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带内置麦克风的ios录音只有一个声道

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我正在使用AVAudioEngine来捕获用户的声音并对其应用一些效果 . 使用耳机麦克风录制时,一切顺利 . 但是当谈到使用手机的内置麦克风录音,并通过耳机播放声音时,只有左侧耳塞有声音,内置麦克风似乎只有单声道输入 . 那么我该如何解决这个问题呢?这是我的一些代码:

func connectNode(){
  engine.connect(engine.inputNode!, to: reverbNode, format:reverbNode.outputFormatForBus(0))
  engine.connect(reverbNode, to: delayNode, format: delayNode.outputFormatForBus(0))
  engine.connect(delayNode, to: distortion, format: distortion.outputFormatForBus(0))
  engine.connect(distortion, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormatForBus(0))
  engine.connect(player, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormatForBus(0))
}

func recordToFile(){
  setSessionRecord()
  recordSetting[AVFormatIDKey] = NSNumber(unsignedInt: UInt32(kAudioFormatMPEG4AAC))
  recordSetting[AVNumberOfChannelsKey] = NSNumber(int: 2)
  var file: AVAudioFile!
  do{
    try file = AVAudioFile(forWriting: URLFor(fileName)!, settings: recordSetting)
  }catch let error as NSError{
  print("error:\(error)")
  }
  engine.mainMixerNode.installTapOnBus(0, bufferSize: 1024, format: file.processingFormat) { (buffer, time) -> Void in
  try! file.writeFromBuffer(buffer)
  }
}

func playbackRecord(){
  setSessionPlayback()
  var file:AVAudioFile!
  file = try! AVAudioFile(forReading:URLFor(fileName)!)
  let audioFormat = file.processingFormat
  let audioFrameCount = UInt32(file.length)
  let audioFileBuffer = AVAudioPCMBuffer(PCMFormat: audioFormat, frameCapacity: audioFrameCount)
  try! file.readIntoBuffer(audioFileBuffer, frameCount: audioFrameCount)
  player.scheduleBuffer(audioFileBuffer, atTime: nil, options: .Interrupts, completionHandler: {print(self.player.stop())})
  if(!player.playing){
    player.play()
  }else{
    print("stop")
    player.stop()
  } 
}

1 回答

  • 1

    我找到了解决这个问题的方法 . 只需修改此方法,即可为引擎提供单通道格式,然后一切都会好的 .

    func connectNode(){
      let format = AVAudioFormat(commonFormat: AVAudioCommonFormat.PCMFormatFloat32, sampleRate: 44100.0, channels:AVAudioChannelCount(1), interleaved: false)
      engine.connect(engine.inputNode!, to: reverbNode, format:format)
      engine.connect(reverbNode, to: delayNode, format: format)
      engine.connect(delayNode, to: distortion, format: format)
      engine.connect(distortion, to: engine.mainMixerNode, format: format)
      engine.connect(player, to: engine.mainMixerNode, format: engine.mainMixerNode.outputFormatForBus(0))
    }
    

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