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带套接字的C服务器/客户端

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[Just 2 minor questions on the ground of this remaining]

我尝试在C中编写一个简单的服务器/客户端,通过套接字发送消息 . 它必须在Linux和Windows下使用MinGW运行 . 我找到了许多适用于Linux的示例,但很多人都没有使用Windows . 如果你能帮助我真的很好 .

对于服务器,我有一些我不明白的东西 .

我在服务器端做什么?

  • 需要在Windows上初始化WSA,在Linux上没有任何内容 .

  • 在服务器端为服务器创建套接字 .

  • 为服务器创建struct sockaddr_in .

  • 在ANY-IP上绑定套接字 .

  • 听套接字 .

  • 接受连接,处理与newSocket的连接 .

  • 用6)关闭新的Socket重复 .

如果我不关闭newSocket,它只能正常工作,但为什么呢? (EBADF错误)

Edit2之后的代码更新:

// IMPORTANT: On linker errors try -lws2_32 as Linkerparameter
#ifdef __WIN32__
# include <winsock2.h> // used for sockets with windows, needs startup / shutdown
# include <ws2tcpip.h> // for MinGW / socklen_t
# define INIT_SOCKET_SYSTEM WSADATA wsaData;if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {printf ("Error initialising WSA.\n");exit(6);}
# define CLEAR_SOCKET_SYSTEM WSACleanup();
# include <windows.h> // for Sleep
# define SLEEP Sleep(10); // sleeping 10ms
# define CLOSE_SOCKET_FUNCTION closesocket
#else
# include <sys/socket.h>
# define INIT_SOCKET_SYSTEM printf("Linux dont need a special init for sockets, so all fine.\n");
# define CLEAR_SOCKET_SYSTEM printf("Linux dont need a special clear for sockets, so all fine.\n");
# include <time.h>
# define SLEEP sleep(1); // sleeping a second :-/
# define CLOSE_SOCKET_FUNCTION close
#endif
#include <stdio.h>
#include <sys/stat.h>
#include <stdbool.h>
#include <strings.h> // used for bzero
//used in the tutorial but not necessary!?
//#include <sys/types.h>
//#include <unistd.h>
//#include <stdlib.h>


/* could be still useful
// polling 10ms...
//#include <time.h>
//#define SLEEP time_t tStart, tEnd;time(&tStart);do {time(&tEnd);} while (difftime(tEnd, tStart) < 0.01);
 */
/* Random Sources
 * http://pubs.opengroup.org/onlinepubs/9699919799/
 * http://linux.die.net/man/2
 * http://stackoverflow.com/questions/31765278/simple-webserver-wont-work
 * http://blog.stephencleary.com/2009/05/using-socket-as-server-listening-socket.html
 * 
 * http://cs.baylor.edu/~donahoo/practical/CSockets/WindowsSockets.pdf
 */

// functions
void createListenSocket(int * retListenSocket, const int port, bool * isRunning);
void listenFor(int * listenSocket, bool * isRunning);
void acceptFor(int * listenSocket, socklen_t * addrlen, bool * isRunning);
void handleConnection(int * inSocket, struct sockaddr_in * addClient);

// http://www.gnu.org/software/libc/manual/html_node/Cleanups-on-Exit.html
int * cleanSocket;
void cleanUp() {
    CLOSE_SOCKET_FUNCTION(* cleanSocket);
    CLEAR_SOCKET_SYSTEM
}


//[todo] WSAGetLastError handling for windows
int main(int argc, char ** argv) {
    atexit(cleanUp);
    bool isRunning = true;
    socklen_t addressLen = sizeof(struct sockaddr_in);

    // create listening socket
    const int port = 15000;
    int listenSocket;
    cleanSocket = &listenSocket;

    createListenSocket(&listenSocket, port, &isRunning);
    listenFor(&listenSocket, &isRunning);
    while (isRunning) {
        acceptFor(&listenSocket, &addressLen, &isRunning);
        SLEEP
    }

    return 0;
}

void createListenSocket(int * retListenSocket, const int port, bool * isRunning) {
    INIT_SOCKET_SYSTEM
    struct sockaddr_in addServer;
    (* retListenSocket) = socket(AF_INET, SOCK_STREAM, 0);
    int tErr = errno;
    if ((* retListenSocket) > 0) {
        printf("The socket was created (%i)\n", * retListenSocket);
    } else {
        printf("Couldnt create socket\n- ");
        switch (tErr) {
            case EACCES:
                printf("Permission to create a socket of the specified type and/or protocol is denied.\n");
                break;
            case EAFNOSUPPORT:
                printf("The implementation does not support the specified addServer family.\n");
                break;
            case EINVAL:
                printf("Unknown protocol, or protocol family not available. OR Invalid flags in type.\n");
                break;
            case EMFILE:
                printf("Process file table overflow.\n");
                break;
            case ENFILE:
                printf("The system limit on the total number of open files has been reached.\n");
                break;
            case ENOBUFS:
                printf("Insufficient memory is available. The socket cannot be created until sufficient resources are freed.\n");
                break;
            case ENOMEM:
                printf("Insufficient memory is available. The socket cannot be created until sufficient resources are freed.\n");
                break;
            case EPROTONOSUPPORT:
                printf("The protocol type or the specified protocol is not supported within this domain.\n");
                break;
            default:
                printf("unspecified error %i ... \n", tErr);
                break;
        }
        * isRunning = false;
        return;
    }

    addServer.sin_family = AF_INET;
    addServer.sin_addr.s_addr = INADDR_ANY;
    addServer.sin_port = htons(port);

    if (bind(* retListenSocket, (struct sockaddr * ) &addServer, sizeof(struct sockaddr_in)) == 0) {
        printf("Socket bind successfull\n");
    } else {
        printf("Socket bind failed\n");
        * isRunning = false;
        return;
    }
}

// http://linux.die.net/man/2/listen / http://pubs.opengroup.org/onlinepubs/9699919799/
void listenFor(int * listenSocket, bool * isRunning) {
    int t = listen(* listenSocket, 10);
    int tErr = errno;
    if (t < 0) {
        printf("Error while listening\n- ");
        //perror("server: listen");
        switch (tErr) {
            case EADDRINUSE:
                printf("Another socket is already listening on the same port.\n");
                break;
            case EBADF:
                printf("The argument sockfd is not a valid descriptor.\n");
                break;
            case ENOTSOCK:
                printf("The argument sockfd is not a socket\n");
                break;
            case EOPNOTSUPP:
                printf("The socket is not of a type that supports the listen() operation\n");
                break;
            default:
                printf("Undefined Error%i\n", tErr);
                break;
        }
        * isRunning = false;
    }
}

// http://linux.die.net/man/2/accept / http://pubs.opengroup.org/onlinepubs/9699919799/
void acceptFor(int * listenSocket, socklen_t * addrlen, bool * isRunning) {
    struct sockaddr_in addClient;
    memset(&addClient, 0, sizeof(addClient));
    int NewSocket = accept(* listenSocket, (struct sockaddr *) &addClient, addrlen);
    int tErr = errno;

    //write(NewSocket, "Hoi\n", 4);
    if (tErr != 0) {
        printf("Error while accepting\n- ");
        switch (tErr) {
            case EAGAIN:
                printf("The socket is marked nonblocking and no connections are present to be accepted. POSIX.1-2001 allows either error to be returned for this case, and does not require these constants to have the same value, so a portable application should check for both possibilities.\n");
                break;
            case EWOULDBLOCK:
                printf("The socket is marked nonblocking and no connections are present to be accepted. POSIX.1-2001 allows either error to be returned for this case, and does not require these constants to have the same value, so a portable application should check for both possibilities.\n");
                break;
            case EBADF:
                printf("The descriptor is invalid\n");
                break;
            case ECONNABORTED:
                printf("A connection has been aborted.\n");
                break;
            case EFAULT:
                printf("The addr argument is not in a writable part of the user addServer space.\n");
                break;
            case EINTR:
                printf("The system call was interrupted by a signal that was caught before a valid connection arrived; see signal(7).\n");
                break;
            case EINVAL:
                printf("Socket is not listening for connections, or addrlen is invalid (e.g., is negative). or (accept4()) invalid value in flags\n");
                break;
            case EMFILE:
                printf("The per-process limit of open file descriptors has been reached.\n");
                break;
            case ENFILE:
                printf("The system limit on the total number of open files has been reached.\n");
                break;
            case ENOBUFS:
                printf("Not enough free memory. This often means that the memory allocation is limited by the socket buffer limits, not by the system memory.\n");
                break;
            case ENOMEM:
                printf("Not enough free memory. This often means that the memory allocation is limited by the socket buffer limits, not by the system memory.\n");
                break;
            case ENOTSOCK:
                printf("The descriptor references a file, not a socket.\n");
                break;
            case EOPNOTSUPP:
                printf("The referenced socket is not of type SOCK_STREAM.\n");
                break;
            case EPROTO:
                printf("Protocol error\n");
                break;
            default:
                printf("Undefined Error %i\n", tErr);
                break;
        }
        * isRunning = false;
    } else if (NewSocket != -1) {
        handleConnection(&NewSocket, &addClient);
    }
}

void handleConnection(int * inSocket, struct sockaddr_in * addClient) {
    if (* inSocket > 0){
        int bufferSize = 1024;
        char * buffer = malloc(bufferSize);
        memset(buffer, '\0', bufferSize);

        char response[] = "HTTP/1.1 200 OK\r\n"
                    "Content-Type: text/html\r\n\r\n"
                    "<html><head><title>test</title>"
                    "<html><body><H1>Hello world</H1></body></html>";
        printf("The Client is connected from %s ...\n", inet_ntoa((* addClient).sin_addr));
        //[todo] handle full buffer
        int received = recv(* inSocket, buffer, bufferSize, 0);
        printf("%s\nbuffer size: %i\n", buffer, bufferSize);
        send(* inSocket, response, strlen(response), 0);
        printf("=> response send\n");
        CLOSE_SOCKET_FUNCTION(* inSocket);
    }
}

我在客户端做什么?

  • 需要在Windows上初始化WSA,在Linux上没有任何内容 .

  • 在客户端为客户端创建套接字 .

  • 为服务器创建struct sockaddr_in .

[尝试1]

  • 为客户端创建struct sockaddr_in .

  • 将套接字绑定到客户端的结构 .

  • 使用客户端Socket连接到server-struct .

  • 发送消息 .

[尝试2]

  • 使用sendto因为我只想发送一条消息 .

两个都不工作,我认为我的问题是结构sockaddr_in,但我不知道正确的原因 . 我在这里做错了什么?

查看编辑3以获取解决方案

#ifdef __WIN32__
# include <winsock2.h> // used for sockets with windows, needs startup / shutdown
# include <ws2tcpip.h> // for MinGW / socklen_t / InetPtonA
# define INIT_SOCKET_SYSTEM WSADATA wsaData;if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {printf ("Error initialising WSA.\n");exit(6);}
# define CLEAR_SOCKET_SYSTEM WSACleanup();
# include <windows.h> // for Sleep
# define SLEEP Sleep(10); // sleeping 10ms
#else
# include <sys/socket.h>
# define INIT_SOCKET_SYSTEM printf("Linux dont need a special init for sockets, so all fine.\n");
# define CLEAR_SOCKET_SYSTEM printf("Linux dont need a special clear for sockets, so all fine.\n");
# include <time.h>
# define SLEEP sleep(1); // sleeping a second :-/
#endif
#include <stdio.h>
#include <sys/stat.h>
#include <stdbool.h>

// Step 1, create lokal Access point
void createSocket(int * mySocket);
// Step 2, create the target address
struct sockaddr_in getTargetAddress(char * ip, int port);

int * cleanSocket;
void cleanUp() {
    close(* cleanSocket);
    CLEAR_SOCKET_SYSTEM
}

int main() {
    int mySocket;
    // Step 1 create you Socket
    createSocket(&mySocket);
    // Step 2 get target
    struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
    //struct sockaddr_in myAddress = getTargetAddress("127.0.0.1", 15000);
    // Step 3 bind & connect or sendto 
    //bind(mySocket, (const struct sockaddr *) &myAddress, sizeof(myAddress));
    //connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
    char * question = "Whats up?\n";
    printf("sending %s\n", question);
    //send(mySocket, question, strlen(question), 0); // try to use protocol?
    sendto(mySocket, question, strlen(question), 0, (const struct sockaddr *) &serverAddress, sizeof(serverAddress));
    printf("sended!\n");

    close(mySocket);
    return 0;
}

void createSocket(int * mySocket) {
    INIT_SOCKET_SYSTEM
    if ((* mySocket = socket(AF_INET, SOCK_STREAM, 0)) > 0) {
        printf("Socket creation successful\n");
    } else {
        printf("Socket creation failed\n");
    }
}

struct sockaddr_in getTargetAddress(char * ip, int port) {
    struct sockaddr_in ret;
    ret.sin_family = AF_INET;
    ret.sin_addr.s_addr = inet_addr(ip);
    ret.sin_port = htons(15000);
    return ret;
}

编辑1

评论包括:我没有任何编译错误,只是一个警告,因为 int received 没有被使用 . 我之所以发表评论是因为我尝试了很多,并希望在我发布之前对其进行清理,但认为将其作为评论可能非常重要 . 也许它包括在另一个包括?我会检查一下 .

我现在在windows上测试和编写,但最后它也需要在linux上运行 . 我在连接到服务器并执行GET请求的同一台机器上的Windows上的Autoit中使用一个小工具测试上面的服务器 . 服务器获得了GET,将其打印在他的控制台中并发送回复,Autoit-client得到并打印,因此它只运行一次 . 如果没有关闭操作,我可以每次都这样做 .

编辑2 - 获得服务器的答案,客户端仍未运行

服务器现在正常运行,得到了答案:http://cs.baylor.edu/~donahoo/practical/CSockets/WindowsSockets.pdf

从UNIX套接字迁移到Windows套接字非常简单 . Windows程序需要一组不同的包含文件,需要初始化和释放WinSock资源,使用closesocket()而不是close(),并使用不同的错误报告工具 . 但是,应用程序的内容与UNIX相同 .

编辑3 - 客户工作,但一个小问题

需要缩短链接,因为我不允许直接发布那么多链接 .

我在try 1中的错误是将客户端结构绑定到与服务器相同的IP . “127.0.0.1”(clientaddress)=>“伪”及其工作 .

mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
struct sockaddr_in myAddress = getTargetAddress("Pseudo", 15000);
bind(mySocket, (const struct sockaddr *) &myAddress, sizeof(myAddress));
connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
send(mySocket, question, strlen(question), 0);

但我不需要自己绑定,如果没有完成连接,它会处理它未使用的地址 . pubs.opengroup [ . ] org / onlinepubs / 9699919799 / functions / connect.html

如果套接字尚未绑定到本地地址,则connect()应将其绑定到一个地址,除非套接字的地址族是AF_UNIX,否则该地址是未使用的本地地址 .

mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
send(mySocket, question, strlen(question), 0);

当然这是有效的,但我认为不正确 .

mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
connect(mySocket, (const struct sockaddr * )&serverAddress, sizeof(serverAddress));
sendto(mySocket, question, strlen(question), 0, (const struct sockaddr *) &serverAddress, sizeof(serverAddress));

这也应该在我看来,我不应该在这个结构中连接,因为它应该在sendto中构建 .

pubs.opengroup [ . ] org / onlinepubs / 9699919799 / functions / connect.html

connect()函数应尝试在连接模式套接字上 Build 连接[...]

pubs.opengroup [ . ] org / onlinepubs / 9699919799 / functions / sendto.html

如果套接字是连接模式,则应忽略dest_addr .

由于上面的文字,我认为这也应该有效,但它没有 . 也许有人可以说为什么? (或者它可能在没有myAddress和bind的情况下工作)

mySocket = socket(AF_INET, SOCK_STREAM, 0)
struct sockaddr_in serverAddress = getTargetAddress("127.0.0.1", 15000);
struct sockaddr_in myAddress = getTargetAddress("Pseudo", 15000);
bind(mySocket, (const struct sockaddr *) &myAddress, sizeof(myAddress));
sendto(mySocket, question, strlen(question), 0, (const struct sockaddr *) &serverAddress, sizeof(serverAddress));

并且btw发送和发送的返回值不清楚 .

成功完成对send()的调用并不能保证传递消息 . 返回值-1表示仅本地检测到的错误 . 成功完成对sendto()的调用并不能保证传递消息 . 返回值-1表示仅本地检测到的错误 .

我认为回报 Value 是无用的,还是没有?如果它是-1,它可以被传递,如果它可能不是 . 也许确定另一个协议?

小问题

  • 为什么我仍然需要连接sendto?

  • 我可以使用其他协议从send / sendto获得明确的返回值吗?

如果我找到答案,将在这里搜索并编辑它,仍然会观察是否有人可以回答这个问题 . 我的主要问题已经消失,所以非常感谢所有人 .


谢谢阅读!

1 回答

  • 1

    它不起作用,因为你从不调用connect() . 您应该检查来自connect(),send()等调用的返回值 .
    解决方案:你应该调用connect创建套接字后 .

    connect(mySocket, (SOCKADDR *)&serverAddress, sizeof(sockaddr_in));
    

    要使用带有TCP的send或sendTo,套接字已连接或您将收到错误 .

    send(mySocket, question, strlen(question), 0);
    

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