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React Native CodePush Android Release Build不加载JS文件

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我已尽力遵循herehere的说明 . Android调试版本( react-native run-android )在Android模拟器和我的设备上按预期运行,即在每次新安装或更新后重新加载JS文件 . 但是,当我安装发布版本( react-native run-android --variant=release )时,它会显示应用程序的第一个屏幕,并且所有应用程序功能都不起作用 . 我've not tried installing on iOS. It seems like it'没有从codepush加载JS文件 . 当我检查日志文件时(在模拟器上安装发布版本时),它挂起在这一行:

[CodePush] Loading JS bundle from "assets://index.android.bundle"

我发现令人惊讶的是,发布版本试图在本地加载JS包而不是检查CodePush远程服务器 . 我的React-native和react-native-code-push版本分别为0.45.1和3.0.1-beta . 我已将我的代码部署到登台和 生产环境 代码推送服务器,并通过运行验证了它

code-push deployment ls onetext-Android -k

我还适当地配置了我的密钥 . 执行此操作超过10次后,有一个时刻发布安装的日志文件实际显示:

[CodePush] Loading JS bundle from "/data/user/0/com.onetext/files/CodePush/f93a24d467d53.../CodePush/index.android.bundle"

该应用程序促使我安装最新的更新 . 然而,一旦安装完成它就会崩溃 . 从那一瞬间开始,我无法从codepush服务器加载文件 . 任何关于在哪里寻找或如何调试这个的提示将非常感激 . 我的应用程序是以native-starter-kit为起点构建的 . 这是我的settings.gradle文件:

rootProject.name = 'OneText'
include ':react-native-onesignal'
project(':react-native-onesignal').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-onesignal/android')

include ':react-native-image-picker'
project(':react-native-image-picker').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-image-picker/android')

include ':react-native-code-push'
project(':react-native-code-push').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-code-push/android/app')

include ':app'

我的build.gradle文件的相关部分:

apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

def enableSeparateBuildPerCPUArchitecture = false

def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 23
    buildToolsVersion "23.0.2"

    defaultConfig {
        applicationId "com.onetext"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 4
        versionName "1.0.1"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
         manifestPlaceholders = [onesignal_app_id: "xxx",
                                         onesignal_google_project_number: "xxx"]
    }
    signingConfigs {
        release {
            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                storeFile file(MYAPP_RELEASE_STORE_FILE)
                storePassword MYAPP_RELEASE_STORE_PASSWORD
                keyAlias MYAPP_RELEASE_KEY_ALIAS
                keyPassword MYAPP_RELEASE_KEY_PASSWORD
            }
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        debug {
            buildConfigField "String", "CODEPUSH_KEY", '""'
        }
        releaseStaging {
            buildConfigField "String", "CODEPUSH_KEY", '"H3ZFJ..."'
        }
        release {
            buildConfigField "String", "CODEPUSH_KEY", '"r0Sx..."'
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-onesignal')
    compile project(':react-native-image-picker')
    compile project(':react-native-code-push')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

MainApplication.java:

package com.onetext;

import android.app.Application;

import com.facebook.react.ReactApplication;
import com.geektime.rnonesignalandroid.ReactNativeOneSignalPackage;
import com.microsoft.codepush.react.CodePush;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
import com.imagepicker.ImagePickerPackage;

import java.util.Arrays;
import java.util.List;

public class MainApplication extends Application implements ReactApplication {

  private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {

    @Override
    protected String getJSBundleFile() {
      return CodePush.getJSBundleFile();
    }

    @Override
    public boolean getUseDeveloperSupport() {
      return BuildConfig.DEBUG;
    }

    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
          new MainReactPackage(),
            new ReactNativeOneSignalPackage(),
            new CodePush(BuildConfig.CODEPUSH_KEY, MainApplication.this, BuildConfig.DEBUG), // Add/change this line.
            new ImagePickerPackage()
      );
    }
  };

  @Override
  public ReactNativeHost getReactNativeHost() {
    return mReactNativeHost;
  }

  @Override
  public void onCreate() {
    super.onCreate();
    SoLoader.init(this, /* native exopackage */ false);
  }
}

1 回答

  • 1

    非调试应用程序总是需要包含JS Bundle,即使使用CodePush也是如此 . CodePush的同步/更新/验证安装功能都是从JS而不是从Java或ObjC / Swift调用的(该应用程序使用codePush高阶组件来包装使用AppRegistry注册的组件,或者应用程序正在调用codePush.sync()函数或更低级别的函数来执行更新检查并安装更新) .

    我在这里的假设是,在编写这个问题时,你没有在相当长的一段时间内重建你的jsbundle,所以显示的版本不是最新的,很可能根本不包括与CodePush的集成,因此不检查发布到CodePush的更新 .

    总结 - 构建你的android jsbundle,重新安装发布版本,一切都应该工作 .

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