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快速添加按钮到 SCNNode

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我正在玩 ARKit 和图像检测。现在,我有一个可检测图像的应用程序,可将屏幕上的平面放置在检测到的对象所在的位置。

如何在飞机上添加可点击元素,例如按钮。我想对每个检测到的对象都有一个 click 事件。

这是我的渲染器函数的外观:

func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
        guard let imageAnchor = anchor as? ARImageAnchor else { return }
        let referenceImage = imageAnchor.referenceImage
        updateQueue.async {
            let plane = SCNPlane(width: referenceImage.physicalSize.width,
                                 height: referenceImage.physicalSize.height)
            let planeNode = SCNNode(geometry: plane)

            planeNode.opacity = 0.25
            planeNode.eulerAngles.x = -.pi / 2
            planeNode.runAction(self.imageHighlightAction)
            node.addChildNode(planeNode)
        }

        DispatchQueue.main.async {
            let imageName = referenceImage.name ?? ""
            self.statusViewController.cancelAllScheduledMessages()
            // self.statusViewController.showMessage("Detected image "\(imageName)"")
            let storyboard = UIStoryboard(name: "Main", bundle: nil)
            let second = storyboard.instantiateViewController(withIdentifier: "InfoViewController")as! InfoViewController
            second.myStringValue = imageName
            // self.navigationController?.pushViewController(second, animated: true)
        }
    }

1 回答

  • 4

    有几种方法可以解决此问题:

    1:标准方法

    在您的delegate方法中,按以下方式为每个节点分配一个名称(显然,如果您有很多节点,您可以根据需要将它们存储在数组或字典中):

    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
    
        //1. Check We Have The Image Anchor
        guard let imageAnchor = anchor as? ARImageAnchor else { return }
    
        //2. Get The Reference Image
        let referenceImage = imageAnchor.referenceImage
    
        //1. Create The Plane Geometry With Our Width & Height Parameters
        let planeGeometry = SCNPlane(width: referenceImage.physicalSize.width,
                             height: referenceImage.physicalSize.height)
    
        //2. Create A New Material
        let material = SCNMaterial()
    
        material.diffuse.contents = UIColor.red
    
        //3. Create The Plane Node
        let planeNode = SCNNode(geometry: planeGeometry)
    
        planeNode.geometry?.firstMaterial = material
    
        planeNode.opacity = 0.25
    
        planeNode.eulerAngles.x = -.pi / 2
    
        //4. Add A Name To The Node
        planeNode.name = "I Was Clicked"
    
        //5. Add It To The Scene
        node.addChildNode(planeNode)
    
    }
    

    然后使用touchesBegan,执行一次 hitTest 并相应地处理触摸:

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    
        /*
         1. Get The Current Touch Location
         2. Check That We Have Touched A Valid Node
         3. Check If The Node Has A Name
         4. Handle The Touch
         */
    
        guard let touchLocation = touches.first?.location(in: augmentedRealityView),
            let hitNode = augmentedRealityView?.hitTest(touchLocation, options: nil).first?.node,
            let nodeName = hitNode.name
            else {
                //No Node Has Been Tapped
                return
    
        }
        //Handle Event Here e.g. PerformSegue
        print(nodeName)
    
    }
    

    2:有趣的方法:

    实际上可以将UIKit个元素添加为SCNGeometry's Material。我个人没有见过很多人使用这种方法,但是对于想将UIKitARKit合并的人来说,它可能很有用。

    创建一个自定义 UIButton e.g:

    /// Clickable View
    class ClickableView: UIButton{
    
        override init(frame: CGRect) {
    
        super.init(frame: frame)
    
        self.addTarget(self, action:  #selector(objectTapped(_:)), for: .touchUpInside)
    
        self.backgroundColor = .red
    
    }
    
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    /// Detects Which Object Was Tapped
    ///
    /// - Parameter sender: UIButton
    @objc func objectTapped(_ sender: UIButton){
    
        print("Object With Tag \(tag)")
    
       }
    
    }
    

    然后在您的委托方法中执行以下操作:

    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
    
        //1. Check We Have The Image Anchor
        guard let imageAnchor = anchor as? ARImageAnchor else { return }
    
        //2. Get The Reference Image
        let referenceImage = imageAnchor.referenceImage
    
        //1. Create The Plane Geometry With Our Width & Height Parameters
        let planeGeometry = SCNPlane(width: referenceImage.physicalSize.width,
                             height: referenceImage.physicalSize.height)
    
        //2. Create A New Material
        let material = SCNMaterial()
    
        DispatchQueue.main.async {
            //3. Create The New Clickable View
            let clickableElement = ClickableView(frame: CGRect(x: 0, y: 0,
                                                               width: 300,
                                                               height: 300))
            clickableElement.tag = 1
    
            //4. Add The Clickable View As A Materil
            material.diffuse.contents = clickableElement
        }
    
        //5. Create The Plane Node
        let planeNode = SCNNode(geometry: planeGeometry)
    
        planeNode.geometry?.firstMaterial = material
    
        planeNode.opacity = 0.25
    
        planeNode.eulerAngles.x = -.pi / 2
    
        //6. Add It To The Scene
        node.addChildNode(planeNode)
    }
    

    这应该让您开始...

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