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使用Unity应用程序的意图向Android应用程序发送数据

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我有两个独立的应用程序,AppA(使用Android Studio开发)和AppB(使用Unity开发) . AppA将推出AppB(这是一款游戏应用) . 用户完成游戏(AppB)并单击注销按钮后,它会将游戏记录(字符串数组)发送回AppA .

目前,AppA能够启动AppB,但我无法让AppB将游戏记录(使用意图)发送回AppA .

AppA的StartGameActivity:

Intent launchGameIntent = getPackageManager().getLaunchIntentForPackage("com.joy.AppB"); 
startActivity(launchGameIntent);

retrieveGameRecords = (Button) findViewById(R.id.retrieveRecordsButton);
retrieveGameRecords.setOnClickListener(new View.OnClickListener() {
    public void onClick(View v) {

        //Retrieving game records from game app
        database = new gameDbHelper(StartGameActivity.this.getApplicationContext()).getWritableDatabase();
        Intent intent = getIntent();
        String[] gameRecords_array = intent.getStringArrayExtra("gameRecord");
        System.out.println("Number of game records received from game : " + gameRecords_array.length);

AppA的Android Manifest:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.joy.AppA">

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.FLASHLIGHT" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:name="com.joy.AppA.permission.C2D_MESSAGE" android:protectionLevel="signature" />
<uses-permission android:name="com.joy.AppA.permission.C2D_MESSAGE" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />

<application
    android:largeHeap="true"
    android:allowBackup="true"
    android:icon="@drawable/ic_launcher"
    android:label="@string/app_name"
    android:theme="@style/AppTheme"
    android:name="android.support.multidex.MultiDexApplication">

    <activity
        android:name="com.joy.AppA.views.activities.StartGameActivity"
        android:label="Start Game">
        <intent-filter>
            <action android:name="com.joy.AppA.views.activities.LAUNCH_IT"/>
            <category android:name="android.intent.category.DEFAULT" />
        </intent-filter>
        <meta-data
            android:name="android.support.PARENT_ACTIVITY"
            android:value=".views.activities.DashboardActivity" />
    </activity>

AppB的C#代码:

public void sendDataToAppAFunction()
{
    int counter = 0;
    string className = "com.joy.AppA"; 
    string[] gameRecord_strArray = new string[100];
    AndroidJavaObject launchIntent = null;

    AndroidJavaClass Intent = new AndroidJavaClass (className);
    AndroidJavaObject sendIntent = new AndroidJavaObject (className);

    AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

    sendIntent.Set<AndroidJavaObject> ("gameRecord", javaArrayFromCS(gameRecord_strArray));
    sendIntent.Call<AndroidJavaObject> ("putExtra", Intent.GetStatic<string[]>("gameRecord"), gameRecord_strArray);
    currentActivity.Call ("startActivity", sendIntent);
}

private AndroidJavaObject javaArrayFromCS(string [] values) {
    AndroidJavaClass arrayClass = new AndroidJavaClass ("java.lang.reflect.Array");
    AndroidJavaObject arrayObject = arrayClass.CallStatic<AndroidJavaObject> ("newInstance", new AndroidJavaClass ("java.lang.String"), values.Length);
    for (int i = 0; i < values.Length; ++i) {
        arrayClass.CallStatic ("set", arrayObject, i, new AndroidJavaObject ("java.lang.String", values [i]));
    }
    return arrayObject;
}

我尝试将 "com.joy.AppA.views.activities.StartGameActivity" 用于Unity中的className,但它也给出了相同的错误 .

这是我得到的错误:

I / Unity:AndroidJavaException:java.lang.ClassNotFoundException:com.joy.AppA java.lang.ClassNotFoundException:com.joy.AppA at java.lang.Class.classForName(Native Method)at java.lang.Class.forName( Class.java:309)at java.lang.Class.forName(Class.java:273)at com.unity3d.player.UnityPlayer.nativeRender(Native Method)at com.unity3d.player.UnityPlayer.a(Unknown Source)at at com.unity3d.player.UnityPlayer $ c $ 1.handleMessage(Unknown Source)位于android.os.Handler.dispatchMessage(Handler.java:98),位于com.unity3d的android.os.Looper.loop(Looper.java:135) .player.UnityPlayer $ c.run(Unknown Source)引起:java.lang.ClassNotFoundException:在路径上找不到类“com.joy.AppA”:DexPathList [[zip file“/data/app/com.joy dalvik.system.BaseDexClassLoader.findClass中的.AppB-1 / base.apk“],nativeLibraryDirectories = [/ data / app / com.joy.AppB-1 / lib / arm,/ vendor / lib,/ system / lib]] (BaseDexClassLoader.java:56)在java.lang.ClassLoader的java.lang.ClassLoader.loadClass(ClassLoader.java:511)

请帮助我!在此先感谢您的帮助! :)

1 回答

  • 0

    替换此代码行

    currentActivity.Call ("startActivity", sendIntent);
    

    有了这个

    AndroidJavaObject jChooser = intentClass.CallStatic<AndroidJavaObject>("createChooser", sendIntent, "Share Via");
    currentActivity.Call("startActivity", jChooser);
    

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