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iOS库的libxml2链接错误

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在C库上创建进程导致与architecure相关的链接错误 . 我正在尝试为iOS构建库但是它依赖于libxml2,在这种情况下我猜是Mac只有库

lipo -info也证实了这一点

admin $ lipo -info /usr/local/lib/libxml2.dylib非胖文件:/usr/local/lib/libxml2.dylib是体系结构:x86_64

ld:警告:忽略文件/usr/local/lib/libxml2.dylib,文件是为x86_64构建的,它不是被链接的体系结构(armv7):/ usr / local / lib / libxml2.dylib体系结构armv7的未定义符号: “_xmlAddChild”,引自:libspatialite.a中的_setIsoId(gg_xml.o)引用自:libspatialite.a中的_vxpath_eval_expr(libsplite_la-virtualxpath.o)ld:未找到架构armv7 clang的符号:错误:链接器命令失败使用退出代码1(使用-v查看调用)make [4]:* [demo1]错误1 make [3]:[install-recursive]错误1 make [2]:[install-strip]错误2 make1:* [/Users/admin/Downloads/libspatialite-ios-master/build/armv7/lib/libspatialite.a]错误2 make:*** [build_arches]错误2

Edit#1

在评论后,make文件中的libspatailite配置和make部分,我注意到其他依赖项如get,proj,sqlite正在为所有平台armv7,armv7s,arm64,i386,x86_64生成 .
Snapshot from finder

这些图书馆的lipo -info也证实了这一点 . 所以问题仅限于 Build libspatialite .

Makefile(仅构建libspatialite.a)

XCODE_DEVELOPER = $(shell xcode-select --print-path)
IOS_PLATFORM ?= iPhoneOS

# Pick latest SDK in the directory
IOS_PLATFORM_DEVELOPER = ${XCODE_DEVELOPER}/Platforms/${IOS_PLATFORM}.platform/Developer
IOS_SDK = ${IOS_PLATFORM_DEVELOPER}/SDKs/$(shell ls ${IOS_PLATFORM_DEVELOPER}/SDKs | sort -r | head -n1)

all: lib/libspatialite.a
lib/libspatialite.a: build_arches
    mkdir -p lib
    mkdir -p include

    # Copy includes
    cp -R build/armv7/include/geos include
    cp -R build/armv7/include/spatialite include
    cp -R build/armv7/include/*.h include

    # Make fat libraries for all architectures
    for file in build/armv7/lib/*.a; \
        do name=`basename $$file .a`; \
        lipo -create \
            -arch armv7 build/armv7/lib/$$name.a \
            -arch armv7s build/armv7s/lib/$$name.a \
            -arch arm64 build/arm64/lib/$$name.a \
            -arch i386 build/i386/lib/$$name.a \
            -arch x86_64 build/x86_64/lib/$$name.a \
            -output lib/$$name.a \
        ; \
        done;

# Build separate architectures
build_arches:
    ${MAKE} arch ARCH=armv7 IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin
    ${MAKE} arch ARCH=armv7s IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin
    ${MAKE} arch ARCH=arm64 IOS_PLATFORM=iPhoneOS HOST=arm-apple-darwin
    ${MAKE} arch ARCH=i386 IOS_PLATFORM=iPhoneSimulator HOST=i386-apple-darwin
    ${MAKE} arch ARCH=x86_64 IOS_PLATFORM=iPhoneSimulator HOST=x86_64-apple-darwin

PREFIX = ${CURDIR}/build/${ARCH}
LIBDIR = ${PREFIX}/lib
BINDIR = ${PREFIX}/bin
INCLUDEDIR = ${PREFIX}/include

CXX = ${XCODE_DEVELOPER}/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
CC = ${XCODE_DEVELOPER}/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
CFLAGS = -isysroot ${IOS_SDK} -I${IOS_SDK}/usr/include -arch ${ARCH} -I${INCLUDEDIR} -miphoneos-version-min=7.0
CXXFLAGS = -stdlib=libc++ -std=c++11 -isysroot ${IOS_SDK} -I${IOS_SDK}/usr/include -arch ${ARCH} -I${INCLUDEDIR} -miphoneos-version-min=7.0
LDFLAGS = -stdlib=libc++ -isysroot ${IOS_SDK} -L${LIBDIR} -L${IOS_SDK}/usr/lib -arch ${ARCH} -miphoneos-version-min=7.0

arch: ${LIBDIR}/libspatialite.a

${LIBDIR}/libspatialite.a: ${LIBDIR}/libproj.a ${LIBDIR}/libgeos.a ${LIBDIR}/libsqlite3.a ${CURDIR}/spatialite
    cd spatialite && env \
    CXX=${CXX} \
    CC=${CC} \
    CFLAGS="${CFLAGS} -Wno-error=implicit-function-declaration" \
    CXXFLAGS="${CXXFLAGS} -Wno-error=implicit-function-declaration" \
    LDFLAGS="${LDFLAGS} -liconv -lgeos -lgeos_c -lc++" ./configure --host=${HOST} --disable-freexl --prefix=${PREFIX} --with-geosconfig=${BINDIR}/geos-config --disable-shared && make clean install-strip


clean:
    rm -rf build geos proj spatialite sqlite3 include lib

@gagan-ios,@ kristina-brooks - 似乎在creatite目录中的Makefile是从Makefile上面自动生成的 . 我不知道如何控制lib,包含动态的libxml2路径 .

Edit2 还有一个级别的调查显示,为i386和x86_64生成了库,并且没有为armv7,armv7s和arm64生成

$ arch ARCH = armv7 IOS_PLATFORM = iPhoneOS HOST = arm-apple-darwin $ arch ARCH = armv7s IOS_PLATFORM = iPhoneOS HOST = arm-apple-darwin $ arch ARCH = arm64 IOS_PLATFORM = iPhoneOS HOST = arm-apple-darwin $ arch ARCH = i386 IOS_PLATFORM = iPhoneSimulator HOST = i386-apple-darwin $ arch ARCH = x86_64 IOS_PLATFORM = iPhoneSimulator HOST = x86_64-apple-darwin

2 回答

  • 0

    iPhoneOS SDK中应该包含一个合适的libxml2存根,只需将 -lxml2 添加到链接器标志即可 . 我'm guessing you'已明确指定 libxml2.dylib 的绝对路径,而不是让链接器使用SDK相对路径,因此您尝试将ARM静态库与OS分发中的x86_64版本的libxml2链接 .

  • 0

    终于能够在Compiling external C++ library for use with iOS project的Makefile帮助下找到解决方法

    解决方法是两个不同的make文件的合并,并涉及以下步骤 .

    1.部分使用Makefile为所有依赖平台生成库(专业版,地理位置,sqlite3)https://github.com/gstf/libspatialite-ios

    2.使用Compiling external C++ library for use with iOS project中的Makefile从源代码编译libxml2

    来自Compiling external C++ library for use with iOS project的Makefile用于为所有平台生成空间图书库

    4.使用步骤#1 Makefile中的lipo生成脂肪库

    #!/bin/bash
    
    PLATFORMPATH="/Applications/Xcode.app/Contents/Developer/Platforms"
    TOOLSPATH="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin"
    export IPHONEOS_DEPLOYMENT_TARGET="8.0"
    pwd=`pwd`
    
    findLatestSDKVersion()
    {
        sdks=`ls $PLATFORMPATH/$1.platform/Developer/SDKs`
        arr=()
        for sdk in $sdks
        do
           arr[${#arr[@]}]=$sdk
        done
    
        # Last item will be the current SDK, since it is alpha ordered
        count=${#arr[@]}
        if [ $count -gt 0 ]; then
           sdk=${arr[$count-1]:${#1}}
           num=`expr ${#sdk}-4`
           SDKVERSION=${sdk:0:$num}
        else
           SDKVERSION="8.0"
        fi
    }
    
    buildit()
    {
        target=$1
        hosttarget=$1
        platform=$2
    
        if [[ $hosttarget == "x86_64" ]]; then
            hostarget="i386"
        elif [[ $hosttarget == "arm64" ]]; then
            hosttarget="arm"
        fi
    
        export CC="$(xcrun -sdk iphoneos -find clang)"
        export CPP="$CC -E"
        export CFLAGS="-arch ${target} -isysroot $PLATFORMPATH/$platform.platform/Developer/SDKs/$platform$SDKVERSION.sdk -miphoneos-version-min=$SDKVERSION"
        export AR=$(xcrun -sdk iphoneos -find ar)
        export RANLIB=$(xcrun -sdk iphoneos -find ranlib)
        export CPPFLAGS="-arch ${target}  -isysroot $PLATFORMPATH/$platform.platform/Developer/SDKs/$platform$SDKVERSION.sdk -miphoneos-version-min=$SDKVERSION"
        export LDFLAGS="-arch ${target} -isysroot $PLATFORMPATH/$platform.platform/Developer/SDKs/$platform$SDKVERSION.sdk"
    
        mkdir -p $pwd/output/$target
    
         ./configure --prefix="$pwd/output/$target" --disable-shared --disable-sqlite --host=$hosttarget-apple-darwin
    
        make clean
        make
        make install
    }
    
    findLatestSDKVersion iPhoneOS
    
    buildit armv7 iPhoneOS
    buildit armv7s iPhoneOS
    buildit arm64 iPhoneOS
    buildit i386 iPhoneSimulator
    buildit x86_64 iPhoneSimulator
    

    将这些库添加到新的Xcode项目并开始使用它 . 那么这是我第一次成功使用这个库

    包括这些库

    #include <sqlite3.h>
    #include <spatialite/gaiageo.h>
    #include <spatialite.h>
    

    使用以下API获取Spatialite版本

    spatialite_init(0);
    printf("Spatialite version: %s\n", spatialite_version());
    

    产量

    Spatialite version: 4.3.0
    

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