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如何在xcode中使用swift创建spritekit游戏的主菜单?

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我使用spritekit和swift在xcode中创建了一个非常简单的游戏 . 我已经完成了对实际游戏本身的编码 . 现在我想创建一个主菜单,这样当游戏打开时,会有一个带按钮的菜单进入设置或开始游戏 . 我不知道我怎么能这样做 . 我应该使用故事板吗?如果是这样,我如何在xcode中实现它 . 感谢大家 :)

2 回答

  • 11

    Swift 3.0

    import SpriteKit
    
    class MenuScene: SKScene {
    
        var playButton = SKSpriteNode()
        let playButtonTex = SKTexture(imageNamed: "play")
    
        override func didMove(to view: SKView) {
    
            playButton = SKSpriteNode(texture: playButtonTex)
            playButton.position = CGPoint(x: frame.midX, y: frame.midY)
            self.addChild(playButton)
        }
    
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            if let touch = touches.first {
                let pos = touch.location(in: self)
                let node = self.atPoint(pos)
    
                if node == playButton {
                    if let view = view {
                        let transition:SKTransition = SKTransition.fade(withDuration: 1)
                        let scene:SKScene = GameScene(size: self.size)
                        self.view?.presentScene(scene, transition: transition)
                    }
                }
            }
        }
    }
    
  • 5

    创建两个新文件 . 一个精灵套件场景和一个可可触摸文件 . 将它们命名为相同,例如MenuScene . 要创建文件,请单击xcode项目侧栏中的文件夹 . 然后在运行应用程序时让MenuScene显示进入GameViewController文件 . viewDidLoad 下有一行 . if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene { 将此更改为 if let scene = MenuScene.unarchiveFromFile("MenuScene") as? Menu Scene { 然后在您的MenuScene中,您必须有一个按钮,引导您进入GameScene

    import SpriteKit
    
    class MenuScene: SKScene {
    
    var playButton = SKSpriteNode()
    let playButtonTex = SKTexture(imageNamed: "play")
    
    override func didMoveToView(view: SKView) {
    
        playButton = SKSpriteNode(texture: playButtonTex)
        playButton.position = CGPointMake(frame.MidX, frame.midY)
        self.addChild(playButton)
    
    
    override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
    
    
        if let touch = touches.first as? UITouch {
            let pos = touch.locationInNode(self)
            let node = self.nodeAtPoint(pos)
    
            if node == playButton {
                if let view = view {
                    let scene = GameScene.unarchiveFromFile("GameScene") as! GameScene
                    scene.scaleMode = SKSceneScaleMode.AspectFill
                    view.presentScene(scene)   
                }   
            }   
        }       
    }
    

    问如果您需要进一步解释 .

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