首页 文章

C#异步TCP服务器过度杀手?

提问于
浏览
5

这实际上是一个实现问题,所以我觉得最好从我的具体案例开始 .

我有一个C#服务器,它从移动客户端异步侦听TCP连接 . 当移动客户端连接新线程启动时,客户端发送一些(通常<100字节)文本消息并接收相似大小的文本消息 . 服务器响应后,它会关闭连接并结束线程 .

当前的基本用法是用户登录,有时最多5分钟检查内容,并且它们仅在几小时后断开连接以重新连接 . 此外,每个用户都有自己的PC上运行的服务器,因此大多数服务器在任何给定时间只能连接一个客户端,在RARE情况下只有两个 .

现在我遇到了以下错误, An existing connection was forcibly closed by the remote host ,它让我思考,我做错了吗?

所以我的问题:

  • 我目前的设置是否合适?

  • 如果是这样,我应该在发送一条小消息后结束线程还是保持活动并在给定的空闲时间后关闭?

  • 关于我正在做的一切正确的事情, highly unlikely ,我应该在放弃之前简单地重试几次来避免错误吗?

  • 第四,最后,该错误完全杀死服务器(服务器由另一个进程生成,任何未经处理的异常将其杀死),如果我们已经做到这一点,我的实现是可以的,我该如何避免?

编辑:

回答这里的一些问题:

  • 在收到所有数据之前发生异常,但仅在用户快速连续发送多条消息的情况下发生 .

  • 据我所知,除非用户正在运行Windows Server,否则max backlog为5,但是我没有设置我的,我不会尝试将其明确设置为5 .

异步服务器代码:

public void StartListening()
    {
        //Data buffer for incoming data.
        byte[] bytes = new Byte[1024];

        //Establish the local endpoint for the socket.
        IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, Port);

        //Create a TCP/IP socket.
        Socket listener = new Socket(AddressFamily.InterNetwork,
            SocketType.Stream, ProtocolType.Tcp);
        listener.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.DontLinger,1);
        listener.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.ReuseAddress,1);

        //Bind the socket to the local endpoint and listen for
        //incoming connections.
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(100);

            while (listening)
            {
                //Set the event to nonsignaled state.
                allDone.Reset();    

                //Start an asychronous socket to listen for connections.
                Print("Waiting for a connection...");
                listener.BeginAccept(
                new AsyncCallback(AcceptCallback),
                    listener);

                //Wait until a connection is made before continuing.
                allDone.WaitOne();
            }
        }
        catch (Exception e)
        {
            Print(e.ToString());    
        }

        listener.Close();
    }

    public void AcceptCallback(IAsyncResult arg)
    {
        //Signal the main thread to continue.
        allDone.Set();


        try
        {
            //Get the socket that handles the client request.
            Socket listener = (Socket) arg.AsyncState;
            Socket handler = listener.EndAccept(arg);


            //Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;

            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }
        catch (ObjectDisposedException ex)
        {
            Print("Server terminated from another thread.");    
        }
    }

    public void ReadCallback(IAsyncResult arg)
    {
        String content = String.Empty;

        //Retrieve the state object and the handler socket
        //from the asynchronous state object.
        StateObject state = (StateObject) arg.AsyncState;
        Socket handler = state.workSocket;

        //Read data from the client socket.
        int bytesRead = 0;
        try 
        {
            bytesRead = handler.EndReceive(arg);
        }
        catch (ObjectDisposedException ex)
        {
            Print("Process was terminated from another thread.");   
        }

        if (bytesRead > 0)
        {
            //There might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(
                state.buffer,0,bytesRead));

            //Check for end-of-file tag. If it is not there, read
            //more data.
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1)
            {
                content = content.Remove(content.Length-6);
                //All the data has been read from the
                //client. Display it on the console.
                Print("Read " + content.Length + " bytes from socket. \n Data : " + content);
                Respond(handler, content);
            }
            else
            {
                //Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private void Send(Socket handler, String data)
    {
        //Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        //Begin sending the data to the remote device.
        handler.BeginSend(byteData,0,byteData.Length,0,
            new AsyncCallback(SendCallback),handler);
    }

    private void SendCallback(IAsyncResult arg)
    {
        try
        {
            //Retrieve the socket from the state object.
            Socket handler = (Socket) arg.AsyncState;

            //Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(arg);
            Print("Sent " + bytesSent + " bytes to client.");

            handler.Shutdown(SocketShutdown.Both);
            //need to make this not linger around
            handler.LingerState = new LingerOption(true,1);
            handler.Close();
        }
        catch (Exception e)
        {
            Print(e.ToString());    
        }
    }

2 回答

  • 1

    理想情况下,您将使用.NET线程池,这比为每个连接创建新线程更有效 . 你可以分享你确切的“异步”代码 - 如果你在TCPListener上使用现有的异步模式,那么你可能已经在使用线程池了 .

    关于异常,当您的客户端与服务器断开连接时,您会看到这种情况 . 是否在您设法接收所有数据之前发生了?你在客户端刷新插座吗?

    在完全崩溃服务器方面,只需继续测试,并记录任何全局未处理的异常 . 这样你就可以了解可以预期的一切 .

  • 1

    你可能想看一下this article,它有很多要检查的东西 . 例如,当您在套接字上使用.Listen()时,您的待办事项是什么?

相关问题