我尝试编写Swift片段来向Telnet发送命令,但我需要先登录 .
在OSX上,我生成了一个Telnet服务: launchctl load -F /System/Library/LaunchDaemons/telnet.plist
. 之后我能够从其他计算机连接到IP: XXX.XXX.X.XXX
port 23
.
例如,从Windows 7:
telnet XXX.XXX.X.XXX 23
.....
Darwin/BSD (fess.local) (ttys009)
login: snaggs
Password:xxxxxx
snaggs:~ lur$
在命令行中,Telnet要求我输入用户名和密码 . 之后我可以运行任何Linux命令 . 到现在为止还挺好 .
我为 Android 编写了Telnet模块,因此OSX Telnet服务正常工作 . 这意味着我看到 login:
和 password:
输出,所以我能够处理它 .
现在我坚持使用iOS Swift,我用Google搜索并找到了非常好的解决方案,应该适用于我的情况:
所以我写了我的家庭作品:
class TelnetClient : NSObject, NSStreamDelegate{
private var inputStream: NSInputStream!
private var outputStream: NSOutputStream!
func initNetworkCommunication(){
let host : CFString = "XXX.XXX.X.XXX"
let port : UInt32 = 23
var readstream : Unmanaged<CFReadStream>?
var writestream : Unmanaged<CFWriteStream>?
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, host, port, &readstream, &writestream)
// var _inputStream: NSInputStream?
// var _outputStream: NSOutputStream?
// NSStream.getStreamsToHostWithName("XXX.XXX.X.XXX", port: 23, inputStream: &_inputStream, outputStream: &_outputStream)
// self.inputStream = _inputStream!
// self.outputStream = _outputStream!
self.inputStream = readstream!.takeRetainedValue()
self.outputStream = writestream!.takeRetainedValue()
self.inputStream.delegate = self
self.outputStream.delegate = self
self.inputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.outputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.inputStream.open()
self.outputStream.open()
}
func sendMessage(message:String){
let data: NSData = message.dataUsingEncoding(NSASCIIStringEncoding, allowLossyConversion: true)! //NSUTF8StringEncoding
let stream: NSInputStream = NSInputStream(data: data)
var buffer = [UInt8](count: 8, repeatedValue: 0)
stream.open()
if stream.hasBytesAvailable {
let result :Int = stream.read(&buffer, maxLength: buffer.count)
}
self.outputStream.write(&buffer, maxLength: buffer.count)
println("wrote to Server: \(message)")
}
}
来自 NSStreamDelegate
的流回调覆盖方法:
func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
switch (eventCode){
case NSStreamEvent.ErrorOccurred:
NSLog("ErrorOccurred")
break
case NSStreamEvent.EndEncountered:
NSLog("EndEncountered")
break
case NSStreamEvent.None:
NSLog("None")
break
case NSStreamEvent.HasBytesAvailable:
NSLog("HasBytesAvaible")
// ... NEVER ENTERS HERE
var buffer = [UInt8](count: 4096, repeatedValue: 0)
if ( aStream == self.inputStream){
while (self.inputStream.hasBytesAvailable){
var len = self.inputStream.read(&buffer, maxLength: buffer.count)
if(len > 0){
var output = NSString(bytes: &buffer, length: buffer.count, encoding: NSUTF8StringEncoding)
if (output != ""){
NSLog("server said: %@", output!)
}
}
}
}
break
//case NSStreamEvent.allZeros:
// NSLog("allZeros")
// break
case NSStreamEvent.OpenCompleted:
NSLog("OpenCompleted") // <-- called on initialisation
break
case NSStreamEvent.HasSpaceAvailable:
NSLog("HasSpaceAvailable")
break
default:
NSLog("default")
break
}
}
首先,当我尝试调用 initNetworkCommunication()
时没有任何反应 . 我希望调用 func stream
or I'm wrong? . 它应该是 NSStreamEvent.HasBytesAvailable
state or I'm wrong?
当我调用 sendMessage("snags")
时,我在 stream
得到的响应落在 case NSStreamEvent.HasSpaceAvailable
上 . What does it mean?
My expected results: 关于连接我应该得到 login:
输出但什么也得不到 .
1 回答
你几乎完成了关于NSStreamDelegate的工作,但你需要知道'rfc 854 telnet协议规范' .
在通信之前,需要在主机和代码之间进行telnet协商 .
在你的回调'NSStreamEvent.HasBytesAvailable'的情况下,转储你的缓冲区,转换为NSData,就像
你会得到
这是telnet协商,你必须根据规范做出回应 .
2nd question.
NSStreamEvent.HasSpaceAvailable意味着'一个布尔值,指示接收器是否可以写入 . '
在通过NSOutputStream发送消息之前,必须在“sendMessage”方法中检查NSOutputStream的hasSpaceAvailable属性 .
或者使用队列来发送数据并在NSStreamEvent.HasBytesAvailable上发送它,这是我的建议 .
看到这个答案 . How to use NSInputStream and NSOutputStream