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等到完整的消息到达

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我必须在一个项目中使用TCP通信集成2个系统 - 开发了一个自定义协议 .

通过协议发送的消息如下所示:

MsgLength - 10 positions (in chars, not bytes)
MessageType - 20 positions
Message Number - 9 positions
Timestamp - 19 positions
version - 2 positions
Body - variable (depending on first field)

我正在研究Socket编程,但我想知道等待完整的msg到达的最佳方法是什么 . 可能我需要将字节转换为剩余的字符数 . 因为套接字API仅适用于字节 .

欢迎所有提示,代码示例,博客文章:-)

编辑:这是我的第一个版本的代码,我使用的是Async方法,因为多个客户端可以同时连接 .

private static void Listen()
        {
            while (true)
            {
                //TcpClient client = _listener.AcceptTcpClient();
                allDone.Reset();
                _listener.BeginAcceptTcpClient(new AsyncCallback(AcceptCallback), _listener);
                allDone.WaitOne();
            }
        }


public static void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            //TcpListener listener = (TcpListener)ar.AsyncState;
            TcpClient handler = _listener.EndAcceptTcpClient(ar);

            // Create the state object.
            StateObject state = new StateObject();
            state.client = handler;

            handler.GetStream().BeginRead(state.buffer, 0, StateObject.BufferSize, new AsyncCallback(ReadCallback), state);

        }

public static void ReadCallback(IAsyncResult ar)
        {
            String content = String.Empty;
            Encoding enc = Encoding.GetEncoding("ISO-8859-1");

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            TcpClient handler = state.client;

               int bytesRead = handler.GetStream().EndRead(ar);
        state.TotalHeaderBytesRead += bytesRead;

            if (bytesRead == 60)
            {
                string header = enc.GetString(state.buffer);
                Header h = HeaderParser.Parse(header);
                //todo read the body

                byte[] bodyBuffer = new byte[((HeaderPlaPo)h).Length - 60];
                state.buffer = bodyBuffer;
                handler.GetStream().BeginRead(state.buffer, 0, bodyBuffer.Length, new AsyncCallback(ReadBodyCallback), state);
                Logger.Log(string.Format("received header {0}", header), System.Diagnostics.TraceLevel.Info);
            }
            else
            {
                // Not all data of header received. Get more.
                handler.GetStream().BeginRead(state.buffer, 0, StateObject.BufferSize - state.TotalHeaderBytesRead, new AsyncCallback(ReadHeaderCallback), state);
            }
        }



public static void ReadBodyCallback(IAsyncResult ar)
        {
            Encoding enc = Encoding.GetEncoding("ISO-8859-1");

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            TcpClient handler = state.client;

            int bytesRead = handler.GetStream().EndRead(ar);
 int bytesRead = handler.GetStream().EndRead(ar);
        state.TotalBodyBytesRead += bytesRead;

        if (state.buffer.Length == state.TotalBodyBytesRead)

{// todo我们收到了所有的字符串body = enc.GetString(state.buffer); Logger.Log(string.Format(“received body {0}”,body),System.Diagnostics.TraceLevel.Info); } else {handler.GetStream() . BeginRead(state.buffer,bytesRead,state.buffer.Length - state.TotalBodyBytesRead,ReadBodyCallback,state); }}

public class StateObject {// Client socket . public TcpClient client = null; //接收缓冲区的大小 . public static int BufferSize = 60; //接收缓冲区 . public byte [] buffer = new byte [BufferSize]; //收到的数据字符串public StringBuilder sb = new StringBuilder(); //标头公共标头 Headers ;公共身体; public Int32 TotalBodyBytesRead; public Int32 TotalHeaderBytesRead; }

此代码适用于发送数据和关闭连接的客户端,但是当使用连接的客户端多次发送时,数据不会被读取 - >读取完整的主体后我应该关闭连接吗?

1 回答

  • 1

    你没有提到你使用的语言,我用Java提供的例子,如果你需要用其他语言让我知道 . 无论如何,你需要在一次关闭中读取60(10 20 9 19 2)个字节 . 将10个第一个字节(字符)转换为整数,然后将该字节数读入byte []数组 .

    例如:

    try
    {
        byte[] buffer = new byte[60];
        mySocket.getInputStream().read(buffer, 0, 60);
        String header = buffer.toString();
        int length = Integer.parseInt(header.substring(0, 9));
        byte[] body = new byte[length];
        mySocket.getInputStream().read(body, 0, length);
    }
    catch (Exception e)
    {
       e.printStackTrace();
    }
    

    编辑:改为C#

    byte[] buffer = new byte[60];
     mySocket.Receive(buffer, 60, SocketFlags.None);
     // You should ckeck this, UTF7 or UTF8 or UNICODE, etc
     string header = Encoding.UTF7.GetString(buffer, 0, 60);
     int length = Convert.ToInt32(header.Substring(0, 10));
     byte[] body = new byte[length];
     int offset=0;
     // Keep reading the socket until all bytes has been received
     while (length > 0) 
     {
         int ret=mySocket.Receive(body, offset, length, SocketFlags.None);
         if (ret > 0) 
         {
            offset += ret;
            length -= ret;
         }
         else 
            if (ret == 0) 
            {
                // peer has close the socket
            }
            else
            {
               // there is an error in the socket.
            }
    
      }
    

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