我创建了一个 UIView
子类,它的层使用 CAGradientLayer
. 这工作正常 . 现在我想在渐变的末尾画一条线(用作分隔符) . 我以为我可以使用 drawRect
方法:
public class GradientView : UIView
{
// accessors
private CAGradientLayer gradientLayer {
// read-only
get { return (CAGradientLayer)this.Layer; }
}
public CGColor[] Colors {
// set the colors of the gradient layer
get { return this.gradientLayer.Colors; }
set { this.gradientLayer.Colors = value; }
}
[Export ("layerClass")]
public static Class LayerClass ()
{
// use a different Core Animation layer for its backing store
// normally a CALayer is used for a UIView
return new Class (typeof(CAGradientLayer));
}
public override void Draw (RectangleF rect)
{
PointF pointA = new PointF (0, rect.Height);
PointF pointB = new PointF (rect.Width, rect.Height);
CAShapeLayer line = new CAShapeLayer ();
UIBezierPath linePath = new UIBezierPath ();
linePath.MoveTo (pointA);
linePath.AddLineTo(pointB);
line.Path = linePath.CGPath;
line.FillColor = null;
line.Opacity = 1.0f;
line.StrokeColor = UIColor.Black.CGColor;
this.gradientLayer.AddSublayer (line);
base.Draw (rect);
}
}
但我得到了黑色背景 . 我可以使用 drawRect
吗?或者我如何在其上添加一行?
我使用C#作为语言,但您也可以在Objective-C中提供解决方案 . 自动布局确定 GradientView
的大小,我的旧解决方案也适用于方向更改 .
Edit:
我试过Cyrille说的话:
public class GradientView : UIView
{
// accessors
private CAShapeLayer line;
private CAGradientLayer gradientLayer {
// read-only
get { return (CAGradientLayer)this.Layer; }
}
public CGColor[] Colors {
// set the colors of the gradient layer
get { return this.gradientLayer.Colors; }
set { this.gradientLayer.Colors = value; }
}
public GradientView()
{
PointF pointA = new PointF (0, this.Bounds.Height);
PointF pointB = new PointF (this.Bounds.Width, this.Bounds.Height);
line = new CAShapeLayer ();
UIBezierPath linePath = new UIBezierPath ();
linePath.MoveTo (pointA);
linePath.AddLineTo(pointB);
line.Path = linePath.CGPath;
line.FillColor = null;
line.Opacity = 1.0f;
line.StrokeColor = UIColor.Black.CGColor;
line.LineWidth = 1.0f;
this.gradientLayer.AddSublayer (line);
}
[Export ("layerClass")]
public static Class LayerClass ()
{
// use a different Core Animation layer for its backing store
// normally a CALayer is used for a UIView
return new Class (typeof(CAGradientLayer));
}
public override void LayoutSubviews ()
{
PointF pointA = new PointF (0, this.Bounds.Height-2);
PointF pointB = new PointF (this.Bounds.Width, this.Bounds.Height-2);
UIBezierPath linePath = new UIBezierPath ();
linePath.MoveTo (pointA);
linePath.AddLineTo(pointB);
line.Path = linePath.CGPath;
base.LayoutSubviews ();
}
}
这似乎做我想要的,除了线不是细线 . CAShapeLayer
不适合这个吗?
Solution:
当然可以使用 CAShapeLayer
,但是如果我必须在 drawRect
中设置东西,那么我就完全在那里画线 . 现在我的解决方案看起来如下所示:
public class GradientView : UIView
{
// accessors
private CAShapeLayer line;
private CAGradientLayer gradientLayer {
// read-only
get { return (CAGradientLayer)this.Layer; }
}
public CGColor[] Colors {
// set the colors of the gradient layer
get { return this.gradientLayer.Colors; }
set { this.gradientLayer.Colors = value; }
}
public GradientView()
{
this.BackgroundColor = UIColor.Clear;
}
[Export ("layerClass")]
public static Class LayerClass ()
{
// use a different Core Animation layer for its backing store
// normally a CALayer is used for a UIView
return new Class (typeof(CAGradientLayer));
}
public override void Draw (RectangleF rect)
{
base.Draw (rect);
// get graphics context
CGContext context = UIGraphics.GetCurrentContext ();
// start point
context.MoveTo (0, rect.Height);
// end point
context.AddLineToPoint (rect.Width, rect.Height);
context.SetLineWidth (1.0f);
context.SetShouldAntialias(false);
// draw the path
context.DrawPath (CGPathDrawingMode.Stroke);
}
1 回答
使用
CAGradientLayer
作为视图的后备层不会阻止您在初始化时在视图中添加另一个CAShapeLayer
. 然后,您可以使用此形状图层来绘制直线,方法是相应地设置其path
属性(并在-layoutSubviews
中的任何时候重新计算边界,以便对方向/布局更改做出正确反应) .