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在Swift中使用Codable解析JSON

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我试图用Swift中的可编码解析JSON . 我以前成功完成了这个,但是我有一个更复杂的JSON对象和一些数组,我遇到了麻烦 .

这是我的JSON:

{
"data": [ {
    "type":"player",
    "id":"account.7e5b92e6612440349afcc06b7c390114",
    "attributes": {
        "createdAt":"2018-04-06T04:59:40Z",
        "name":"bob",
        "patchVersion":"",
        "shardId":"pc-na",
        "stats":null,
        "titleId":"bluehole-pubg",
        "updatedAt":"2018-04-06T04:59:40Z"
    },
    "relationships": {
        "assets": {
            "data":[]
        },
        "matches": {
            "data": [
            {"type":"match","id":"3e2a197a-1453-4569-b35b-99e337dfabc5"},
            {"type":"match","id":"15f41d2f-9da2-4b95-95ca-b85e297e14b7"},
            {"type":"match","id":"a42c496c-ad92-4d3e-af1f-8eaa2e200c2b"}
            {"type":"match","id":"b6e33df5-4754-49da-9a0f-144842bfc306"},
            {"type":"match","id":"5b357cd1-35fe-4859-a2d7-48f263120bbd"},
            {"type":"match","id":"99fc5f81-c24c-4c82-ae03-cd21c94469c0"},
            {"type":"match","id":"1851c88e-6fed-48e8-be84-769f20f5ee6f"},
            {"type":"match","id":"e16db7ea-520f-4db0-b45d-649264ac019c"},
            {"type":"match","id":"6e61a7e7-dcf5-4df5-aa88-89eca8d12507"},
            {"type":"match","id":"dcbf8863-9f7c-4fc9-b87d-93fe86babbc6"},
            {"type":"match","id":"0ba20fbb-1eaf-4186-bad5-5e8382558564"},
            {"type":"match","id":"8b104f3b-66d5-4d0a-9992-fe053ab4a6ca"},
            {"type":"match","id":"79822ea7-f204-47f8-ae6a-7efaac7e9c90"},
            {"type":"match","id":"1389913c-a742-434a-80c5-1373e115e3b6"}
            ]
        }
    },
    "links": {
        "schema":"",
        "self":"https://api.playbattlegrounds.com/shards/pc-na/players/account.7e5b92e6612440349afcc06b7c390114"
    }
}],
"links": {
    "self":"https://api.playbattlegrounds.com/shards/pc-na/players?filter[playerNames]=dchilds64"
    },
"meta":{}
}

以下是我使用的模型:

public struct PlayerResponse: Codable {
    let data: [Player]
}

对于玩家:

public struct Player: Codable {
    let type: String
    let id: String
    let attributes: Attributes
    let relationships: Relationships
}

对于属性:

public struct Attributes: Codable {
    let name: String
    let patchVersion: String
    let shardId: String
    let titleId: String
    let updatedAt: String
}

对于关系:

public struct Relationships: Codable {
    let matches: Matches
}

对于比赛:

public struct Matches: Codable {
    let data: [Match]
}

匹配:

public struct Match: Codable {
    let type: String
    let id: String

}

解码为:

let players = try decoder.decode([Player].self, from: jsonData)

我有这个运行我的网络请求的功能:

func getPlayerData(for name: String, completion: ((Result<[Player]>) -> Void)?) {
    var urlComponents = URLComponents()
    urlComponents.scheme = "https"
    urlComponents.host = "api.playbattlegrounds.com"
    urlComponents.path = "/shards/\(regionShard.rawValue)/players"
    let playerNameItem = URLQueryItem(name: "filter[playerNames]", value: "\(name)")
    urlComponents.queryItems = [playerNameItem]
    guard let url = urlComponents.url else { fatalError("Could not create URL from components") }
    print(url)

    var request = URLRequest(url: url)
    request.httpMethod = "GET"
    request.setValue("bearer \(apiKey)", forHTTPHeaderField: "Authorization")
    request.setValue("application/vnd.api+json", forHTTPHeaderField: "Accept")

    let config = URLSessionConfiguration.default
    let session = URLSession(configuration: config)
    let task = session.dataTask(with: request) { (responseData, response, responseError) in
        DispatchQueue.main.async {
            if let error = responseError {
                completion?(.failure(error))
            } else if let jsonData = responseData {
                let decoder = JSONDecoder()

                do {
                    let players = try decoder.decode([Player].self, from: jsonData)
                    completion?(.success(players))
                } catch {
                    completion?(.failure(error))
                }
            } else {
                let error = NSError(domain: "", code: 0, userInfo: [NSLocalizedDescriptionKey : "Data was not retrieved from request"]) as Error
                completion?(.failure(error))
            }
        }
    }

    task.resume()
}

我遇到的问题是当我尝试运行网络请求时出现此错误:

我认为我的可编码结构存在问题,但我不确定 . 有人能指出我正确的方向来寻找我的错误吗?

2 回答

  • 0

    我建议你从地面构建这个,因为 JSONDecoder (与任何编译器一样)的错误越严重,你的结构就越多 . 让我们看看我们得到了多远:

    你的 Match 结构非常合理:

    public struct Match: Codable {
        let type: String
        let id: String
    
    }
    
    let decoder = JSONDecoder()
    let mData = """
       {"type":"match","id":"3e2a197a-1453-4569-b35b-99e337dfabc5"}
       """.data(using:.utf8)!
    let match = try! decoder.decode(Match.self, from:mData)
    
    print(match)
    

    这里没有意外的问题 . 缩短 Matches 有点你已经得到了第一个错误,而不是意想不到的错误

    public struct Matches: Codable {
        let data: [Match]
    }
    
    let mtchsData = """
        {
            "data": [
                {"type":"match","id":"3e2a197a-1453-4569-b35b-99e337dfabc5"},
                {"type":"match","id":"15f41d2f-9da2-4b95-95ca-b85e297e14b7"},
                {"type":"match","id":"a42c496c-ad92-4d3e-af1f-8eaa2e200c2b"}
                {"type":"match","id":"b6e33df5-4754-49da-9a0f-144842bfc306"},
                {"type":"match","id":"5b357cd1-35fe-4859-a2d7-48f263120bbd"}
            ]
        }
        """.data(using:.utf8)!
    do {
        let mtches = try decoder.decode(Matches.self, from:mtchsData)
        print(mtches)
    } catch {
        print(error)
    }
    

    将打印以下错误:

    "dataCorrupted(Swift.DecodingError.Context(codingPath: [],
    debugDescription: "The given data was not valid JSON.", 
    underlyingError: Optional(Error Domain=NSCocoaErrorDomain Code=3840
        "Badly formed array around character 233."
    UserInfo={NSDebugDescription=Badly 
        formed array around character 233.})))\n"
    

    这是一个微不足道的错误,你错过了 data Array 第3行的逗号 . 添加一切都会顺利,但如果它来自您的服务,您将不得不先修复它 .

    我想你已经明白了,并且知道如何逐步 Build 这个结构 . 在顶层,您会注意到您的顶级结构超出了 Player 的数组,它实际上是 Dictionary ,其中 "data" 是唯一的键,因为您在 PlayerResponse 中正确建模,因为@AnkitJayaswal已经指出 . 这已经产生了两个错误,那些是我设法轻易发现的错误,但正如我之前建议的那样,你应该继续进行测试的构建,这样你就会知道"lower"级别正确解析并且可以专注于手头的问题 .

    以上所有操作都可以在Playground中轻松完成,并且无需在此过程中实际调用WebService . 当然你必须 import Cocoa ,但你已经知道了 . 无论如何,通过将问题分成更小的部分总是有助于降低复杂程度 .

  • 0

    正如我所看到的,整个玩家的回应都在关键 data . 你的解析播放器信息直接与 Player 可编码结构,而不是 data 密钥,它在 PlayerResponse 可编码结构中使用 .

    To resolve this update your code as:

    let players = try decoder.decode(PlayerResponse.self, from: jsonData)
    

    希望这能解决你的问题 .

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