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交互式过渡动画未完成

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当我使用交互式委托调用动画时,我的视图控制器上有一个自定义动画过渡,动画工作正常 . 当我添加正常工作的交互式组件时 . 但是,当我在使用交互式组件之前使用按钮来解除像我之前那样,动画完成块没有被调用 .

下面是动画块 . 起初我使用动画块的延迟/选项变化并将其更改为更简单的动画/完成以确保它不是该功能 . 如果我从动画块中删除所有代码,它将执行并关闭控制器(尽管没有动画) . 我不知道什么是冷错,也找不到类似的问题 .

手势只是向右滑动手指即可解除模态...这样可以正常工作 . 当我删除交互式部分时,按下按钮时动画运行正常 . 仅当我将交互式组件附加到View Controller时才会发生这种情况 .

这是动画块:

[UIView animateWithDuration:PRESENT_DURATION animations:^{
            CGAffineTransform newTransform = fromViewController.view.transform;
            newTransform = CGAffineTransformTranslate(transform, adjustedBounds.size.width, height);
            fromViewController.view.transform = newTransform;
            toViewController.view.alpha = 1;
        } completion:^(BOOL finished){
            NSLog(@"Finished Animation");
            if ([transitionContext transitionWasCancelled]) {
                [transitionContext completeTransition:NO];
            } else {
                [fromViewController.view removeFromSuperview];
                [transitionContext completeTransition:YES];
            }
        }];

这是我将animate和interactionController附加到ViewController的地方

- (IBAction)settingsButtonClicked:(id)sender
{
    UINavigationController *navigationController =[[self storyboard] instantiateViewControllerWithIdentifier:@"SettingsNavigationViewController"];
    navigationController.modalPresentationStyle = UIModalPresentationCustom;

    navigationController.transitioningDelegate = self;
    navigationController.edgesForExtendedLayout = UIRectEdgeNone;
    [self presentViewController:navigationController animated:YES completion:^{
        id animator = [navigationController.transitioningDelegate animationControllerForDismissedController:self];
        id interactor = [navigationController.transitioningDelegate interactionControllerForDismissal:animator];

        if ([interactor respondsToSelector:@selector(attachToViewController:)]) {
            [interactor attachToViewController:self];
        }
    }];
    navigationController.view.superview.frame = CGRectMake(0, 0, navigationController.view.frame.size.width, self.view.frame.size.height);
}

1 回答

  • 1

    我在使用交互式百分比驱动转换时遇到了同样的问题,当驱动手势的平移会如此迅速地发生并且它将在启动后立即取消 . 我相信在演示之后过早地调用结束/取消会在苹果代码中的某处发现一个错误,该错误会忘记调用正在进行的动画的完成块 .

    最后通过覆盖cancelInteractiveTransition来使用0%更新它来完成工作:

    override func cancelInteractiveTransition() {
        updateInteractiveTransition(0)
        super.cancelInteractiveTransition()
    }
    

    在obj C.

    -(void)cancelInteractiveTransition {
        [self updateInteractiveTransition:0];
        [super cancelInteractiveTransition];
    }
    

    希望这能让你接近答案,我会在finishIneractiveTransition中做类似的事情,也许尝试在下一个运行循环中将调用调度到super

    编辑:你仍然可以通过以很快的速度来回滑动来完成动画,所以我不得不添加一个小延迟并立即解决这个问题:

    override func cancelInteractiveTransition() {
        if percentComplete > 0.1 {
            updateInteractiveTransition(0)
            super.cancelInteractiveTransition()
        } else {
            var dispatchTime: dispatch_time_t = dispatch_time(DISPATCH_TIME_NOW, Int64(0.1 * Double(NSEC_PER_SEC)))
            dispatch_after(dispatchTime, dispatch_get_main_queue(), {
                self.updateInteractiveTransition(0)
                super.cancelInteractiveTransition()
            })
        }
    }
    
    override func finishInteractiveTransition() {
        if percentComplete > 0.1 {
            super.finishInteractiveTransition()
        } else {
            var dispatchTime: dispatch_time_t = dispatch_time(DISPATCH_TIME_NOW, Int64(0.1 * Double(NSEC_PER_SEC)))
            dispatch_after(dispatchTime, dispatch_get_main_queue(), {
                super.finishInteractiveTransition()
            })
        }
    }
    

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