我在Unity3D中制作了游戏,然后将其上传到Google Play商店 . 开发者控制台表示有11157个不支持的设备(仅支持1020个) . 我想我无法通过手机找到我的应用程序,因为它位于不受支持的列表中 .
我该怎么做才能让更多设备支持它?
<?xml version="1.0" encoding="utf-8" ?>
- <!-- This Google Mobile Ads plugin library manifest will get merged with your
application's manifest, adding the necessary activity and permissions
required for displaying ads.
-->
- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.google.unity" android:versionName="1.0" android:versionCode="1">
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
- <!-- Google Mobile Ads Permissions
-->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
- <!-- Uncomment to add billing for in-app purchase ads
-->
- <!-- <uses-permission android:name="com.android.vending.BILLING"/>
-->
- <application>
- <!-- Denote the referenced Google Play services version
-->
<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
- <!-- Google Mobile Ads Activity
-->
<activity android:name="com.google.android.gms.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" android:theme="@android:style/Theme.Translucent" />
- <!-- InAppPurchase Activity
-->
<activity android:name="com.google.android.gms.ads.purchase.InAppPurchaseActivity" android:theme="@style/Theme.IAPTheme" />
</application>
</manifest>
1 回答
将最低API级别设置为较低级别 . API 19 4.4 Kitkat将覆盖约74% . API 16 4.1 Jelly Bean将覆盖95%左右 . 基于Platform statistics
检查您的Android清单是否不需要很多功能 . 您可以为它们添加
android:required="false"
.不要将纹理压缩设置为Tegra .