我正在使用Visual Studio上的C#开发聊天室应用程序 . 我有一个控制台服务器和一个图形界面聊天 . 我成功发送数据:chatbox - > server . 还有服务器 - >聊天箱,但仅限于已发送信息的聊天框(当聊天箱发送了信息时,服务器必须将其发送给所有人,但它仅适用于发件人) . 我希望所有应用都收到信息 . 实际上:App 1 - > Server Server - > App 1 Not App 2我不明白为什么 . 感谢您将来的帮助 .
public void start()
{
TcpListener l = new TcpListener(new IPAddress(new byte[] { 127, 0, 0, 1 }), port);
l.Start();
while(true)
{
TcpClient comm = l.AcceptTcpClient();
Console.WriteLine("Connection established @" + comm);
new Thread(new Receiver(comm).doOperation).Start();
}
}
class Receiver
{
private TcpClient comm;
public Receiver(TcpClient s)
{
comm = s;
}
public void doOperation()
{
Semaphore s = new Semaphore(1, 1);
while (true)
{
s.WaitOne();
NetworkStream nwStream = comm.GetStream();
byte[] buffer = new byte[comm.ReceiveBufferSize];
//---read incoming stream---
int bytesRead = nwStream.Read(buffer, 0, comm.ReceiveBufferSize);
//---convert the data received into a string---
string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
Console.WriteLine("Received " + dataReceived);
s.Release();
s.WaitOne();
Console.WriteLine("Send to all : " + dataReceived);
nwStream.Write(buffer, 0, bytesRead);
s.Release();
}
}
}
我收到聊天框上的信息:
public Form1(string h, int p)
{
...
comm = new TcpClient(h, p);
nwStream = comm.GetStream();
Thread th1 = new Thread(receive);
th1.Start();
}
public void receive()
{
while (true)
{
byte[] bytesToRead = new byte[comm.ReceiveBufferSize];
int bytesRead = nwStream.Read(bytesToRead, 0, comm.ReceiveBufferSize);
MessageBox.Show("Appli info received : " + Encoding.ASCII.GetString(bytesToRead, 0, bytesRead));
}
}
1 回答
你在[sever < - > client]之间使用什么样的协议?
您需要在两端实现WebSocket协议 . 服务器将能够向客户端发送事件 .
在协议识别问题之后,您只需要构建/调用事件到C#后端端并且需要javascript方面 .