我正在努力使用反应路由器redux,一切都很好,除了渲染道具改变 .
Index.js
import React from 'react';
import ReactDOM from 'react-dom';
import {Provider} from 'react-redux';
import {createStore, combineReducers, applyMiddleware} from 'redux';
import {Router, Route, browserHistory} from 'react-router';
import { syncHistoryWithStore, routerReducer, routerMiddleware } from 'react-router-redux';
import App from './app';
import Sign from '../sign/app';
import SignInfo from '../sign/redux/reducer';
let store = createStore(
combineReducers({
SignInfo,
routing: routerReducer
}),
);
const history = syncHistoryWithStore(browserHistory, store);
class Index extends React.Component {
constructor(props) {
super(props);
}
render() {
console.log('root')
return (
<Provider store={store}>
<Router history={history}>
<Route path="/" component={App}/>
<Route path="/sign" component={Sign}/>
</Router>
</Provider>
);
}
}
ReactDOM.render(<Index/>, document.getElementById('root'));
sign.js
import React from 'react';
import {connect} from 'react-redux';
import Belle from 'belle';
import {Grid, Row, Col} from 'react-flexbox-grid';
import { withRouter } from 'react-router';
import SignPaze1 from './signPaze1'
class App extends React.Component {
constructor(props) {
super(props);
}
render() {
const mainCardStyle = {
border: '1px solid #aaa',
}
return (
<div className="sign-page">
<SignPaze1/>
</div>
)
}
}
function mapStateToProps(state) {
return {
}
}
export default withRouter(connect(mapStateToProps)(App));
signPaze1.js
import React from 'react';
import { bindActionCreators } from 'redux';
import {connect} from 'react-redux';
import Belle from 'belle';
import { withRouter } from 'react-router';
import {Grid, Row, Col} from 'react-flexbox-grid';
import {handleSignInput} from './redux/action';
class SignPaze1 extends React.Component {
constructor(props) {
super(props);
this.handleInputValue = this.handleInputValue.bind(this);
}
handleInputValue(e) {
let {dispatch} = this.props;
console.log('on render')
const action = bindActionCreators(handleSignInput, dispatch)
action(e.target.id, e.target.value);
}
render() {
let signData = this.props.signData;
let mainCardStyle = {
border: '1px solid #aaa',
}
return (
<Grid>
<Row>
<Col xs={12}>
<Belle.Card style={mainCardStyle}>
<Row center="md">
<Col xs={12} sm={6} md={4} lg={3}
className="input-group">
<input type="text"
id="company_number"
value={signData.company_number}
onChange={this.handleInputValue}/>
</Col>
<Col xs={12} sm={6} md={4} lg={3}
mdOffset={1} lgOffset={2}
className="input-group">
<Belle.TextInput
onUpdate={this.handleInputValue.bind(this, 'data')}/>
</Col>
</Row>
<Row center="md">
<Col xs={12} sm={6} md={4} lg={3}
className="input-group">
<Belle.TextInput
onUpdate={this.handleInputValue.bind(this, 'da2')}/>
</Col>
<Col xs={12} sm={6} md={4} lg={3}
mdOffset={1} lgOffset={2}
className="input-group">
<Belle.TextInput
onUpdate={this.handleInputValue.bind(this, 'dat3')}/>
</Col>
</Row>
</Belle.Card>
</Col>
</Row>
</Grid>
)
}
}
function mapStateToProps(state) {
console.log(state.SignInfo);
return {
signData: state.SignInfo.signData,
}
}
export default withRouter(connect(mapStateToProps)(SignPaze1));
reducer.js
import {HANDLE_SIGN_INPUT} from './action';
const initialMainState = {
signData: {
company_number: 'asdas|',
company_name: '',
username: '',
email: '',
email_confirm: '',
password: '',
password_confirm: '',
}
}
function SignInfo(state = initialMainState, action) {
let newVal = {};
switch (action.type) {
case HANDLE_SIGN_INPUT:
newVal = Object.assign({}, state);
newVal.signData[action.target] = action.value;
return newVal;
default:
return state;
}
}
export default SignInfo;
有人说在导出行添加 withRouter
函数将修复此错误,但事实并非如此 . (here) . 但是,当 SignPaze1
成员的状态发生变化时,通常会再次渲染 .
我怎样才能通过react-router-redux解决这个问题?
edit
action.js
export const HANDLE_SIGN_INPUT = 'HANDLE_SIGN_INPUT';
export function handleSignInput(target, value){
return {
type: HANDLE_SIGN_INPUT,
target: target,
value: value,
}
}
1 回答
我相信这里的问题是你应该使用
combineReducers
,而不是包含嵌套对象的单个reducer .您可能需要专门为
signData
创建一个reducer,并使用Redux的combineReducers方法 .新文件:signDataReducer.js
reducer.js
它之前没有工作的原因是因为
Object.assign
如何工作,它将signData
的引用复制到assign创建的新对象 .然后当通过浅比较比较
SignPaze1
道具时,signData
与之前完全相同,因此被认为是相等的 . 并且没有渲染 .即