIContextWorkingColorSpace, nil] autorelease]] autorelease];
self.filteredImage = [[CIImage imageWithCGImage:_image.CGImage] autorelease];

    GLKView *glkView = [[GLKView alloc] initWithFrame:self.imageView.bounds context:self.eaglContext];
    self.glkView = glkView;
    [self.glkView bindDrawable];
    [self.mainView addSubview:self.glkView];
    [glkView release];

    CGRect filterViewBounds = CGRectZero;
    filterViewBounds.size.width = self.glkView.drawableWidth;
    filterViewBounds.size.height = self.glkView.drawableHeight;
    self.filterViewBounds = filterViewBounds;

    [self.context drawImage:self.filteredImage inRect:self.filterViewBounds fromRect:[self.filteredImage extent]];
    [self.glkView display];

然后应用过滤器如下:

CIImage *filteredImage = [[CIImage alloc] initWithCGImage:self.image.CGImage options:nil];

for (Filter *filter in self.filters)
{
    if ([filter apply])
    {
        [filter.filter setValue:filteredImage forKey:kCIInputImageKey];
        [filteredImage release];
        filteredImage = [[filter.filter outputImage] retain];
    }
}

    [self.glkView bindDrawable];
    [self.ciContext drawImage:filteredImage inRect:self.filterViewBounds fromRect:[filteredImage extent]];
    [self.glkView display];

但是,在iOS5 / iPhone4上,当我去应用过滤器时,我得到:

CoreImage: EAGLContext framebuffer or renderbuffer incorrectly configured!

在此之后过滤确实有效,但是性能仍然非常糟糕,几乎与我将过滤后的图像保存回CPU相似 . 事实上,当我退出这个特定的视图控制器,然后尝试回到它,它崩溃 .

任何人都可以提供任何帮助吗?