如果我在头文件中包含boost ASIO而没有实际使用boost :: asio,那么在任何时候我调用 Aws::GameLift::Server::InitSDK()
,应用程序将从另一个线程崩溃 . 这样的事情怎么可能?
Exception thrown at 0x00007FFC4ADEA6AB (ntdll.dll) in MyApp.exe: 0xC0000005: Access violation writing location 0x0000000100000023.
ntdll.dll!RtlpWaitOnCriticalSection() Unknown
ntdll.dll!RtlpEnterCriticalSectionContended() Unknown
ntdll.dll!RtlEnterCriticalSection() Unknown
MyApp.exe!boost::asio::detail::win_iocp_io_service::do_add_timer_queue(class boost::asio::detail::timer_queue_base &) C++
MyApp.exe!boost::asio::waitable_timer_service<struct std::chrono::steady_clock,struct boost::asio::wait_traits<struct std::chrono::steady_clock> >::waitable_timer_service<struct std::chrono::steady_clock,struct boost::asio::wait_traits<struct std::chrono::steady_clock> >(class boost::asio::io_service &) C++
MyApp.exe!boost::asio::detail::service_registry::create<class boost::asio::waitable_timer_service<struct std::chrono::steady_clock,struct boost::asio::wait_traits<struct std::chrono::steady_clock> > >(class boost::asio::io_service &) C++
MyApp.exe!boost::asio::detail::service_registry::do_use_service(const boost::asio::io_service::service::key & key, boost::asio::io_service::service *(*)(boost::asio::io_service &) factory) Line 124 C++
MyApp.exe!boost::asio::detail::win_iocp_io_service::do_one(bool block, boost::system::error_code & ec) Line 397 C++
MyApp.exe!boost::asio::detail::win_iocp_io_service::run(boost::system::error_code & ec) Line 159 C++
这是我的包含 - 只需将此文件放在任何头文件的顶部,就会在InitSDK调用后触发异常 .
#define BOOST_ASIO_HAS_MOVE
#define CreateEvent CreateEventA
#include <boost/asio.hpp>
#undef CreateEvent
我正在使用:
-
Visual Studio 2015工具集v140
-
提升1.52.0
-
Windows 8.1 SDK(运行Windows 10)
我看了看这个问题:boost::asio::io_service crash in win_mutex lock
当我添加 #define BOOST_ASIO_DISABLE_IOCP
时,异常发生变化,并且callstack位于主线程上 . 这使我相信它与套接字服务的不同实现有关,具体取决于使用的定义 .
MyApp.exe!boost::asio::detail::win_iocp_socket_service_base::construct(struct boost::asio::detail::win_iocp_socket_service_base::base_implementation_type &) C++
MyApp.exe!boost::asio::basic_io_object<class boost::asio::socket_acceptor_service<class boost::asio::ip::tcp>,1>::basic_io_object<class boost::asio::socket_acceptor_service<class boost::asio::ip::tcp>,1>(class boost::asio::io_service &) C++
MyApp.exe!std::make_shared<class boost::asio::basic_socket_acceptor<class boost::asio::ip::tcp,class boost::asio::socket_acceptor_service<class boost::asio::ip::tcp> >,class boost::reference_wrapper<class boost::asio::io_service> const >(class boost::reference_wrapper<class boost::asio::io_service> const &&) C++
MyApp.exe!websocketpp::transport::asio::endpoint<struct websocketpp::config::asio_client::transport_config>::init_asio(class boost::asio::io_service *,class std::error_code &) C++
MyApp.exe!websocketpp::transport::asio::endpoint<struct websocketpp::config::asio_client::transport_config>::init_asio(class boost::asio::io_service *) C++
MyApp.exe!sio::client_impl::client_impl(void) C++
MyApp.exe!sio::client::client(void) C++
MyApp.exe!Aws::GameLift::Internal::GameLiftServerState::InitializeNetworking(void) Unknown
MyApp.exe!Aws::GameLift::Server::InitSDK(void) Unknown
1 回答
似乎我的Gamelift SDK版本使用的是Boost 1.61,这与我在主项目中使用的Boost 1.52相冲突 .
我将Boost的使用升级到1.61,以便与他们相匹配,突然之间 - 来自Gamelift的更多例外 . 惊喜 .