首页 文章

如何在AVFoundation中静音捕获声音? [重复]

提问于
浏览
13

这个问题在这里已有答案:

我想在没有任何声音的情况下使用AVfoundation拍摄图像(是的,我记住,用户选择将实现此功能)

关于堆栈溢出的两个问题提供了最多的信息:

这两个答案都指捕获视频帧,我认为这是正确的 . 问题是AVfoundation库真的没有它(使用 AVCaptureStillImageOutput 捕获图像对我来说本身很难) .

1 回答

  • 14

    我发现代码在这里做..

    http://www.benjaminloulier.com/articles/ios4-and-direct-access-to-the-camera

    Important parts outlined..

    设置你的会话就像这样

    -(void)initialize_and_Start_Session_without_CaptureSound
    {
        /*We setup the input*/
        AVCaptureDeviceInput *captureInput = [AVCaptureDeviceInput 
                                              deviceInputWithDevice:[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo] 
                                              error:nil];
        /*We setupt the output*/
        AVCaptureVideoDataOutput *captureOutput = [[AVCaptureVideoDataOutput alloc] init];
        /*While a frame is processes in -captureOutput:didOutputSampleBuffer:fromConnection: delegate methods no other frames are added in the queue.
         If you don't want this behaviour set the property to NO */
        captureOutput.alwaysDiscardsLateVideoFrames = YES; 
        /*We specify a minimum duration for each frame (play with this settings to avoid having too many frames waiting
         in the queue because it can cause memory issues). It is similar to the inverse of the maximum framerate.
         In this example we set a min frame duration of 1/10 seconds so a maximum framerate of 10fps. We say that
         we are not able to process more than 10 frames per second.*/
        //captureOutput.minFrameDuration = CMTimeMake(1, 10);
    
        /*We create a serial queue to handle the processing of our frames*/
        dispatch_queue_t queue;
        queue = dispatch_queue_create("cameraQueue", NULL);
        [captureOutput setSampleBufferDelegate:self queue:queue];
        dispatch_release(queue);
        // Set the video output to store frame in BGRA (It is supposed to be faster)
        NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey; 
        NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA]; 
        NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key]; 
        [captureOutput setVideoSettings:videoSettings]; 
        /*And we create a capture session*/
        self.session = [[AVCaptureSession alloc] init];
        /*We add input and output*/
        [self.session addInput:captureInput];
        [self.session addOutput:captureOutput];
    
    
        /*We start the capture*/
        [self.session startRunning];
    
    }
    

    You will get the camera output in the following method.. I make a image and add it to my parent View..You can change it to your need

    #pragma mark AVCaptureSession delegate
    - (void)captureOutput:(AVCaptureOutput *)captureOutput 
    didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
           fromConnection:(AVCaptureConnection *)connection 
    { 
        /*We create an autorelease pool because as we are not in the main_queue our code is
         not executed in the main thread. So we have to create an autorelease pool for the thread we are in*/
        if (captureImageNow)
        {
    
        NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
        /*Lock the image buffer*/
        CVPixelBufferLockBaseAddress(imageBuffer,0); 
        /*Get information about the image*/
        uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer); 
        size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
        size_t width = CVPixelBufferGetWidth(imageBuffer); 
        size_t height = CVPixelBufferGetHeight(imageBuffer);  
    
        /*Create a CGImageRef from the CVImageBufferRef*/
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 
        CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
        CGImageRef newImage = CGBitmapContextCreateImage(newContext); 
    
        /*We release some components*/
        CGContextRelease(newContext); 
        CGColorSpaceRelease(colorSpace);
    
        /*We display the result on the custom layer. All the display stuff must be done in the main thread because
         UIKit is no thread safe, and as we are not in the main thread (remember we didn't use the main_queue)
         we use performSelectorOnMainThread to call our CALayer and tell it to display the CGImage.*/
    
        /*We display the result on the image view (We need to change the orientation of the image so that the video is displayed correctly).
         Same thing as for the CALayer we are not in the main thread so ...*/
        self.captureImage = [UIImage imageWithCGImage:newImage scale:1.0 orientation:UIImageOrientationRight];
    
        /*We relase the CGImageRef*/
        CGImageRelease(newImage);
    
    
        [self performSelectorOnMainThread:@selector(AddImageToParentView) withObject:nil waitUntilDone:YES];
    
        /*We unlock the  image buffer*/
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
        [pool drain];
            captureImageNow = NO;
        }
    }
    

相关问题