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穿越迷宫

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我正在创建一个迷宫游戏,该游戏将被机器遍历和解决 . 我创建了一个迷宫类,其中包含迷宫的起始位置和结束位置,以及包含在2d bool矢量中的迷宫本身 . 我正在惹恼的是如何实际编码上下移动和穿过迷宫来完成 . 我的起点是[11] [4]在迷宫中,我们的教授告诉我们,最好的方法是检查当前位置周围的所有4个位置,如果它是真的(也就是它是路径而不是墙)把它推到堆栈上 . 我从概念上理解这意味着什么,但我无法想象如何正确编码,任何帮助将不胜感激 . 仅供参考,有一个位置结构可以简化如何表达位置 .

struct Location  {
    friend std::ostream &operator <<(std::ostream &os, const Location &location) {
        os << "(" << location.x << ", " << location.y << ")";
        return os;
    }
    bool operator ==(const Location &rhs) const {return x == rhs.x && y == rhs.y;}
    bool operator !=(const Location &rhs) const {return !(*this == rhs);}
    operator bool() const {return x >= 0;}
    Location(int x=-1, int y=-1) : x(x), y(y) {}
    int x, y;
};

class Maze;

Maze load(std::string filename);

class Maze {
    friend std::ostream &operator <<(std::ostream &os, Maze &maze);
    friend Maze load(std::string filename);
  public:
    Maze(std::vector<std::vector<bool> > specifics, const Location &startPos, const           Location &endPos);
    bool solve();
    //void run();
  private:
    bool contains(const Location &location) const;
    bool isPath(const Location &location) const;
    int height() {return spec.size();}
    int width() {return spec[0].size();}
    std::vector<std::vector<bool> > spec;
    Location start, finish;
    Location current;
};


bool Maze::solve() {
    stack<Location> location; //vector to hold location objects/paths
    Location current; //will hold current position in maze
    current = start; //set current to start position in beginning
    location.push(current); //push first maze location (start) onto vector
    //cout << current;
    ///need to set current to top of stack; while traversing maze current is top of stack and if current hits (==) finish return true
    while (!location.empty()) //while location still has values inside
    {
        current=location.top();//set current to top of stack
        cout << current << endl;
        cout << spec[6][4];
        if (current==finish) //if current == finish the maze is solved
            return true;
        // for loop to start moving around... but how?        
    }
}

1 回答

  • 1

    这是一个伪代码;

    1. push the starting location in a stack ( you can use std::stack)
    2. while end location is not reached and stack is not empty
        2.1  search all 4 surrounding locations of *top* location one by one
               if any of them is a path, push it to stack, go 2.1
               if none of them is a path, pop and remove top element from stack. go 2
    
    
    3. if stack if empty and end location is not reached, maze can not be solved.
    

    Edit

    这大致是代码(注意,我没有编译它)

    bool solve(Location currentLocation, Location endLocation)
    {
      if(currentLocation == endLocation)
      {
        return true;
      }
    
      Location newLoc1(currentLocation.x-1,currentLocation.y-1); 
      if(contains(newLoc) && isPath(newLoc))
      {
        return solve(newLoc,endLocation);
      }
    
      Location newLoc2(currentLocation.x+1,currentLocation.y-1);
      if(contains(newLoc) && isPath(newLoc))
      {
        return solve(newLoc,endLocation);
      }
    
      Location newLoc3(currentLocation.x-1,currentLocation.y+1);
      if(contains(newLoc) && isPath(newLoc))
      {
        return solve(newLoc,endLocation);
      }
    
      Location newLoc4(currentLocation.x+1,currentLocation.y+1);
      if(contains(newLoc) && isPath(newLoc))
      {
        return solve(newLoc,endLocation);
      }
    
      return false;
    }
    

    您可能需要添加其他逻辑 . 显然你会进入无限循环,因为在进入之前我没有检查是否有任何单元格被访问过 . 不知何故,你必须记住它(可能是一个访问列表) .

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