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用鼠标移动画布形状

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按下按钮后,我想在画布上的鼠标指针的尖端画一个圆圈,然后在用户再次点击时放置它 . 这是我到目前为止所得到的:

$("#button").click(function(e){
          var canvas = document.getElementById('MyCanvas');
          var context = canvas.getContext('2d');
          canvas.addEventListener('mousemove', function(evt) {
            var mousePos = getMousePos(canvas, evt);
            var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
            console.log(message);
            var nodehandle = document.getElementById('circle');
            if(mousePos.x && mousePos.y) {        
        nodehandle.x = mousePos.x;
        nodehandle.y = mousePos.y;
        flag = 1;
    }
          }, false);
    });

function getMousePos(canvas, evt) {
        var rect = canvas.getBoundingClientRect();
        return {
          x: evt.clientX - rect.left,
          y: evt.clientY - rect.top
        };
      }

我的问题是当我画一个这样的圆圈时:

function drawCircle(mouseX, mouseY){
  var c = document.getElementById("grid");
  var ctx = c.getContext("2d");
  ctx.beginPath();
  ctx.arc(95,50,5,0,2*Math.PI);
  ctx.stroke();
}

我不知道如何选择那个圆圈(即使我把ctx.id ='circle'添加到drawCircle函数中,getElementById('circle')也会返回null) . 每次鼠标移动时我也需要擦除和重绘圆圈,我确信有一个很好的方法可以做到,但我不知道 .

1 回答

  • 1

    你在画布上绘制的任何东西 - 就像圆圈一样,就像画布上的干漆一样 .

    您的圈子无法像html元素一样被选中或移动 .

    要移动圆圈,您必须清除画布并在不同位置重绘圆圈 .

    在对象中存储关于圆的信息很方便 .

    var circle1 = { centerX:100, centerY=100, radius=20 }
    

    您可以使用该信息绘制circle1:

    ctx.beginPath();
    ctx.arc(circle1.centerX, circle1.centerY, circle1.radius, 0,Math.PI*2);
    ctx.closePath();
    ctx.fill();
    

    对于超过1个圆,您可以创建一个圆形数组并将每个圆形对象放入该数组中

    var circles=[];
    circles.push(circle1);
    

    然后“移动”一个圆圈,只需将对象的centerX / centerY更改为鼠标位置,然后重绘画布上的所有圆圈 .

    circle1.centerX=mouseX;
    circle1.centerY=mouseY;
    
    // Clear the canvas and redraw all circles
    // The "moved" circle will be redrawn at its new position
    
    function drawAll(){
        ctx.clearRect(0,0,canvas.width,canvas.height);
        for(var i=0;i<circles.length;i++){
            var c=circles[i];
            ctx.beginPath();
            ctx.arc(c.centerX,c.centerY,c.radius,0,Math.PI*2);
            ctx.closePath();
            ctx.fillStyle=c.color;
            ctx.fill();
        }
    }
    

    您可以使用Html单选按钮来确定鼠标单击将执行的操作:

    • 在鼠标位置创建一个新圆圈,或

    • 选择鼠标位置下的圆圈,或

    • "Move"当前选定的圆圈

    这是示例代码和演示:http://jsfiddle.net/m1erickson/CEB7T/

    <!doctype html>
    <html>
    <head>
    <link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
    <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
    <style>
        body{ background-color: ivory; }
        #canvas{border:1px solid red;}
    </style>
    <script>
    $(function(){
    
        // get references to the canvas and its context
        var canvas=document.getElementById("canvas");
        var ctx=canvas.getContext("2d");
        var $canvas=$("#canvas");
    
        // get the canvas position on the page
        // used to get mouse position
        var canvasOffset=$canvas.offset();
        var offsetX=canvasOffset.left;
        var offsetY=canvasOffset.top;
        var scrollX=$canvas.scrollLeft();
        var scrollY=$canvas.scrollTop();
        ctx.lineWidth=3;
    
        // save info about each circle in an object
        var circles=[];
        var selectedCircle=-1;
    
        // the html radio buttons indicating what action to do upon mousedown
        var $create=$("#rCreate")[0];
        var $select=$("#rSelect")[0];
        var $move=$("#rMove")[0];
    
        // draw all circles[]
        function drawAll(){
            ctx.clearRect(0,0,canvas.width,canvas.height);
            for(var i=0;i<circles.length;i++){
                var c=circles[i];
                ctx.beginPath();
                ctx.arc(c.cx,c.cy,c.radius,0,Math.PI*2);
                ctx.closePath();
                ctx.fillStyle=c.color;
                ctx.fill();
                // if this is the selected circle, highlight it
                if(selectedCircle==i){
                    ctx.strokeStyle="red";
                    ctx.stroke();
                }
            }
        }
    
        function handleMouseDown(e){
          e.preventDefault();
          mouseX=parseInt(e.clientX-offsetX);
          mouseY=parseInt(e.clientY-offsetY);
    
          if($create.checked){
              // create a new circle a the mouse position and select it
              circles.push({cx:mouseX,cy:mouseY,radius:10,color:randomColor()});
              selectedCircle=circles.length-1;
          }
          if($select.checked){
              // unselect any selected circle
              selectedCircle=-1;
              // iterate circles[] and select a circle under the mouse
              for(var i=0;i<circles.length;i++){
                  var c=circles[i];
                  var dx=mouseX-c.cx;
                  var dy=mouseY-c.cy;
                  var rr=c.radius*c.radius;
                  if(dx*dx+dy*dy<rr){ selectedCircle=i; }
              }
          }
          if($move.checked && selectedCircle>=0){
              // move the selected circle to the mouse position
              var c=circles[selectedCircle];
              c.cx=mouseX;
              c.cy=mouseY;
          }
    
          // redraw all circles
          drawAll();
        }
    
        // return a random color
        function randomColor(){ 
            return('#'+Math.floor(Math.random()*16777215).toString(16));
        }
    
        // handle mousedown events
        $("#canvas").mousedown(function(e){handleMouseDown(e);});
    
    }); // end $(function(){});
    </script>
    </head>
    <body>
        <input type="radio" name="grp1" id="rCreate" checked>Click will create a new circle.<br>
        <input type="radio" name="grp1" id="rSelect">Click will select an existing circle.<br>
        <input type="radio" name="grp1" id="rMove">Click will move selected circle.<br>
        <canvas id="canvas" width=300 height=300></canvas>
    </body>
    </html>
    

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