我使用spritekit制作了一款游戏,并根据谷歌提供的文档实施了admob插页式广告 . 在模拟器中一切正常,广告在正确的时间按预期呈现全屏 . 问题是,当我在iPhone 6s中运行时,广告不会填满整个屏幕,只是黑屏上的一小部分 . 我在gameviewController上实现了所有的admob代码,并使用观察者在gameScene中调用它 .

class GameViewController:UIViewController {

var interstitial: GADInterstitial!

override func viewDidLoad() {
    super.viewDidLoad()

    interstitial = createAndLoadInterstitial()

    NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.showIntersticialAd), name: Notification.Name("showIntersticialAd"), object: nil)

    if let view = self.view as! SKView? {
        let scene = MenuScene(size: view.bounds.size)
        scene.scaleMode = .aspectFill
        view.presentScene(scene)

        view.ignoresSiblingOrder = true

        view.showsFPS = false
        view.showsNodeCount = false
    }
}

@objc func showIntersticialAd() {
    if interstitial.isReady {
        interstitial.present(fromRootViewController: self)
    } else {
        print("Ad not ready")
    }
}

}

扩展GameViewController:GADInterstitialDelegate {

func createAndLoadInterstitial() -> GADInterstitial {
    let interstitial = GADInterstitial(adUnitID: "ca-app-pub-4828696079960529/6898313363")
    interstitial.delegate = self
    interstitial.load(GADRequest())
    return interstitial
}

func interstitialDidDismissScreen(_ ad: GADInterstitial) {
    interstitial = createAndLoadInterstitial()
}

}

我在互联网和admob文档中搜索了很多,但没有弄清楚为什么会发生这种情况 .