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可以在Unity中使用't use .NET'的JavaScriptSerializer,在MacOS上使用MonoDevelop

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我'm trying to use .NET' s System.Web.Script.Serialization.JavaScriptSerializer 在MacOS上使用MonoDevelop将JSON文件读入Unity中的字典 .

到目前为止,我已经将 System.Web.Extensions 程序集添加到MonoDevelop,这使得它可以构建"Assembly-CSharp"项目 .

但是当我回到Unity时,它仍然显示错误:错误CS0234:类型或命名空间名称Web ' does not exist in the namespaceSystem' . 你错过了装配参考吗?

然后我在网上看到将DLL添加到assets文件夹中的任何位置都会这样做,所以我在MonoDevelop的路径中找到了文件 System.Web.Extensions.dll 的一些版本,它们位于: /Applications/Unity/MonoDevelop.app/Contents/Frameworks/Mono.framework/Versions/2.10.2/lib/mono/gac/System.Web.Extensions

有3个不同版本的文件夹: 1.0.61025.0__31bf3856ad364e353.5.0.0__31bf3856ad364e354.0.0.0__31bf3856ad364e35

尝试了所有这些,但没有一个工作,Unity给出了这个错误:

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
File name: 'System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
  at (wrapper managed-to-native) System.Reflection.Assembly:InternalGetType (System.Reflection.Module,string,bool,bool)
  at System.Reflection.Assembly.GetType (System.String name, Boolean throwOnError, Boolean ignoreCase) [0x00000] in <filename unknown>:0 
  at System.Reflection.Assembly.GetType (System.String name) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.RootNamespace.GetTypeInAssembly (System.Reflection.Assembly assembly, System.String name) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.RootNamespace.LookupTypeReflection (Mono.CSharp.CompilerContext ctx, System.String name, Location loc, Boolean must_be_unique) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.GlobalRootNamespace.LookupTypeReflection (Mono.CSharp.CompilerContext ctx, System.String name, Location loc, Boolean must_be_unique) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.Namespace.LookupType (Mono.CSharp.CompilerContext ctx, System.String name, Location loc) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.Namespace.Lookup (Mono.CSharp.CompilerContext ctx, System.String name, Location loc) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.TypeManager.CoreLookupType (Mono.CSharp.CompilerContext ctx, System.String ns_name, System.String name, Kind type_kind, Boolean required) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.TypeManager.InitCoreTypes (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0 
  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

所以现在怎么办?

2 回答

  • 1

    Unity使用不支持.NET 4的旧版Mono . 我相信他们也会删除System.Web.dll以减少它,因为System.Web主要包含与游戏开发者并不真正相关的ASP.NET .

    您可以复制Mono的dll,但请确保使用System.Web.dll的v2.0和System.Web.Extensions.dll的v3.5 .

    或者,您可以尝试JSON.NET .

  • 0

    尝试序列化您的数据, BinaryFormatter MemoryStream TextAsset

    BinaryFormatter MemoryStream :object <==> byte []

    TextAsset.bytes 用于二进制数据文件 .

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