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C - Chess Bishop MoveCode错误?

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所以我正在制作国际象棋游戏,但是我不能让主教乐队正确地移动 .

这是我的棋盘:

string board[8][8] = {

{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "B" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"},
{"_" , "_", "_" , "_" ,"_", "_" , "_" , "_"} };

这是绘制板的绘图功能 .

void Draw()
{
for( int i = 0; i < 8; i++ )
{
    for( int j = 0; j < 8; j++ )
        std::cout << board[ i ][ j ] << ' ';

    std::cout << '\n';
}
cout<<"\n";
}

主教运动法至今 .

if (board[x][y] == "B")
 {      //Highlight the users chosen piece
     board[x][y] = "\033[0;31mB\033[0m";
     //Now showing available moves the chosen bishop can move to
     for(int counter=1; counter <=7; counter++) {
         if(board[x+counter][y+counter] == "_") {  //if there is an empty space, then place X to show peice can move there
             board[x+counter][y+counter] = "X";
         }
         else {  //if cannot move their ,then break
             break;
         }
     }
}

这是我的问题 . 它显示了工件在板上某些位置可以移动到用户的X空间 . 但是当这个部件位于阵列的某些位置时,就像它在板代码中的位置一样 . 它重叠并在板的不同侧显示Xs,而不是在它们没有“_”可用时停止绘制X.

1 回答

  • 7

    您需要检查 x + countery + counter 是否属于电路板 .

    if (board[x][y] == "B")
    {      //Highlight the users chosen piece
        board[x][y] = "\033[0;31mB\033[0m";
        //Now showing available moves the chosen bishop can move to
        for(int counter = 1; (x + counter) <= 7 && (y + counter) <= 7; counter++){
            if(board[x + counter][y + counter] == "_") {  
                //if there is an empty space, then place X to show peice can move there
                board[x + counter][y + counter] = "X";
            }
            else {   //if cannot move their ,then break
                break;
            }
        }
    }
    

    当然,这只标志着一个方向,而主教实际上可以向四个方向移动 .

    此外,这不会检查路径之间是否有任何碎片 .

    要考虑所有四个方向,您可以创建方向矩阵,该矩阵存储每个方向的x和y变化 .

    // 4 directions in which bishop can move
    int dx[4] = {-1, -1, 1, 1};
    int dy[4] = {-1, 1, -1, 1};
    
    
    if (board[x][y] == "B")
    {
        // for each direction
        for(int dir = 0; dir < 4; dir++) {
    
            // the bishop can move to a maximum of 7 squares
            for(int counter = 1; counter < 8; counter++) {
    
                // calculate where the bishop will be 
                // after moving "counter" number of squares
                int new_x, new_y;
                new_x = x + dx[dir] * counter;
                new_y = y + dy[dir] * counter;
    
                // check if the square lies within the board
                if(new_x >= 0 && new_x < 8 && new_y >= 0 && new_y < 8) {
    
                    // if there is an empty space, then place X to show peice can move there
                    if(board[cur_x][cur_y] == "_") {  
                        board[cur_x][cur_y] = "X";
                    }
    
                    // if there is any other piece in between, the bishop can't move further
                    else {
                        break;
                    }
                }
    
                // break if the square is outside the board
                else {
                    break;
                }
            }
        }
    }
    

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