我需要您的建议,使用"In App purchase"删除iAd . 我有"In App Purchase"的工作代码 . 但我不知道如何将其实现到(IOS)SpriteKit游戏中 . 当我在View Controller中实现它时,它工作得很好,但是我需要它在MyScene.m中工作,所以当我点击“ -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
" method " purchase”警告窗口中的按钮时会发出警告并让玩家购买它
This code is working in Storyboard and has IBbutton but it is not seen in SKScene.
I am beginner developer and know how SKScene and MyScene but thats now enough.
If you want to look at code let me know thanks
Here is ny Code:
in View Controller.h I declare
@interface ViewController : UIViewController <ADBannerViewDelegate>
{
IBOutlet ADBannerView *iadBanner;
//
}
@property ( nonatomic,strong) NSArray*products;
@property(nonatomic,strong)NSUserDefaults*defaults;
@end
In ViewController.m
#import "MyNewlyCreatedScene.h"
#import "ViewController.h"
#import <StoreKit/StoreKit.h>
@interface ViewController ()
@end
@implementation ViewController
@synthesize /*idBanner*/ products,defaults;
- (void)viewDidLoad
{
[super viewDidLoad];
[[SKPaymentQueue defaultQueue]addTransactionObserver:(id)self];
defaults =[NSUserDefaults standardUserDefaults];
BOOL isPro=[defaults boolForKey:@"isPro"];
if (!isPro) {
//user code here
[self fetchProducts];
} else {
iadBanner.alpha=0.0;
}
}
-(void)bannerViewDidLoadAd:(ADBannerView *)banner{
defaults =[NSUserDefaults standardUserDefaults];
BOOL isPro=[defaults boolForKey:@"isPro"];
if (!isPro) {
//user code here
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
}
else
{
iadBanner.alpha=0.0;
}
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:0];
[UIView commitAnimations];
}
-(void)fetchProducts{
SKProductsRequest*request = [[SKProductsRequest alloc]initWithProductIdentifiers:[NSSet
setWithArray:@[@"testingAppPurchaseID "]]];
request.delegate = (id)self;
[request start];
}
-(void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
products = response.products;
NSLog(@"Product was purchased");
}
-(void)request:(SKRequest*)request didFailWithError:(NSError *)error{
NSLog(@"%@",error);
}
-(void)buy:(SKProduct*)product{
SKPayment *payment = [SKPayment paymentWithProduct:product];
[[SKPaymentQueue defaultQueue]addPayment:payment];
}
-(IBAction)removeAdvertisment:(id)sender
{
SKProduct *prod = [products objectAtIndex:0];
[self buy:prod];
}
-(void)paymentQueue:(SKPaymentQueue*)queue updatedTransactions:(NSArray *)transactions{
for (SKPaymentTransaction *tx in transactions) {
switch (tx.transactionState) {
case SKPaymentTransactionStatePurchased:
[[SKPaymentQueue defaultQueue]finishTransaction:tx];
//_____________________
iadBanner.alpha=0.0;
//______________________
[defaults setBool:YES forKey:@"isPro"];
break;
case SKPaymentTransactionStateFailed:
[[SKPaymentQueue defaultQueue]finishTransaction:tx];
NSLog(@"Error:%@",tx.error);
break;
case SKPaymentTransactionStateRestored:
[[SKPaymentQueue defaultQueue]finishTransaction:tx];
break;
default:
break;
}
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];``
}
@end
In Storyboard I add iAdbannerView and a button and connect button to action, and set iAdbannerView to delegate
Give me some hints how to solve this problem.
我相信有很多开发人员为什么在应用程序商店中有游戏,这意味着你们中的一些人在MyScene中实施了IN App,所以请帮助 .
1 回答
你的代码看起来不错 . 你只需要运行
触发购买是这样的吗?您可以将objC方法调用挂钩到SKAction中,方法是将其挂在块中,如下所示:
然后你可以指示一些节点或其他节点(可能是一个textNode或spriteNode等冒充按钮)来运行这个动作
我会提到你可能想要考虑的两个无关的事情......
一整秒是从视图中删除空adBanner的相当慢的动画 . 如果我是你,我会将动画时间(至少)减半 .
如果购买的目的是删除广告,那么您应该在创建adBanner实例之前检查默认值,如果用户已经付款,则不要添加一个 . 当用户进行购买时,您应该完全删除 Banner 并将其全部删除,隐藏的 Banner 除了占用RAM并可能损害您的收入之外没有任何其他用途 .