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ARImageAnchor变换矩阵的坐标与ARPlaneAnchor变换矩阵的区别太大

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我做的很简单:

  • 垂直平面检测

  • 垂直平面上的图像识别

图像挂在检测到的平面上(在我的墙上) . 在这两种情况下,我都从ARSCNViewDelegate实现 renderer:didAddNode:forAnchor: 函数 . 我站在垂直平面检测和图像识别的地方 .

func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
    guard let shipScene = SCNScene(named: "ship.scn"), let shipNode = shipScene.rootNode.childNode(withName: "ship", recursively: false) else { return }
    shipNode.position = SCNVector3(anchor.transform.columns.3.x, anchor.transform.columns.3.y, anchor.transform.columns.3.z)
    sceneView.scene.rootNode.addChildNode(shipNode)
    print(anchor.transform)
}

在垂直平面检测的情况下, anchor 将是 ARPlaneAnchor . 在图像识别的情况下, anchor 将是 ARImageAnchor .

为什么这两个锚点的变换矩阵如此不同?我正在打印 anchor.transform ,我得到了这些结果:

1 .

simd_float4x4([
    [0.941312,  0.0,        -0.337538,  0.0)],
    [0.336284,  -0.0861278, 0.937814,   0.0)],
    [-0.0290714,-0.996284,  -0.0810731, 0.0)],
    [0.191099,  0.172432,   -1.14543,   1.0)]
])

2 .

simd_float4x4([
    [0.361231,  0.10894,    0.926093,   0.0)],
    [-0.919883, -0.121052,  0.373049,   0.0)],
    [0.152743,  -0.986651,  0.0564843,  0.0)],
    [75.4418,   10.9618,    -14.3788,   1.0)]
])

因此,如果我想在检测到的垂直平面上放置一个3D对象,我可以简单地使用 [x = 0.191099, y = 0.172432, z = -1.14543] 作为坐标来设置我的节点的位置( myNode ),然后使用 sceneView.scene.rootNode.addChildNode(myNode) 将此节点添加到场景中,但是如果我想放置一个3D对象在检测到的图像的锚点,我不能使用 [x = 75.4418, y = 10.9618, z = -14.3788] .

如何在检测到的图像锚点上放置3D对象?我真的不明白ARImageAnchor的变换矩阵 .

1 回答

  • 4

    以下是我使用 func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) 方法的示例:

    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
    
        //1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
        guard let currentImageAnchor = anchor as? ARImageAnchor else { return }
    
        let x = currentImageAnchor.transform
        print(x.columns.3.x, x.columns.3.y , x.columns.3.z)
    
        //2. Get The Targets Name
        let name = currentImageAnchor.referenceImage.name!
    
        //3. Get The Targets Width & Height In Meters
        let width = currentImageAnchor.referenceImage.physicalSize.width
        let height = currentImageAnchor.referenceImage.physicalSize.height
    
        print("""
        Image Name = \(name)
        Image Width = \(width)
        Image Height = \(height)
        """)
    
        //4. Create A Plane Geometry To Cover The ARImageAnchor
        let planeNode = SCNNode()
        let planeGeometry = SCNPlane(width: width, height: height)
        planeGeometry.firstMaterial?.diffuse.contents = UIColor.white
        planeNode.opacity = 0.25
        planeNode.geometry = planeGeometry
    
        //5. Rotate The PlaneNode To Horizontal
        planeNode.eulerAngles.x = -.pi/2
    
        //The Node Is Centered In The Anchor (0,0,0)
        node.addChildNode(planeNode)
    
    
        //6. Create AN SCNBox
        let boxNode = SCNNode()
        let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
    
        //7. Create A Different Colour For Each Face
        let faceColours = [UIColor.red, UIColor.green, UIColor.blue, UIColor.cyan, UIColor.yellow, UIColor.gray]
        var faceMaterials = [SCNMaterial]()
    
        //8. Apply It To Each Face
        for face in 0 ..< 5{
            let material = SCNMaterial()
            material.diffuse.contents = faceColours[face]
            faceMaterials.append(material)
        }
        boxGeometry.materials = faceMaterials
        boxNode.geometry = boxGeometry
    
        //9. Set The Boxes Position To Be Placed On The Plane (node.x + box.height)
        boxNode.position = SCNVector3(0 , 0.05, 0)
    
        //10. Add The Box To The Node
        node.addChildNode(boxNode)
    
    
    }
    

    从我的理解(我当然可能是错误的)你会知道你的位置区域是 referenceImage.physicalSize 的宽度和高度,以米为单位表示:

    let width = currentImageAnchor.referenceImage.physicalSize.width
    let height = currentImageAnchor.referenceImage.physicalSize.height
    

    因此,您需要在这些边界内扩展您的内容(如果需要适合),假设您希望它看起来覆盖图像 .

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