我在向CAShapeLayer添加渐变时遇到问题 . 我创建了圆形图层,我想为它添加渐变 . 因此,我创建了一个CAGradientLayer并将其设置为图层边界并将其设置为图层,并且不会出现 . 我能做什么?
private func setupCircle() -> CAShapeLayer {
let circlePath = UIBezierPath(arcCenter: CGPoint(x: progressView.frame.size.width / 2.0, y: progressView.frame.size.height / 2.0), radius: (progressView.frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
let circleLayer = CAShapeLayer()
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = nil
circleLayer.strokeColor = UIColor.yellowColor().CGColor
circleLayer.backgroundColor = UIColor.yellowColor().CGColor
circleLayer.lineWidth = configurator.lineWidth
circleLayer.strokeEnd = 1.0
return circleLayer
}
private func setupGradient() -> CAGradientLayer {
let gradient = CAGradientLayer()
gradient.colors = [UIColor.clearColor().CGColor, UIColor.yellowColor().CGColor, UIColor.greenColor().CGColor]
gradient.locations = [0.0, 0.25, 1.0]
gradient.startPoint = CGPointMake(0, 0)
gradient.endPoint = CGPointMake(1, 1)
return gradient
}
let circle = setupCircle()
let gradient = setupGradient()
gradient.frame = circle.bounds
gradient.mask = circle
progressView.layer.addSublayer(circle)
progressView.layer.insertSublayer(gradient, atIndex: 0)
EDIT: 我已将setupCircle方法更改为:
private func setupCircle() -> CAShapeLayer {
let circleLayer = CAShapeLayer()
circleLayer.frame = progressView.bounds.insetBy(dx: 5, dy: 5)
circleLayer.path = UIBezierPath(ovalInRect: CGRectMake(progressView.center.x, progressView.center.y, progressView.bounds.size.width, progressView.bounds.size.height)).CGPath
circleLayer.fillColor = nil
circleLayer.strokeColor = UIColor.yellowColor().CGColor
circleLayer.backgroundColor = UIColor.yellowColor().CGColor
circleLayer.lineWidth = configurator.lineWidth
circleLayer.strokeEnd = 1.0
return circleLayer
}
在这里效果,我做得对吗?:
EDIT 2: 我已将 circleLayer.path = UIBezierPath(ovalInRect: CGRectMake(progressView.center.x, progressView.center.y, progressView.bounds.size.width, progressView.bounds.size.height)).CGPath
更改为 circleLayer.path = UIBezierPath(ovalInRect: circleLayer.bounds).CGPath
并且它更好但仍然不是我想要的:
1 回答
您可以创建图层并将它们添加到
viewDidLoad
中的图层层次结构中,但是您不应该在那里执行任何框架逻辑,因为此时布局未更新 . 尝试将正在进行任何帧计算的所有代码移动到viewDidLayoutSubviews
.每次更新布局时也应该这样做,所以将它从
setupCircle
移到viewDidLayoutSubviews
:Edit:
另外我看不出你在哪里设置
circleLayer
's frame? It'不足以设置它's path. If you have CGRect.zero rect for a mask, it will completely hide it'的父层 .我建议更换这个:
有了这个:
这样你'll have both frame and path set. Also be careful about coordinate system. I'我不确定视图层次结构中
progressView
的位置,也许你不是'll need it' sbounds
.Edit 2: 你还应该删除几行代码 .