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如何从UDPClient响应UDP多播

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我想通过说明我对UDP广播和多播的理解非常有限来作为序言 . 这是我的第一个项目 .

我有一台在机器和Windows Phone 7应用程序上运行的C#桌面客户端 . WP7应用程序应该通过网络发送UDP广播,桌面客户端应该监听UDP多播并相应地做出响应 . 这仅用于通过网络进行简单的机器发现,以查找运行桌面客户端的计算机 .

C#桌面客户端代码

public class ConnectionListener
{
    private const int UDP_PORT = 54322;
    private static readonly IPAddress MULTICAST_GROUP_ADDRESS = IPAddress.Parse("224.0.0.1");

    private UdpClient _listener;

    public ConnectionListener()
    {
        _listener = new UdpClient(UDP_PORT, AddressFamily.InterNetwork);
        _listener.EnableBroadcast = true;
        _listener.JoinMulticastGroup(MULTICAST_GROUP_ADDRESS);

        _listener.BeginReceive(ReceiveCallback, null);
    }

    private void ReceiveCallback(IAsyncResult result)
    {
        IPEndPoint receiveEndpoint = new IPEndPoint(IPAddress.Any, UDP_PORT);
        byte[] receivedBytes = _listener.EndReceive(result, ref receiveEndpoint);

        byte[] response = Encoding.UTF8.GetBytes("WPF Response");
        _listener.BeginSend(response, response.Length, receiveEndpoint, SendCallback, null);
    }

    private void SendCallback(IAsyncResult result)
    {
        int sendCount = _listener.EndSend(result);
        Console.WriteLine("Sent Count is: " + sendCount);
    }
}

WP7服务器代码:

public class MachineDetector
{
    public const int UDP_PORT = 54322;
    private const string MULTICAST_GROUP_ADDRESS = "224.0.0.1";

    UdpAnySourceMulticastClient _client = null;
    bool _joined = false;

    private byte[] _receiveBuffer;
    private const int MAX_MESSAGE_SIZE = 512;

    public MachineDetector()
    {
        _client = new UdpAnySourceMulticastClient(IPAddress.Parse(MULTICAST_GROUP_ADDRESS), UDP_PORT);
        _receiveBuffer = new byte[MAX_MESSAGE_SIZE];

        _client.BeginJoinGroup(
            result =>
            {
                _client.EndJoinGroup(result);
                _client.MulticastLoopback = false;
                SendRequest();
            }, null);
    }

    private void SendRequest()
    {
        byte[] requestData = Encoding.UTF8.GetBytes("WP7 Multicast");

        _client.BeginSendToGroup(requestData, 0, requestData.Length,
            result =>
            {
                _client.EndSendToGroup(result);
                Receive();
            }, null);
    }

    private void Receive()
    {
        Array.Clear(_receiveBuffer, 0, _receiveBuffer.Length);
        _client.BeginReceiveFromGroup(_receiveBuffer, 0, _receiveBuffer.Length,
            result =>
            {
                IPEndPoint source;

                _client.EndReceiveFromGroup(result, out source);

                string dataReceived = Encoding.UTF8.GetString(_receiveBuffer, 0, _receiveBuffer.Length);

                string message = String.Format("[{0}]: {1}", source.Address.ToString(), dataReceived);
                Console.WriteLine(message);

                Receive();
            }, null);
    }
}

我能够通过桌面客户端接收数据,但WP7应用程序似乎无法接收响应 . 我一直在敲打这个问题一段时间,不知道还有什么去看 . 任何帮助都会很棒 .

那么,为什么WP7应用程序没有收到回复的任何建议?

2 回答

  • 0

    我认为问题出在 C# Desktop ClientConnectionListener:ReceiveCallback .

    _listener.BeginSend(response, response.Length,
             receiveEndpoint, SendCallback, null);
    

    而是打电话

    _listener.BeginSend(response, response.Length,
            SendCallback, null);
    

    这将导致消息被发送到多播地址 . 如需进一步的帮助,请参阅How to: Send and Receive Data in a Multicast Group for Windows Phone.

  • 0

    WP7 needs 要多播到网络,以便在一次扫描中有效地到达所有桌面客户端 . 对于客户端响应,唯一预期的目标是WP7 . 因此,多播在这里没有真正的优势(因为调谐到多播的桌面客户端实际上会忽略它) .

    相反,您可以使用 receiveEndpoint _对 ConnectionListener:ReceiveCallback 中的 EndReceive 调用填充 receiveEndpoint 来向WP7服务器发送 unicast 响应 . 建议 consideration 用于在MSDN创建多播应用程序 .

    这样,WP7不再需要 join 用于传入多播的多播组,并且桌面客户端不需要 send 多播来响应 .

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