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Python tkinter Entry小部件用法

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我目前正在尝试使用tkinter中的条目小部件从用户获取一个数字,然后使用该数字来定义我的其他函数之一的参数 .

代码很长,所以我会在块之后尝试总结一下我的想法 .

class NimGame():

    def __init__(self, numberOfBalls):
        self.numberOfBallsRemaining = numberOfBalls
        print("Nim game initialized with {} balls.".format(self.numberOfBallsRemaining))

    def remainingBalls(self):
        return self.numberOfBallsRemaining

    def take(self, numberOfBalls):
        if (numberOfBalls < 1) or (numberOfBalls > 3) or (numberOfBalls > self.numberOfBallsRemaining):
            print("You can't take that number of balls. Try again.")
            # ## Update Label in the GUI to tell user they can't take that many balls.
            # It might be better to "inactivate" the buttons that correspond to invalid number to take.
            statusLabel.configure(text="You can't take that number of balls. Try again.")
        else:
            self.numberOfBallsRemaining = self.numberOfBallsRemaining - numberOfBalls
            print("You took {} balls. {} remain.".format(numberOfBalls, self.numberOfBallsRemaining))
            if self.numberOfBallsRemaining == 0:
                print("Computer wins!")
            else:
                # ## After removing player-chosen balls, update graphics and then pause for 1.0 seconds
                # before removing computer-chosen balls.  This way the player can "see" the
                # intermediate status.  Perhaps think about a nicer way of showing this.
                updateGraphics()
                sleep(1.0)

                computerMaxBalls = min(3, self.numberOfBallsRemaining)
                compBallsTaken = random.randint(1,computerMaxBalls)
                self.numberOfBallsRemaining = self.numberOfBallsRemaining - compBallsTaken

                # ## After removing computer-chosen balls, update graphics again.
                updateGraphics()
                print("Computer took {} balls. {} remain.".format(compBallsTaken, self.numberOfBallsRemaining))
                if self.numberOfBallsRemaining == 0:
                    print("You win!")

def updateGraphics():
    canvas.delete('all')
    centerX = leftmostBallXPosition
    centerY = ballYPosition
    for i in range(nimGame.remainingBalls()):
        canvas.create_oval(centerX - halfBallSize,
                           centerY - halfBallSize,
                           centerX + halfBallSize,
                           centerY + halfBallSize,
                           fill="#9999ff")
        centerX = centerX + spaceBetweenBalls + ballSize
        canvas.update_idletasks()

def initializeNewGame():
    numberOfBalls = e1.get()
    initializeNimAndGUI(numberOfBalls)

def initializeNimAndGUI(numberOfBalls):
    global nimGame
    global ballSize, halfBallSize, spaceBetweenBalls, leftmostBallXPosition, ballYPosition

    nimGame = NimGame(numberOfBalls)

    canvas.delete('all') 
    ballSize = min(maxBallSize, int(((canvasWidth-canvasBorderBuffer)//numberOfBalls)/1.2))
    halfBallSize = ballSize // 2
    spaceBetweenBalls = int(0.2 * ballSize)
    leftmostBallXPosition = (canvasBorderBuffer//2) + (spaceBetweenBalls//2) + halfBallSize
    ballYPosition = canvasHeight // 2
    updateGraphics()

 def createGUI():
    global rootWindow
    global canvas
    global statusLabel
    global textEntry
    global e1

    rootWindow = Tk()
    canvasAndButtons = Frame(rootWindow)
    canvas = Canvas(canvasAndButtons, height=canvasHeight, width=canvasWidth, relief=SUNKEN, borderwidth=2)
    canvas.pack(side=LEFT)

    buttonframe = Frame(canvasAndButtons)
    e1 = Entry(buttonframe)
    e1.pack()
    button1 = Button(buttonframe, text='Take 1', command=lambda:takeBalls(1))
    button2 = Button(buttonframe, text='Take 2', command=lambda:takeBalls(2))
    button3 = Button(buttonframe, text='Take 3', command=lambda:takeBalls(3))
    button4 = Button(buttonframe, text='New Game', command=initializeNewGame)
    button1.pack()
    button2.pack()
    button3.pack()
    button4.pack()
    buttonframe.pack(side=RIGHT)
    canvasAndButtons.pack()
    statusLabel = Label(rootWindow, text="Play Nim")
    statusLabel.pack()

def runNim(numberOfBalls):
    createGUI()
    initializeNimAndGUI(numberOfBalls)   
    rootWindow.mainloop()

所以对我来说,当我做第二场比赛时,程序似乎在更新图形时出现问题 . 应该发生的事情是,例如,我调用runNim(20)并玩20个球的游戏 . 在游戏结束后,我需要能够在条目小部件中输入一个数字,点击新游戏,并将其作为新的numberOfBalls . 当我这样做时,我收到了 init 消息,说明"Nim game initialized with 10 balls."但是GUI没有改变,GUI中没有出现任何球,如果我尝试采取任何措施,它会给出追溯和错误 .

1 回答

  • 1

    我想出了我的问题 . 当我试图将字符串从e1.get()转换为整数时,我在第一次运行程序时没有考虑空字符串 . 这给了我一个ValueError:int()的基数为10的无效文字:'' . 所以我不得不考虑到这一点,现在它起作用了 .

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