我目前正在尝试编写网络Tic Tac Toe游戏 . 网络组件功能齐全 . 我启动Server然后启动2个客户端应用程序,两个客户端应用程序都连接到服务器 . 服务器正在接收由字符串传递并传递逻辑的客户端所做的移动 . 我不知道如何在客户端 Build 转弯 .

这个类是我的主要应用程序类,我希望在其中实现转向

public class TicTacToeApplication extends Application {

private NetworkConnection client = createClient();
private ImageView icon;
private ImageView opponentIcon;

private Image cross = new Image("/Cross.png");
private Image circle = new Image("/Circle.png");
private GridPane grid;
private ArrayList<Button> buttons = new ArrayList<>();


private Text message;
@Override
public void init() throws Exception {

}
public static void main(String[] args) {
    launch(args);
}

private void disableButtons(){
    for(int i = 0; i < 9; i ++){
        buttons.get(i).setDisable(true);
    }
}
private void enableButtons(){
    for(int i = 0; i < 9; i ++){
        buttons.get(i).setDisable(false);
    }
}

private Parent createContent(){


    grid = new GridPane();

    int square = 0;
    for(int i = 0; i < 3; i++) {

        for (int a = 0; a < 3; a++) {
            Button button = new Button();

            button.setMinSize(100,100);
            button.setId(Integer.toString(square));
            button.setOnAction(event->{
                try{
                        client.send("MOVE" + button.getId());
                        System.out.println("MOVE" + button.getId());
                        if(client.isValidMove()){
                            System.out.println("wtf");
                            setImage(button, icon);
                        }
                }catch(Exception e){
                    e.printStackTrace();
                }

            });
            grid.add(button, i, a);
            buttons.add(button);
            System.out.println("Creating button " + square++);
        }
    }

    HBox hbox = new HBox();
    Button play = new Button("PLAY");
    play.setAlignment(Pos.CENTER_RIGHT);
    message = new Text("Press play to play");
    message.setX(300);
    message.setY(30);
    hbox.setAlignment(Pos.TOP_CENTER);
    hbox.getChildren().addAll(message,play);

    play.setOnAction(event->{
        try {
            client.startConnection();
        }catch(Exception e){
            e.printStackTrace();
        }
        play.setDisable(true);
    });
    VBox root = new VBox();
    root.getChildren().addAll(hbox,grid);

    return root;
}
private NetworkConnection createClient(){
    return new NetworkConnection("127.0.0.1",55555, data ->{
        Platform.runLater(()-> {
            if(client.getIcon()=='X'){
                message.setText("You are X: YOUR MOVE");
                icon = new ImageView(cross);
                opponentIcon = new ImageView(circle);
                //wait for opponents move/ set opponets move
            }
            else{
                icon = new ImageView(circle);
                opponentIcon = new ImageView(cross);
                message.setText("You are O: Opponent's move");
            }
            message.setText(data.toString());
        });
    });
}
private void setImage(Button button, ImageView icon){

    System.out.println("setting image");
    button.setGraphic(icon);
    button.setDisable(true);
}

@Override
public void start(Stage primaryStage) throws Exception{
    primaryStage.setScene(new Scene(createContent()));
    primaryStage.show();
}

我的NetworkConnection类处理从服务器读取信息,我开始创建getter和setter方法,因此TicTacToeApplication类可以访问某些信息 .

public class NetworkConnection {

private ConnectionThread connThread = new ConnectionThread();
private Consumer<Serializable> onReceiveCallback;
private char mark;
private String ip;
private int port;
private boolean validMove = false;
private boolean won = false;
private boolean tie = false;
private boolean move;
private String message;
private int pos;
private int opponentMove;

public NetworkConnection(String ip, int port, Consumer<Serializable> onReceiveCallback){
    this.onReceiveCallback = onReceiveCallback;
    connThread.setDaemon(true);
    this.ip = ip;
    this.port = port;

}
public void startConnection() throws Exception {
    connThread.start();

}
public void send(Serializable data) throws Exception{
    connThread.out.writeObject(data);

}
public void closeConnection() throws Exception{
    connThread.socket.close();

}
public char getIcon(){
    return mark;
}
public void setIcon(char mark){
    this.mark = mark;
}
public boolean isValidMove(){
    return validMove;
}
public void setMove(boolean move){
    this.move = true;
}
public boolean getMove(){
    return true;
}
public void setVictory(boolean won){
    this.won = won;
}
public boolean victory(){
    return won;
}
public void setTie(boolean tie){
    this.tie = tie;
}
public boolean getTie(){
    return tie;
}
public void setMessage(String message){
    this.message = message;
}
public String getMessage(){
    return message;
}
public void setOpponentMove(int opponentMove){
    this.opponentMove = opponentMove;
}
public int getOpponentMove(){
    return this.opponentMove;
}
public void setPos(int pos){
    this.pos = pos;
}
public int getPos(){
    return pos;
}

private String getIP() {
    return ip;
}

private int getPort() {
    return port;
}

private class ConnectionThread extends Thread {
    private Socket socket;
    private ObjectOutputStream out;

    @Override
    public void run() {
        try{
            Socket socket = new Socket(getIP(), getPort());
            ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream());
            ObjectInputStream in = new ObjectInputStream(socket.getInputStream());

            this.socket = socket;
            this.out = out;
            socket.setTcpNoDelay(true);

            while (true) {
                Serializable data = (Serializable) in.readObject();
                onReceiveCallback.accept(data);

                String response;
                try {
                    response = data.toString();
                    if (response.startsWith("WELCOME")) {
                        mark = response.charAt(7);
                        setIcon(mark);
                    }
                    if (response.startsWith("VALID_MOVE")) {

                        setMessage("Valid move, please wait");
                        pos = Character.getNumericValue(response.charAt(10));
                        setMove(true);
                        setPos(pos);
                    } else if (response.startsWith("OPPONENT_MOVED")) {
                        int loc = Integer.parseInt(response.substring(14));
                        setOpponentMove(loc);
                        setMessage("Opponent moved, your turn");
                    } else if (response.startsWith("VICTORY")) {
                        setVictory(true);
                    } else if (response.startsWith("DEFEAT")) {
                        setVictory(false);
                    } else if (response.startsWith("TIE")) {
                        setTie(true);
                    } else if (response.startsWith("MESSAGE")) {
                        setMessage(response.substring(7));
                    }

                }catch(Exception e){
                    e.printStackTrace();
                }
                move = false;
                pos = -1;
            }
        }
        catch (Exception e) {
            onReceiveCallback.accept("Connection closed");
        }
    }



}

}