我正在开发一个项目,我必须将一个包含三个其他类的类作为私有成员变量写入二进制文件,然后可以将其读回到要在代码中使用的变量中 . 代码写入文件,但我不知道它是否正在写入正确的信息,因为当我尝试读取它在垃圾中读取的文件时 . 我已经包含了我当前的设置,这看起来是否正确?如果是这样,可能会出现什么问题,如果没有,我该如何解决这个问题呢?
如果您需要我添加任何额外的代码,请询问 . 另一个考虑因素是用作player对象的成员函数的两个类继承自其他类 .
if (cFile.is_open())
{
cFile.seekp(ios::beg);
for (int i = 0; i < 3; i++)
{
cFile.write(reinterpret_cast<char *>(&players[i]), sizeof(Character));
}
cFile.seekg(ios::beg);
for (int i = 0; i < 3; i++)
{
cFile.read(reinterpret_cast<char *>(&playersRead[i]), sizeof(Character));
playersRead[i].display();
}
cFile.close();
}
else
{
cout << "Error opening file." << endl;
}
我已经在这个代码上工作了几天,我真的遇到了麻烦 . 我很感激能得到的任何帮助,在此先感谢 .
#pragma once
#include <iostream>
using std::ostream;
#include "string.h"
#include "coinPouch.h"
#include "backpack.h"
class Character
{
public:
Character();
Character(String name);
Character(String name, CoinPouch wallet, Backpack storage);
Character(const Character & copy);
~Character();
Character & operator =(const Character & rhs);
friend ostream & operator << (ostream & out, const Character & c);
void purchase(int p, int g, int s, int c);
void income(int p, int g, int s, int c);
void addPotion(const Potion & toAdd);
void checkBalance();
void checkBackpack();
void changeName(const String & newN);
void display();
String getName();
CoinPouch getWallet();
Backpack getStorage();
void setName(String name);
void setWallet(CoinPouch wallet);
void setStorage(Backpack storage);
private:
String m_name;
CoinPouch m_wallet;
Backpack m_storage;
};
#include "character.h"
using std::endl;
using std::cout;
Character::Character() : m_name("Player")
{
CoinPouch initialW;
Backpack initialS;
m_wallet = initialW;
m_storage = initialS;
}
Character::Character(String name) : m_name(name)
{
CoinPouch initialW;
Backpack initialS;
m_wallet = initialW;
m_storage = initialS;
}
Character::Character(String name, CoinPouch wallet, Backpack storage) : m_name(name), m_wallet(wallet), m_storage(storage)
{
}
Character::Character(const Character & copy) : m_name(copy.m_name), m_wallet(copy.m_wallet), m_storage(copy.m_storage)
{
}
Character::~Character()
{
}
Character & Character::operator =(const Character & rhs)
{
if (this != &rhs)
{
m_name = rhs.m_name;
m_wallet = rhs.m_wallet;
m_storage = rhs.m_storage;
}
return *this;
}
ostream & operator << (ostream & out, const Character & c)
{
out << c.m_name << ": " << endl;
out << c.m_wallet << endl;
out << c.m_storage << endl;
return out;
}
void Character::purchase(int p, int g, int s, int c)
{
m_wallet.buy(p, g, s, c);
}
void Character::income(int p, int g, int s, int c)
{
m_wallet.add(p, g, s, c);
}
void Character::addPotion(const Potion & toAdd)
{
m_storage.addPotion(toAdd);
}
void Character::checkBalance()
{
m_wallet.display();
}
void Character::checkBackpack()
{
m_storage.displayContents();
}
void Character::changeName(const String & newN)
{
m_name = newN;
}
void Character::display()
{
cout << m_name << ": " << endl;
m_wallet.display();
m_storage.displayContents();
}
String Character::getName()
{
return m_name;
}
CoinPouch Character::getWallet()
{
return m_wallet;
}
Backpack Character::getStorage()
{
return m_storage;
}
void Character::setName(String name)
{
m_name = name;
}
void Character::setWallet(CoinPouch wallet)
{
m_wallet = wallet;
}
void Character::setStorage(Backpack storage)
{
m_storage = storage;
}
#pragma once
#include <iostream>
using std::ostream;
#include "string.h"
class CoinPouch
{
public:
CoinPouch();
CoinPouch(String init);
CoinPouch(int p, int g, int s, int c);
CoinPouch(const CoinPouch & copy);
~CoinPouch();
CoinPouch & operator = (const CoinPouch & rhs);
friend ostream & operator << (ostream & out, const CoinPouch & c);
void add(int p, int g, int s, int c);
bool checkCost(int p, int g, int s, int c);
void buy(int p, int g, int s, int c);
void convertCost();
void roundUp();
void display();
int getP();
int getG();
int getS();
int getC();
private:
String m_amount;
int m_platinum;
int m_gold;
int m_silver;
int m_copper;
};
#pragma once
#include "potions.h"
class DynamicArray
{
public:
// Constructors
DynamicArray();
~DynamicArray();
DynamicArray(const DynamicArray & copy);
// Op Equals
DynamicArray & operator =(const DynamicArray & rhs);
// Insert, delete, and get elements functions
int getElements();
void Insert(const Potion & add);
void Delete(const Potion & rmv);
void display();
// Overloaded operators
Potion & operator [](int index);
friend ostream & operator << (ostream & out, const DynamicArray & d);
private:
// Member variables
Potion * m_array;
int m_elements;
// Find function
int Find(const Potion & target);
};
#pragma once
#include "string.h"
#include <iostream>
using std::ostream;
class Potion
{
public:
// Constructors
Potion();
Potion(String name, String description, String potency, String cost);
Potion & operator = (const Potion & rhs);
Potion(const Potion & copy);
// Desctructor
~Potion();
// Overloaded operators
bool operator == (const Potion & rhs) const;
friend ostream & operator << (ostream & out, const Potion & p);
// Getter functions
String getName();
String getDesc();
String getPotency();
String getCost();
int getP();
int getG();
int getS();
int getC();
// Setter functions
void setName(String name);
void setDesc(String desc);
void setPotency(String potency);
void setCost(String cost);
// Convert and display functions
void convertCost();
void display();
private:
// Strings to hold item information
String m_name;
String m_description;
String m_potency;
String m_cost;
// Ints to hold cost information
int m_platinum;
int m_gold;
int m_silver;
int m_copper;
// Logical test
bool m_isnull = false;
};
#pragma once
#include <iostream>
using std::ostream;
class String
{
public:
// Constructors
String();
String(char ch);
String(const char * str);
// Destructor
~String();
// Copy Constructor and Copy Assignment Constructor
String(const String & copy);
String & operator=(const String & rhs);
friend ostream & operator << (ostream & out, const String & s);
// Added Functionality
void display();
void upper();
void lower();
// Operator Conversion
operator char *();
operator const char *();
// Overloaded operator
bool operator == (const String & rhs) const;
private:
// Member variables
char * m_str;
int m_ischar;
};
#pragma once
#include "dynamicarray.h"
#include "coinPouch.h"
#include "string.h"
class Backpack
{
public:
Backpack();
Backpack(DynamicArray potions);
Backpack(const Backpack & copy);
~Backpack();
Backpack & operator = (const Backpack & rhs);
friend ostream & operator << (ostream & out, const Backpack & c);
void addPotion(const Potion & add);
void usePotion(const Potion & rm);
void displayContents();
private:
DynamicArray m_potions;
int m_number;
};
这是一个学校项目,我应该将Character类写入二进制文件以保存字符,以便我可以在程序启动时加载它们 . 现在我只是想确保它们可以成功写入和读取二进制文件,我没有运气 .
我的不好,不知道发布什么,我不想在我的文件中发布所有内容 . 这是字符类 . 如果有的话,让我知道还需要什么 .
1 回答
很明显,这段代码不可行 .
无论大
sizeof(Character)
是多少,我们都可以使用Character
,其中m_name
占用的字节数多于此数 . 所以这段代码可以't possibly be writing the character'的名字,显然需要这样做 .在向文件写入任何内容之前,请在字节级别决定(并理想地,记录)文件格式 . 确保您的代码以您记录的格式写入,并且还可以使用您记录的格式进行读取 . 跳过此步骤会导致痛苦,并且还会使调试变得不可能,因为您无法查看文件并将其与规范进行比较,以查看编写器或读取器是否有问题 .
如果你记录了播放器's name will occupy in the file, you' d立即意识到你要么需要一个可变长度的对象并以某种方式编码长度或者选择一个最大的大小名称并分配那么多字节的字节 . 但是因为你跳过了那个至关重要的步骤,你从未真正弄清楚如何将
Character
写入文件 .