我在两个应用程序之间设置了一个简单的UDP客户端/服务器数据报:Android-Java-Client和Windows-C#-Server . 这是我的第一个Java编程和Android应用程序,因此解决方案可能很明显 . 所以我成功地从客户端向服务器发送了一个数据包 . 但是,我无法从服务器发回客户端 .
我正在尝试从服务器向客户端发送确认消息 . 我尝试将C#客户端代码与现有的C#Server代码合并,但一旦服务器收到第一条消息 System.ObjectDisposedException
,它就会崩溃 . 我删除并重新开始"See edited if you want" . 现在,我成功发送到服务器但没有收到任何内容,Java客户端也没有显示任何内容 . 我知道我可以(或者应该)使用相同的套接字发送回客户端 . Where is my mistake? 请和谢谢 .
-
我试过将整个
NetworkThread
放在OnTouchListener
中 -
我尝试将
SendUdpMessage()
分解为两个,一个发送,一个接收 -
我尝试了下面的答案
而我仍然无法使它工作:(
C#服务器端:
// This class is responsible of running the server side on the PC.
class UdpServer
{
static void Main(string[] args)
{
byte[] data = new byte[1024];
UdpClient serverSocket = new UdpClient(15000);
int i = 0;
while (true)
{
Console.WriteLine("Waiting for a UDP client...");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
data = serverSocket.Receive(ref sender);
string stringData = Encoding.ASCII.GetString(data, 0, data.Length);
Console.WriteLine("Response from " + sender.Address);
Console.WriteLine("Message " + i++ + ": " + stringData + "\n");
// Here I am sending back
byte[] data2 = Encoding.ASCII.GetBytes("Response");
serverSocket.Send(data2, 8, sender);
}
}
}
Java客户端:一个按钮调用一个函数来发送UDP消息,并将响应分配给一个全局变量,然后我尝试通过TextBox在屏幕上显示
public class MainActivity extends AppCompatActivity {
String message;
String Response;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Button Declaration
final TextView TextOne = (TextView) findViewById(R.id.StatusText);
Button LftBtn = (Button) findViewById(R.id.LeftButton);
// ...
// other code here (button declaration and event handlers
// ...
// Left Button Click
LftBtn.setOnTouchListener(
new Button.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
//Button pressed
TextOne.setText("Left");
message = "Left";
SendUdpMsg(message);
TextOne.setText(Response);
return true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
//Button released do nothing
return true;
}
return false;
}//onTouch
});//setOnTouchListener
}
// This function is responsible for sending a udp packet to a hardCoded IP below. Returns nothing and takes a string(the message) as a parameter.
public void SendUdpMsg(final String msg)
{
Thread networkThread = new Thread() {
// No local Host 127.0.0.1 in Android
String host = "192.168.200.3"; // my actual IP
int port = 15000;
DatagramSocket dsocket = null;
String Response = "1";
public void run() {
try {
// Get the Internet address of the specified host
InetAddress address = InetAddress.getByName(host);
// wrap a packet
DatagramPacket packet = new DatagramPacket(
msg.getBytes(),
msg.length(),
address, port);
// Create a datagram socket, send the packet through it, close it.
dsocket = new DatagramSocket();
dsocket.send(packet);
// Here, I am receiving the response?
byte[] buffer = new byte[1024];
DatagramPacket packet2 = new DatagramPacket(buffer, buffer.length);
dsocket.receive(packet2);
Response = new String(buffer, 0, packet2.getLength());
runOnUiThread(new Runnable() {
@Override
public void run()
{
// I can't use this since TextOne is a local variable in the above function
//TextOne.setText(Response);
}
});
dsocket.close();
} catch (Exception e) {
e.printStackTrace();
}//catch
}//run
};// Networkthread
networkThread.start();//networkThread.start()
}
}
2 回答
网络代码工作,问题是你不等待响应,即
SendUdpMsg
方法不能立即返回响应,它应该由后台线程推送 . 例如 :必须处理后台线程并在主线程上处理结果是一种常见的模式 . Android提供了一些工具,如Handler或AsyncTask
所以我把它添加到我的
SendUdpMsg()
:最后它奏效了!在按钮上单击我成功发送
message
并接收Response
.Mission: 我想点击我的手机,开始从笔记本电脑_2625335的屏幕直播视频 .
Request: 我对这种双向沟通的态度是好的吗?如果没有什么是最好的?