首页 文章

dispatch_after - GCD在swift?

提问于
浏览
510

我已经浏览了Apple的iBook,但找不到任何定义:

有人可以解释一下 dispatch_after 的结构吗?

dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)

22 回答

  • 691

    使用此代码在2.0秒后执行一些UI相关任务 .

    let delay = 2.0
                let delayInNanoSeconds = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
                let mainQueue = dispatch_get_main_queue()
    
                dispatch_after(delayInNanoSeconds, mainQueue, {
    
                    print("Some UI related task after delay")
                })
    

    Swift 3.0 version

    关闭函数后,在主线程延迟后执行一些任务 .

    func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){
    
        DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
           onCompletion()
        })
    }
    

    将此功能称为:

    performAfterDelay(delay: 4.0) {
      print("test")
    }
    
  • 82

    现在不仅仅是Swift中Grand Central Dispatch(GCD)中异步调度的语法糖 .

    添加Podfile

    pod 'AsyncSwift'
    

    然后,你可以像这样使用它 .

    let seconds = 3.0
    Async.main(after: seconds) {
    print("Is called after 3 seconds")
    }.background(after: 6.0) {
    print("At least 3.0 seconds after previous block, and 6.0 after Async code is called")
    }
    
  • 3

    I always prefer to use extension instead of free functions.

    斯威夫特4

    public extension DispatchQueue {
    
      private class func delay(delay: TimeInterval, closure: @escaping () -> Void) {
        let when = DispatchTime.now() + delay
        DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
      }
    
      class func performAction(after seconds: TimeInterval, callBack: @escaping (() -> Void) ) {
        DispatchQueue.delay(delay: seconds) {
          callBack()
        }
      }
    
    }
    

    使用方法如下 .

    DispatchQueue.performAction(after: 0.3) {
      // Code Here
    }
    
  • 94

    Simplest solution in Swift 3.0 & Swift 4.0

    func delayWithSeconds(_ seconds: Double, completion: @escaping () -> ()) {
        DispatchQueue.main.asyncAfter(deadline: .now() + seconds) { 
            completion()
        }
    }
    

    用法

    delayWithSeconds(1) {
       //Do something
    }
    
  • 1

    更清楚的结构:

    dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)
    

    dispatch_time_tUInt64 . dispatch_queue_t 实际上是 NSObject 的别名,但您应该使用熟悉的GCD方法来获取队列 . 该块是一个Swift闭包 . 具体来说, dispatch_block_t 定义为 () -> Void ,相当于 () -> () .

    用法示例:

    let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
    dispatch_after(delayTime, dispatch_get_main_queue()) {
        print("test")
    }
    

    EDIT:

    我建议使用@matt's really nice delay function .

    EDIT 2:

    在Swift 3中,将有新的GCD包装器 . 看这里:https://github.com/apple/swift-evolution/blob/master/proposals/0088-libdispatch-for-swift3.md

    原始示例将在Swift 3中编写如下:

    let deadlineTime = DispatchTime.now() + .seconds(1)
    DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
        print("test")
    }
    

    请注意,您可以将 deadlineTime 声明写为 DispatchTime.now() + 1.0 并获得相同的结果,因为 + 运算符被覆盖如下(类似于 - ):

    • func +(time: DispatchTime, seconds: Double) -> DispatchTime

    • func +(time: DispatchWalltime, interval: DispatchTimeInterval) -> DispatchWalltime

    这意味着如果您不使用 DispatchTimeInterval enum 并只写一个数字,则假定您使用的是秒 .

  • 8

    Delaying GCD call using asyncAfter in swift

    let delayQueue = DispatchQueue(label: "com.theappmaker.in", qos: .userInitiated)
    let additionalTime: DispatchTimeInterval = .seconds(2)
    

    **We can delay as microsecondsmillisecondsnanoseconds

    delayQueue.asyncAfter(deadline: .now() + 0.60) {
        print(Date())
    }
    
    delayQueue.asyncAfter(deadline: .now() + additionalTime) {
        print(Date())
    }
    
  • 1

    为了扩展Cezary的答案,它将在1纳秒后执行,我必须在4秒半后执行以下操作 .

    let delay = 4.5 * Double(NSEC_PER_SEC)
    let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
    dispatch_after(time, dispatch_get_main_queue(), block)
    

    编辑:我发现我的原始代码有点错误 . 如果不将NSEC_PER_SEC转换为Double,则隐式类型会导致编译错误 .

    如果有人能提出更优化的解决方案,我会热衷于听到它 .

    == Update for Swift 3 ==

    这在Swift 3中非常简单和优雅:

    DispatchQueue.main.asyncAfter(deadline: .now() + 4.5) {
        // ...
    }
    
  • 2

    Swift 3 & 4:

    你可以在DispatchQueue上创建一个扩展并添加函数延迟,它在内部使用DispatchQueue asyncAfter函数

    extension DispatchQueue {
        static func delay(_ delay: DispatchTimeInterval, closure: @escaping () -> ()) {
            let timeInterval = DispatchTime.now() + delay
            DispatchQueue.main.asyncAfter(deadline: timeInterval, execute: closure)
        }
    }
    

    使用:

    DispatchQueue.delay(.seconds(1)) {
        print("This is after delay")
    }
    
  • 4

    Apple有 Objective-C 的dispatch_after片段:

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(<#delayInSeconds#> * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        <#code to be executed after a specified delay#>
    });
    

    这是移植到 Swift 3的相同片段:

    DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + <#delayInSeconds#>) {
      <#code to be executed after a specified delay#>
    }
    
  • 0

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW,(int64_t)(10 * NSEC_PER_SEC)),dispatch_get_main_queue(),^ {// ...});

    dispatch_after(:: _ :)函数有三个参数:

    延迟调度队列块或闭包dispatch_after(:: _ :)函数调用在给定延迟后传递给函数的调度队列上的块或闭包 . 请注意,延迟是使用dispatch_time(::)函数创建的 . 请记住这一点,因为我们也在Swift中使用此功能 .

    我建议通过教程Raywenderlich Dispatch tutorial

  • 0

    1)将此方法添加为UIViewController Extension的一部分 .

    extension UIViewController{
    func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
            let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
            dispatch_after(time, dispatch_get_main_queue(), block)
        }
    }
    

    在VC上调用此方法:

    self.runAfterDelay(5.0, block: {
         //Add code to this block
            print("run After Delay Success")
        })
    

    2)performSelector(“yourMethod Name”,withObject:nil,afterDelay:1)

    3)

    override func viewWillAppear(animated: Bool) {
    
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue(), { () -> () in
        //Code Here
    })
    

    //紧凑形式

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
        //Code here
    }
    

    }

  • 0

    我经常使用 dispatch_after ,因此我编写了一个顶级实用程序函数来使语法更简单:

    func delay(delay:Double, closure:()->()) {
        dispatch_after(
            dispatch_time(
                DISPATCH_TIME_NOW,
                Int64(delay * Double(NSEC_PER_SEC))
            ),
            dispatch_get_main_queue(), closure)
    }
    

    现在你可以这样说:

    delay(0.4) {
        // do stuff
    }
    

    哇,你可以改善语言的语言 . 还有什么比这更好的?


    更新Swift 3,Xcode 8 Seed 6

    似乎几乎不值得打扰,现在他们改进了调用语法:

    func delay(_ delay:Double, closure:@escaping ()->()) {
        let when = DispatchTime.now() + delay
        DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
    }
    
  • 1066

    Swift 4有一个非常简短的方法:

    Timer.scheduledTimer(withTimeInterval: 2, repeats: false) { (timer) in
        // Your stuff here
        print("hello")
    }
    
  • 1

    For multiple functions use this. This is very helpful to use animations or Activity loader for static functions or any UI Update.

    DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
                // Call your function 1
                DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                    // Call your function 2
                }
            }
    

    For example - Use a animation before a tableView reloads. Or any other UI update after the animation.

    *// Start your amination* 
    self.startAnimation()
    DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
                    *// The animation will execute depending on the delay time*
                    self.stopAnimation()
                    DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
                        *// Now update your view*
                         self.fetchData()
                         self.updateUI()
                    }
                }
    
  • 20

    尽管不是OP的原始问题,但某些相关问题已被标记为此问题的重复,因此值得在此处提及 NSTimer 答案 .

    NSTimer vs dispatch_after

    • NSTimer 更高级别,而 dispatch_after 更低级别 .

    • NSTimer 更容易取消 . 取消 dispatch_after 需要编写more code .

    使用NSTimer延迟任务

    创建 NSTimer 实例 .

    var timer = NSTimer()
    

    使用您需要的延迟启动计时器 .

    // invalidate the timer if there is any chance that it could have been called before
    timer.invalidate()
    // delay of 2 seconds
    timer = NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false)
    

    添加要在延迟后调用的函数(使用您在上面的 selector 参数中使用的任何名称) .

    func delayedAction() {
        print("Delayed action has now started."
    }
    

    注意事项

    • 如果您需要在操作发生之前取消操作,只需调用 timer.invalidate() 即可 .

    • 对于重复操作,请使用 repeats: true .

    • 如果您有一次性事件而无需取消,则无需创建 timer 实例变量 . 以下就足够了:

    NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(delayedAction), userInfo: nil, repeats: false)
    
    • 见我更全面的答案here .
  • 19

    Swift 3.0 version

    关闭函数后,在主线程延迟后执行一些任务 .

    func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){
    
        DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
           onCompletion()
        })
    }
    

    将此功能称为:

    performAfterDelay(delay: 4.0) {
      print("test")
    }
    
  • 1

    matt's syntax非常好,如果你需要使块无效,你可能想要使用它:

    typealias dispatch_cancelable_closure = (cancel : Bool) -> Void
    
    func delay(time:NSTimeInterval, closure:()->Void) ->  dispatch_cancelable_closure? {
    
        func dispatch_later(clsr:()->Void) {
            dispatch_after(
                dispatch_time(
                    DISPATCH_TIME_NOW,
                    Int64(time * Double(NSEC_PER_SEC))
                ),
                dispatch_get_main_queue(), clsr)
        }
    
        var closure:dispatch_block_t? = closure
        var cancelableClosure:dispatch_cancelable_closure?
    
        let delayedClosure:dispatch_cancelable_closure = { cancel in
            if closure != nil {
                if (cancel == false) {
                    dispatch_async(dispatch_get_main_queue(), closure!);
                }
            }
            closure = nil
            cancelableClosure = nil
        }
    
        cancelableClosure = delayedClosure
    
        dispatch_later {
            if let delayedClosure = cancelableClosure {
                delayedClosure(cancel: false)
            }
        }
    
        return cancelableClosure;
    }
    
    func cancel_delay(closure:dispatch_cancelable_closure?) {
    
        if closure != nil {
            closure!(cancel: true)
        }
    }
    

    使用方法如下

    let retVal = delay(2.0) {
        println("Later")
    }
    delay(1.0) {
        cancel_delay(retVal)
    }
    

    credits

    上面的链接似乎有所下降 . Original Objc code from Github

  • 4

    另一种方法是像这样扩展Double:

    extension Double {
       var dispatchTime: dispatch_time_t {
           get {
               return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
           }
       }
    }
    

    然后你可以像这样使用它:

    dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
                self.dismissViewControllerAnimated(true, completion: nil)
        })
    

    我喜欢matt的延迟功能,但仅仅是出于偏好,我宁愿限制传递闭包 .

  • 0

    In Swift 3.0

    Dispatch queues

    DispatchQueue(label: "test").async {
            //long running Background Task
            for obj in 0...1000 {
                print("async \(obj)")
            }
    
            // UI update in main queue
            DispatchQueue.main.async(execute: { 
                print("UI update on main queue")
            })
    
        }
    
        DispatchQueue(label: "m").sync {
            //long running Background Task
            for obj in 0...1000 {
                print("sync \(obj)")
            }
    
            // UI update in main queue
            DispatchQueue.main.sync(execute: {
                print("UI update on main queue")
            })
        }
    

    Dispatch after 5 seconds

    DispatchQueue.main.after(when: DispatchTime.now() + 5) {
            print("Dispatch after 5 sec")
        }
    
  • 0

    延迟代码的另一个帮助是 100% Swift in usage ,并且可选地允许 choosing a different thread 运行延迟代码:

    public func delay(bySeconds seconds: Double, dispatchLevel: DispatchLevel = .main, closure: @escaping () -> Void) {
        let dispatchTime = DispatchTime.now() + seconds
        dispatchLevel.dispatchQueue.asyncAfter(deadline: dispatchTime, execute: closure)
    }
    
    public enum DispatchLevel {
        case main, userInteractive, userInitiated, utility, background
        var dispatchQueue: DispatchQueue {
            switch self {
            case .main:                 return DispatchQueue.main
            case .userInteractive:      return DispatchQueue.global(qos: .userInteractive)
            case .userInitiated:        return DispatchQueue.global(qos: .userInitiated)
            case .utility:              return DispatchQueue.global(qos: .utility)
            case .background:           return DispatchQueue.global(qos: .background)
            }
        }
    }
    

    现在你只需 delay your code on the Main thread 就像这样:

    delay(bySeconds: 1.5) { 
        // delayed code
    }
    

    如果你想 delay your code to a different thread

    delay(bySeconds: 1.5, dispatchLevel: .background) { 
        // delayed code that will run on background thread
    }
    

    如果您更喜欢 Framework ,它还有一些更方便的功能,那么请查看 HandySwift . 你可以将它添加到你的项目 via Carthage 然后使用它完全像上面的例子,例如:

    import HandySwift    
    
    delay(bySeconds: 1.5) { 
        // delayed code
    }
    
  • 14

    这对我有用 .

    斯威夫特3:

    let time1 = 8.23
    let time2 = 3.42
    
    // Delay 2 seconds
    
    DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
        print("Sum of times: \(time1 + time2)")
    }
    

    Objective-C的:

    CGFloat time1 = 3.49;
    CGFloat time2 = 8.13;
    
    // Delay 2 seconds
    
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        CGFloat newTime = time1 + time2;
        NSLog(@"New time: %f", newTime);
    });
    
  • 2

    Swift 4

    使用此代码段:

    let delayInSec = 1.0
        DispatchQueue.main.asyncAfter(deadline: .now() + delayInSec) {
           // code here
           print("It works")
        }
    

相关问题