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Flutter:如何创建自定义可滚动窗口小部件

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我正在尝试实现一个水平可滚动值选择器,类似于这个:

用户向左或向右滚动“磁带”以选择值(显示在中间框中) . 磁带具有最大值和最小值,一旦到达将显示典型的过卷动画(在Android上发光;在iOS上反弹) .

Hixie在Gitter上建议我可以使用 GestureDetector CustomPaint ,但我有一种感觉,我必须自己实现滚动逻辑,并且不会实施和过度滚动实现 .

EDIT: 经过进一步调查后,我改变了原来的方法,即使用低级小部件,如 ScrollableViewport .

我已经能够通过扩展 CustomPaint 并将其宽度设置为磁带的全长来创建磁带: _width = (_maxValue - _minValue) * _spacing;

然后我将自定义小部件放在CustomScrollView中:

import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';

void main() {
  runApp(new MaterialApp(home: new Scaffold(
      appBar: new AppBar(title: new Text("Test"),),
      body: new CustomScrollView(
        scrollDirection: Axis.horizontal,
        slivers: <Widget>[
          new SliverToBoxAdapter(
            child: new Tape(),
          )
        ],
      )
  )));
}

const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;

class Tape extends CustomPaint {
  Tape() : super(
    size: new Size(_width, 60.0),
    painter: new _TapePainter(),
  );
}

class _TapePainter extends CustomPainter {
  Paint _tickPaint;

  _TapePainter() {
    _tickPaint = new Paint();
    _tickPaint.color = Colors.black;
    _tickPaint.strokeWidth = 1.0;
  }

  @override
  void paint(Canvas canvas, Size size) {
    var rect = Offset.zero & size;

    var o1 = new Offset(0.0, 0.0);
    var o2 = new Offset(0.0, rect.height);

    while (o1.dx < size.width) {
      canvas.drawLine(o1, o2, _tickPaint);
      o1 = o1.translate(spacing, 0.0);
      o2 = o2.translate(spacing, 0.0);
    }
  }

  @override
  bool shouldRepaint(_TapePainter oldDelegate) {
    return true;
  }
}

这实现了我想要的效果:我现在能够左右滚动磁带,并免费获得过卷效果 .

问题是当前代码效率低下:整个磁带被绘制一次,滚动器只是通过缓冲的位图 . 这会导致非常大的“磁带”出现问题 .

相反,我正在寻找的是在每一帧上重新绘制小部件,以便只需要计算和绘制可见部分 . 这也允许我实现其他依赖于滚动的效果,例如当他们接近中心时动态地褪色数字 .

2 回答

  • 2

    经过相当多的调查,我设法解决了这个问题 . 我很确定我的解决方案不是最好的方法,但它确实有效 . 如果有人能评论解决方案的质量以及如何改进解决方案,我将不胜感激 .

    我从 SliverBoxAdapter 复制了代码以返回 RenderSliverToBoxAdapter 的自定义版本,该版本在每个布局过程中公开可见几何体(实际可见的小部件部分) . 我的 CustomPainter 然后使用此信息将绘图命令限制为仅显示在可见区域内的命令 .

    请注意,下面的代码旨在作为概念证明,因此很难看 . 我将把它扩展到一个完整的解决方案:https://github.com/cachapa/FlutterTapeSelector

    import 'package:flutter/material.dart';
    import 'package:flutter/rendering.dart';
    
    void main() {
      runApp(new MaterialApp(
          home: new Scaffold(
              appBar: new AppBar(
                title: new Text("Test"),
              ),
              body: new CustomScrollView(
                scrollDirection: Axis.horizontal,
                slivers: <Widget>[
                  new CustomSliverToBoxAdapter(
                    child: new Tape(),
                  )
                ],
              ))));
    }
    
    const _width = (_maxValue - _minValue) * spacing;
    const spacing = 20.0;
    const _minValue = 0;
    const _maxValue = 100;
    
    class Tape extends CustomPaint {
      Tape()
          : super(
              size: new Size(_width, 60.0),
              painter: new _TapePainter(),
            );
    }
    
    class _TapePainter extends CustomPainter {
      Paint _tickPaint = new Paint();
    
      _TapePainter() {
        _tickPaint.color = Colors.black;
        _tickPaint.strokeWidth = 2.0;
      }
    
      @override
      void paint(Canvas canvas, Size size) {
        var rect = Offset.zero & size;
    
        // Extend drawing window to compensate for element sizes - avoids lines at either end "popping" into existence
        var extend = _tickPaint.strokeWidth / 2.0;
    
        // Calculate from which Tick we should start drawing
        var tick = ((_visibleRect.left - extend) / spacing).ceil();
    
        var startOffset = tick * spacing;
        var o1 = new Offset(startOffset, 0.0);
        var o2 = new Offset(startOffset, rect.height);
    
        while (o1.dx < _visibleRect.right + extend) {
          canvas.drawLine(o1, o2, _tickPaint);
          o1 = o1.translate(spacing, 0.0);
          o2 = o2.translate(spacing, 0.0);
        }
      }
    
      @override
      bool shouldRepaint(_TapePainter oldDelegate) {
        return false;
      }
    }
    
    class CustomSliverToBoxAdapter extends SingleChildRenderObjectWidget {
      const CustomSliverToBoxAdapter({
        Key key,
        Widget child,
      })
          : super(key: key, child: child);
    
      @override
      CustomRenderSliverToBoxAdapter createRenderObject(BuildContext context) =>
          new CustomRenderSliverToBoxAdapter();
    }
    
    class CustomRenderSliverToBoxAdapter extends RenderSliverSingleBoxAdapter {
      CustomRenderSliverToBoxAdapter({
        RenderBox child,
      })
          : super(child: child);
    
      @override
      void performLayout() {
        if (child == null) {
          geometry = SliverGeometry.zero;
          return;
        }
        child.layout(constraints.asBoxConstraints(), parentUsesSize: true);
        double childExtent;
        switch (constraints.axis) {
          case Axis.horizontal:
            childExtent = child.size.width;
            break;
          case Axis.vertical:
            childExtent = child.size.height;
            break;
        }
        assert(childExtent != null);
        final double paintedChildSize =
            calculatePaintOffset(constraints, from: 0.0, to: childExtent);
        assert(paintedChildSize.isFinite);
        assert(paintedChildSize >= 0.0);
        geometry = new SliverGeometry(
          scrollExtent: childExtent,
          paintExtent: paintedChildSize,
          maxPaintExtent: childExtent,
          hitTestExtent: paintedChildSize,
          hasVisualOverflow: childExtent > constraints.remainingPaintExtent ||
              constraints.scrollOffset > 0.0,
        );
        setChildParentData(child, constraints, geometry);
    
        // Expose geometry
        _visibleRect = new Rect.fromLTWH(
            constraints.scrollOffset, 0.0, geometry.paintExtent, child.size.height);
      }
    }
    
    Rect _visibleRect = Rect.zero;
    
  • 0

    说实话,我真的不明白你的问题,但最近我正在开发NumberPicker . 也许它会以某种方式帮助你 . https://github.com/MarcinusX/NumberPicker

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