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在iOS游戏应用和Swift中使用AdMob插页式广告

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好的,我已经花了几天时间做这件事 . 我已经浏览了admob的教程,youtube,堆栈交换,一切,我无法找到解决问题的方法 .

我正在尝试将admob的插页式广告应用到我的iOS游戏应用中 . 代码编译,构建,运行,游戏播放,但广告不会显示 . 这是我的GameViewController.swift

import UIKit
import SpriteKit
import GoogleMobileAds


class GameViewController: UIViewController, GADInterstitialDelegate {

//AD STUFF-----------------------------vBELOWv----------------------------------------------
//AD STUFF-----------------------------vBELOWv----------------------------------------------
var interstitialAd: GADInterstitial?

func createInterstitialAd() -> GADInterstitial {
    let request = GADRequest()
    let interstitial = GADInterstitial(adUnitID: "ca-app-pub-******")
    request.testDevices = [kGADSimulatorID, "C966DEAC-A2FD-4FBA-80B5-802B7E394C6D", "F3E1897A-3556-4704-9C85-3D70B4672F44","090DCEE5-6B1C-4DFB-83CE-FE800A242008", "1B93E43B-E9B3-4482-8B11-4F3614A26EA2"]
    interstitial.delegate = self
    interstitial.loadRequest(request)

    return interstitial
}

//func to show the ad
func showAd() {
    if interstitialAd != nil {
        if interstitialAd!.isReady{
            interstitialAd?.presentFromRootViewController(self)
        }
        else {print("found not ready")}
    }
}

//func to pre-load new ad - calls automatically when closes an ad
func interstitialWillDismissScreen(ad: GADInterstitial!) {
    interstitialAd = createInterstitialAd()

}
//AD STUFF--------------------------^ABOVE^--------------------------------------------------
//AD STUFF--------------------------^ABOVE^--------------------------------------------------

override func viewDidLoad() {
    super.viewDidLoad()
    interstitialAd = createInterstitialAd()
    if let scene = GameScene(fileNamed:"GameScene") {
        // Configure the view.
        let skView = self.view as! SKView
        skView.showsFPS = true
        skView.showsNodeCount = true

        /* Sprite Kit applies additional optimizations to improve rendering performance */
        skView.ignoresSiblingOrder = true

        /* Set the scale mode to scale to fit the window */
        scene.scaleMode = .AspectFill
        scene.size = self.view.bounds.size
        skView.presentScene(scene)
    }
}

这就是我把它叫到GameScene的方式

//makes the restart button appear
func createRestartBTN(){
    restartBTN = SKSpriteNode(color: SKColor.clearColor(), size: CGSize(width: 200, height: 100))
    restartBTN.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
    restartBTN.zPosition = 10

    addChild(restartBTN)
    createReplayText()
    varForGVC.showAd()
}

所以当游戏结束时,一个函数会出现一个重启按钮 . 然后我希望我的插页式广告会弹出,以便用户退出插页式广告以点击重播按钮 . 该变量 varForGVC 是之前在GameScene.swift中实现的 varForGVC = GameViewController()

我让我的应用程序与Firebase和admob同步 . 我的root中有GoogleService-Info.plist . 我在我的root中也有admob所需的框架列表 . 我在Firebase上安装了pod . 我've tried putting the code I' m在我的GameViewController中使用我的GameScene.swift并且它也没有在那里工作 . 我不知道这是否重要,但我的游戏有一个主屏幕,只能通过主屏幕访问规则屏幕,然后用户点击播放按钮开始在另一个屏幕(GameScene)中玩游戏 . 我对 .isReady 的检查没有返回 found not ready . 我需要一些帮助解决这个问题 . 现在,我'm going to try to reinstall the frameworks and see if that' s .

2 回答

  • 2

    这就是我如何使用AdMob的插页式广告 - 使用扩展程序 . 我认为这是更清洁的解决方案 . 希望它能帮到你!

    GameViewController.swift

    class GameViewController: UIViewController {
        var interstitial: GADInterstitial?
    
        override func viewDidLoad() {
            createInterstitial()
        }
    
        func presentInterstitial() {
            guard let interstitial = self.interstitial where interstitial.isReady else {
                return
            }
    
            dispatch_async(dispatch_get_main_queue(), {
                interstitial.presentFromRootViewController(self)
            })
        }
    }
    

    GameViewController GADInterstitialDelegate.swift

    import GoogleMobileAds
    
    extension GameViewController: GADInterstitialDelegate {
        func interstitial(ad: GADInterstitial!, didFailToReceiveAdWithError error: GADRequestError!) {
            print("\(#function): \(error.localizedDescription)")
        }
    
        func interstitialDidDismissScreen(ad: GADInterstitial!) {
            // Recycle interstitial
            createInterstitial()
    
            unpauseGame() // Some method from GameViewController
        }
    
        func interstitialWillPresentScreen(ad: GADInterstitial!) {
            pauseGame() // Some method from GameViewController
        }
    
        func createInterstitial() {
            interstitial = GADInterstitial(adUnitID: interstitialAdUnitID)
            interstitial!.loadRequest(AdMobHelper.createRequest())
            interstitial!.delegate = self
        }
    }
    

    最后一部分 - AdMobHelper.swift

    import GoogleMobileAds
    
    let interstitialAdUnitID =  "Some Id"
    
    class AdMobHelper {
        static func createRequest() -> GADRequest {
            let request = GADRequest()
            request.testDevices = ["Check this in your logs"]
            return request
        }
    }
    
  • 0

    我终于明白了 . 我使用了NSNotifcationCenter . 我在我的viewDidLoad函数的GameViewController.swift中放入了一个观察者,然后是一个我希望它弹出的接收器 .

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