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JavaFX:如何根据舞台将中心节点置于边框上?

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我有一个问题,在我的边框中居中按钮,根据舞台居中 . 它根据边框定位,但我希望它位于窗口的正中心 .

enter image description here

我指的是我的图片底部有播放按钮和难以选择的框 .

我正在使用边框将难度部分放在右侧,将播放按钮放在中间位置 .

如您所见,游戏不在图片的中心 .

我想这样做,但我不确定如何 . 我想我可以将左边节点的宽度设置为等于我的右边节点,但是我的左边节点没有任何东西 .

// bottom section for positioning
    BorderPane settings = new BorderPane();
    settings.setPadding(new Insets(10));

    // play button
    Button playBtn = new Button("Play");
    settings.setCenter(playBtn);

    // difficulty options
    Label diffLabel = new Label("Difficulty: ");
    ChoiceBox<String> diffBox = new ChoiceBox<String>(FXCollections.observableArrayList(
            "Easy", "Standard", "Hard"
    ));
    diffBox.getSelectionModel().select(1);

    // for wrapping the diffuclty.
    HBox difficulty = new HBox(diffLabel, diffBox);
    difficulty.setAlignment(Pos.CENTER);
    difficulty.setSpacing(10);

    settings.setRight(difficulty);

2 回答

  • 2

    试试这个:

    public class Main extends Application {
    
        public static void main(String[] args) {
            Application.launch(args);
        }
    
        public void start(Stage stage) {
    
            BorderPane settings = new BorderPane();
            settings.setPadding(new Insets(10));
    
            Button playBtn = new Button("Play");
    
            Label zombieLabel = new Label("Zombie Dice");
            zombieLabel.setStyle("-fx-font-size: 60");
            zombieLabel.setAlignment(Pos.CENTER);
            HBox zomBox = new HBox();
            zomBox.getChildren().add(zombieLabel);
            zomBox.setAlignment(Pos.CENTER);
    
            Label indicateLabel = new Label("Indicate who is playing");
            indicateLabel.setStyle("-fx-font-size: 20");
            indicateLabel.setAlignment(Pos.CENTER);
            HBox indBox = new HBox();
            indBox.getChildren().add(indicateLabel);
            indBox.setAlignment(Pos.CENTER);
    
    
            ChoiceBox<String> diffBox = new ChoiceBox<>(FXCollections.observableArrayList(
                    "Easy", "Standard", "Hard"
            ));
            diffBox.getSelectionModel().select(1);
    
            GridPane gridPane = new GridPane();
            gridPane.setPadding(new Insets(5));
            gridPane.setHgap(5);
            gridPane.setVgap(5);
    
            ColumnConstraints col1 = new ColumnConstraints(150);
            ColumnConstraints col2 = new ColumnConstraints(150);
            ColumnConstraints col3 = new ColumnConstraints(150);
    
            gridPane.getColumnConstraints().addAll(col1, col2, col3);
            gridPane.setAlignment(Pos.CENTER);
    
            HBox hBox = new HBox(10);
            hBox.getChildren().addAll(playBtn);
            hBox.setAlignment(Pos.CENTER);
    
            gridPane.add(zomBox, 0, 0, 3, 1);
            gridPane.add(indBox, 0, 1, 3, 1);
            gridPane.add(hBox, 1, 2);
            gridPane.add(diffBox, 2, 2);
    
            Scene root = new Scene(gridPane);
            stage.setScene(root);
            stage.show();
        }
    }
    

    可能你必须玩填充和差距 .

  • 0

    其中一种可能性是在 BorderPane 的左侧添加 Region 以充当间隔物 .

    来自doc of BorderPane

    左右子项将调整为其首选宽度,并延长顶部和底部节点之间的长度 . 并且将调整中心节点的大小以填充中间的可用空间 .

    因此,添加与右侧 HBox 宽度相同的垫片可以解决问题:

    Region padderRegion = new Region();
    padderRegion.prefWidthProperty().bind(difficulty.widthProperty());
    settings.setLeft(padderRegion);
    

    这里左侧垫片的宽度与右侧 HBox 的宽度相关,因此居中 Node (播放按钮)将在屏幕中心 .

    另一种可能性是在 HBox 中使用各种填充程序:

    HBox bottomPanel = new HBox();
    bottomPanel.setAlignment(Pos.CENTER);
    
    Region padderRegion1 = new Region();
    Region padderRegion2 = new Region();
    Region padderRegion3 = new Region();
    padderRegion1.prefWidthProperty().bind(diffLabel.widthProperty().add(diffBox.widthProperty()));
    
    bottomPanel.getChildren().addAll(padderRegion1, padderRegion2, playBtn, padderRegion3, diffLabel, diffBox);
    HBox.setHgrow(padderRegion2, Priority.ALWAYS);
    HBox.setHgrow(padderRegion3, Priority.ALWAYS);
    

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