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UIScrollView中的iPhone UIImageView没有缩放到中心

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我在 UIScrollView 里面有 UIImageView 所以我可以允许缩放,缩放工作但它不会使 UIImageView 居中并最终切断图像的底部并在顶部留下黑色空间 .

这就是我所拥有的:

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.

    scroller.bouncesZoom   = YES;
    scroller.clipsToBounds = YES;

    float scale = image.size.width/320;
    UIImage *scaled = [UIImage imageWithCGImage:[image CGImage] scale:scale orientation:UIImageOrientationUp];

    imageView = [[UIImageView alloc] initWithImage:scaled];
    imageView.userInteractionEnabled = YES;
    [imageView setCenter:CGPointMake(160,240)];

    [scroller addSubview:imageView];
    scroller.contentSize = [imageView frame].size;

    scroller.maximumZoomScale = 4.0;
    scroller.minimumZoomScale = 1.0;
    scroller.zoomScale        = 1.0;
}

- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
    return imageView;
}

有什么建议?

3 回答

  • 0

    我认为this就是你想要的 .

  • 0

    如果不需要分页,则禁用分页,它可以正常工作

    scrollview.pagingEnabled = NO;

  • -1

    下面是我在我的应用程序中使用的代码(改编自WWDC示例)也许你可以从中获取一些东西:)

    CGSize imageSize =[image size];
        CGSize boundsSize = scrollview.bounds.size;
        CGRect frameToCenter = imageview.frame;
    
        // center horizontally
        if (frameToCenter.size.width < boundsSize.width)
            frameToCenter.origin.x = (boundsSize.width - frameToCenter.size.width) / 2;
        else
            frameToCenter.origin.x = 0;
    
        // center vertically
        if (frameToCenter.size.height < boundsSize.height)
            frameToCenter.origin.y = (boundsSize.height - frameToCenter.size.height) / 2;
        else
            frameToCenter.origin.y = 0;
    
        imageview.frame = frameToCenter;
    
        CGFloat xScale = boundsSize.width / imageSize.width;    // the scale needed to perfectly fit the image width-wise
        CGFloat yScale = boundsSize.height / imageSize.height;  // the scale needed to perfectly fit the image height-wise
        CGFloat minScale = MIN(xScale, yScale);                 // use minimum of these to allow the image to become fully visible
    
        // on high resolution screens we have double the pixel density, so we will be seeing every pixel if we limit the
        // maximum zoom scale to 0.5.
        CGFloat maxScale = 1.0 / [[UIScreen mainScreen] scale];
    
        // don't let minScale exceed maxScale. (If the image is smaller than the screen, we don't want to force it to be zoomed.) 
        if (minScale > maxScale) {
            minScale = maxScale;
        }
    
        scrollview.contentSize=imageSize;
        scrollview.maximumZoomScale=maxScale;
        scrollview.minimumZoomScale=minScale;
        scrollview.zoomScale=1;
    

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