我正在从UdpClient发送定向广播数据包 .

我也在第二个UdpClient(在同一个应用程序中)上侦听目标端口 .

我不想看到自己创建的数据包,所以我认为只是将MulticastLoopback设置为false,但这不起作用 . 我仍然看到自己的包 .

private readonly IPAddress BroadcastAddress = IPAddress.Parse("169.254.255.255");
 private const int Port = 0x88a4;

 private UdpClient _udpSend, _udpReceive;

 private void InitUdp()
 {
     _udpSend = new UdpClient();
     _udpSend.EnableBroadcast = true;
     _udpSend.MulticastLoopback = false;
     _udpSend.Connect(BroadcastAddress, Port);

     _udpReceive = new UdpClient(new IPEndPoint(IPAddress.Any, Port));
     _udpReceive.MulticastLoopback = false;
     _udpReceive.BeginReceive(OnUdpPacket, null);           
 }

任何人的想法?

我能用UdpClient实现这个目标还是我必须回退到原始套接字?

EDIT:

我尝试使用单个UdpClient实例进行发送和接收,但现在我从未收到任何数据,无论MulticastLoopback设置如何!

我试过监听IPAddress.Any和我的本地IP,但我从来没有看到任何数据包 .

private readonly IPAddress BroadcastAddress = IPAddress.Parse("169.254.255.255");
 private const int Port = 0x88a4;

 private UdpClient _udpClient;

 private void InitUdp()
 {
     _udpClient= new UdpClient(new IPEndPoint(IPAddress.Any, Port));
     _udpClient.Connect(BroadcastAddress, Port);
     _udpClient.BeginReceive(OnUdpPacket, null);           
 }