我正在从UdpClient发送定向广播数据包 .
我也在第二个UdpClient(在同一个应用程序中)上侦听目标端口 .
我不想看到自己创建的数据包,所以我认为只是将MulticastLoopback设置为false,但这不起作用 . 我仍然看到自己的包 .
private readonly IPAddress BroadcastAddress = IPAddress.Parse("169.254.255.255");
private const int Port = 0x88a4;
private UdpClient _udpSend, _udpReceive;
private void InitUdp()
{
_udpSend = new UdpClient();
_udpSend.EnableBroadcast = true;
_udpSend.MulticastLoopback = false;
_udpSend.Connect(BroadcastAddress, Port);
_udpReceive = new UdpClient(new IPEndPoint(IPAddress.Any, Port));
_udpReceive.MulticastLoopback = false;
_udpReceive.BeginReceive(OnUdpPacket, null);
}
任何人的想法?
我能用UdpClient实现这个目标还是我必须回退到原始套接字?
EDIT:
我尝试使用单个UdpClient实例进行发送和接收,但现在我从未收到任何数据,无论MulticastLoopback设置如何!
我试过监听IPAddress.Any和我的本地IP,但我从来没有看到任何数据包 .
private readonly IPAddress BroadcastAddress = IPAddress.Parse("169.254.255.255");
private const int Port = 0x88a4;
private UdpClient _udpClient;
private void InitUdp()
{
_udpClient= new UdpClient(new IPEndPoint(IPAddress.Any, Port));
_udpClient.Connect(BroadcastAddress, Port);
_udpClient.BeginReceive(OnUdpPacket, null);
}