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高斯求积法近似于Java中的Bezier曲线长度

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我试图弄清楚如何近似我的n度贝塞尔曲线的长度,我发现我可以使用高斯正交积分来近似它 . 在我的控制点P1(220,40),P2(220,260)P3(35,200)和P4(120,160)多次尝试后,我的程序应该给我一个272.87的曲线长度(如图所示) here);但是,我只获得了大约229.18的结果 . 我已经检查了GaussLegendre class中的常量,它们是正确的 .
有人可以告诉我我做错了什么 .

这是完整的课程

import java.util.Arrays;
import java.util.List;
import org.waltonrobotics.controller.PathData;
import org.waltonrobotics.controller.Pose;

/**
 * Everything about Bezier Curves https://pomax.github.io/bezierinfo/
 */
public class DynamicBezierCurve extends Path {

    private final double startVelocity;
    private final double endVelocity;
    private final int degree;
    private double[] coefficients;

    /**
     * This constructor is used with the splines, but feel free to use it when creating your own motions
     *
     * @param vCruise - the cruise velocity of the robot
     * @param aMax - the maximum acceleration of the robot
     * @param startVelocity - the start velocity
     * @param endVelocity - the end velocity
     * @param isBackwards - whether or not to move the robot backwards
     * @param controlPoints - the control points that define the curve
     */
    public DynamicBezierCurve(double vCruise, double aMax, double startVelocity, double endVelocity,
        boolean isBackwards, List<Pose> controlPoints) {
        super(vCruise, aMax, isBackwards, controlPoints);
        this.startVelocity = startVelocity;
        this.endVelocity = endVelocity;
        // The starting average encoder distance should always be 0

        degree = getKeyPoints().size() - 1;
        coefficients = calculateCoefficients(degree);
    }

    public DynamicBezierCurve(double vCruise, double aMax, double startVelocity, double endVelocity,
        boolean isBackwards,
        Pose... controlPoints) {
        this(vCruise, aMax, startVelocity, endVelocity, isBackwards, Arrays.asList(controlPoints));
    }

    /**
     * Uses the formula to find the value of nCr
     *
     * @return nCr
     */
    private static double findNumberOfCombination(int n, int r) {
        int nFactorial = factorial(n);
        int rFactorial = factorial(r);
        int nMinusRFactorial = factorial(n - r);

        return nFactorial / (rFactorial * nMinusRFactorial);
    }

    /**
     * Finds the factorial of any integer or double, d
     *
     * @return the factorial of d
     */
    private static int factorial(int d) {
        int result = 1;

        for (int i = 1; i <= d; i++) {
            result = result * i;
        }

        return result;
    }


    public double computeArcLength() {

        int n = 10;

        GaussLegendre gl = new GaussLegendre(n, -1, 1);

        double[] t = gl.getNodes();
        double[] C = gl.getWeights();
        double z = 1;

        double sum = 0;

        double zDivision = z / 2;

        for (int i = 0; i < t.length; i++) {
            double ti = t[i];
            ti = zDivision * ti + zDivision;

            Pose point = getDerivative(ti);

            double Ci = C[i];

            sum += Ci * Math.hypot(point.getX(), point.getY());
        }

        sum = zDivision * sum;

        return sum;
    }

    @Override
    public PathData createPathData(double startAverageEncoderLength, PathData previousPathData, double percentage) {
        Pose centerPoint = getPoint(percentage);

        PathData pathData;
//      pathData= calculateData(startAverageEncoderLength, previousPathData, centerPoint);
        pathData = new PathData(centerPoint);
        return pathData;
    }


    private Pose getDerivative(double percentage) {
        double dx = 0;
        double dy = 0;

        if (percentage == 1.0) {

            int last = getKeyPoints().size() - 1;

            dx = getKeyPoints().get(last).getX()
                - getKeyPoints().get(last - 1).getX();
            dy = getKeyPoints().get(last).getY()
                - getKeyPoints().get(last - 1).getY();
        } else {

            for (int i = 0; i < degree; i++) {

                Pose pointI = getKeyPoints().get(i);

                double multiplier =
                    coefficients[i] * StrictMath.pow(1 - percentage, (degree - i)) * StrictMath
                        .pow(percentage, (double) i);

                Pose nextPointI = getKeyPoints().get(i + 1);

                dx += (multiplier = multiplier * (degree)) * (nextPointI.getX() - pointI.getX());
                dy += multiplier * (nextPointI.getY() - pointI.getY());
            }
        }

        double angle = StrictMath.atan2(dy, dx);

        if (isBackwards()) {
            angle += Math.PI;
        }
        angle %= (2 * Math.PI);

        return new Pose(dx, dy, angle);
    }

    private Pose getPoint(double percentage) {
        return getPoint(degree, percentage);
    }

    /**
     * @param percentage - t
     * @return the Pose that is at percentage t along the curve
     */
    private Pose getPoint(double degree, double percentage) {
        double xCoordinateAtPercentage = 0;
        double yCoordinateAtPercentage = 0;

        double dx = 0;
        double dy = 0;

        for (int i = 0; i <= degree; i++) {

            Pose pointI = getKeyPoints().get(i);

            double multiplier =
                coefficients[i] * StrictMath.pow(1 - percentage, (degree - i)) * StrictMath.pow(percentage, (double) i);

            xCoordinateAtPercentage += (multiplier * pointI.getX());
            yCoordinateAtPercentage += (multiplier * pointI.getY());

            if (percentage != 1 && i < degree) {
                Pose nextPointI = getKeyPoints().get(i + 1);

                dx += (multiplier = multiplier * (degree)) * (nextPointI.getX() - pointI.getX());
                dy += multiplier * (nextPointI.getY() - pointI.getY());
            }
        }

        if (percentage == 1.0) {
            int last = getKeyPoints().size() - 1;

            dx = getKeyPoints().get(last).getX()
                - getKeyPoints().get(last - 1).getX();
            dy = getKeyPoints().get(last).getY()
                - getKeyPoints().get(last - 1).getY();
        }

        double angle = StrictMath.atan2(dy, dx);

        if (isBackwards()) {
            angle += Math.PI;
        }
        angle %= (2 * Math.PI);

        return new Pose(xCoordinateAtPercentage, yCoordinateAtPercentage, angle);
//      return new Pose(dx, dy, angle);
    }


    /**
     * Updates the coefficients used for calculations
     */
    private double[] calculateCoefficients(int degree) {
        double[] coefficients = new double[degree + 1];
        for (int i = 0; i < coefficients.length; i++) {
            coefficients[i] = findNumberOfCombination(degree, i);
        }

        return coefficients;
    }
}

3 回答

  • 2

    要减少累积错误,您可以使用

    sum += Ci * Math.hypot(point.getX(), point.getY());
    

    代替

    sum += Ci * Math.sqrt(Math.pow(point.getX(), 2) + Math.pow(point.getY(), 2));
    

    (但是,由于您发布的代码不完整,我无法使用它来验证此更改将产生多大影响)

  • 0

    参数值p1和p2之间的参数化曲线x(p),y(p)的弧长是

    Integral{ p1<=p<=p2 | hypot( xdot(p), ydot(p)) dp
    

    其中xdot是x的导数和y的ydot .

    它看起来像你在计算

    积分{p1 <= p <= p2 | hypot(x(p),y(p))dp

    代替 .

  • 2

    我设法解决了我的问题 . 我发现我做了两件事是错误的1)我正在计算导数不正确2)根据@dmuir响应,我没有使用导数来计算积分 .

    这是我的代码,它返回正确的贝塞尔曲线弧长:

    import java.util.Arrays;
    import java.util.List;
    import org.waltonrobotics.controller.PathData;
    import org.waltonrobotics.controller.Pose;
    
    /**
     * Everything about Bezier Curves https://pomax.github.io/bezierinfo/
     */
    public class DynamicBezierCurve extends Path {
    
        private final double startVelocity;
        private final double endVelocity;
        private final int degree;
        private double[] coefficients;
    
        /**
         * This constructor is used with the splines, but feel free to use it when creating your own motions
         *
         * @param vCruise - the cruise velocity of the robot
         * @param aMax - the maximum acceleration of the robot
         * @param startVelocity - the start velocity
         * @param endVelocity - the end velocity
         * @param isBackwards - whether or not to move the robot backwards
         * @param controlPoints - the control points that define the curve
         */
        public DynamicBezierCurve(double vCruise, double aMax, double startVelocity, double endVelocity,
            boolean isBackwards, List<Pose> controlPoints) {
            super(vCruise, aMax, isBackwards, controlPoints);
            this.startVelocity = startVelocity;
            this.endVelocity = endVelocity;
            // The starting average encoder distance should always be 0
    
            degree = getKeyPoints().size() - 1;
            coefficients = calculateCoefficients(degree);
        }
    
        public DynamicBezierCurve(double vCruise, double aMax, double startVelocity, double endVelocity,
            boolean isBackwards,
            Pose... controlPoints) {
            this(vCruise, aMax, startVelocity, endVelocity, isBackwards, Arrays.asList(controlPoints));
        }
    
        /**
         * Uses the formula to find the value of nCr
         *
         * @return nCr
         */
        private static double findNumberOfCombination(int n, int r) {
            int nFactorial = factorial(n);
            int rFactorial = factorial(r);
            int nMinusRFactorial = factorial(n - r);
    
            return nFactorial / (rFactorial * nMinusRFactorial);
        }
    
        /**
         * Finds the factorial of any integer or double, d
         *
         * @return the factorial of d
         */
        private static int factorial(int d) {
            int result = 1;
    
            for (int i = 1; i <= d; i++) {
                result = result * i;
            }
    
            return result;
        }
    
    
        public double computeArcLength() {
    
            int n = 100;
    
            GaussLegendre gl = new GaussLegendre(n, -1, 1);
    
            double[] t = gl.getNodes();
            double[] C = gl.getWeights();
            double z = 1;
    
            double sum = 0;
    
            double zDivision = z / 2;
    
            for (int i = 0; i < t.length; i++) {
                double ti = t[i];
                ti = zDivision * ti + zDivision;
    
                Pose point = getDerivative(ti);
    
                double Ci = C[i];
    
                sum += Ci * Math.hypot(point.getX(), point.getY());
            }
    
            sum = zDivision * sum;
    
            return sum;
        }
    
        @Override
        public PathData createPathData(double startAverageEncoderLength, PathData previousPathData, double percentage) {
            Pose centerPoint = getPoint(percentage);
    
            PathData pathData;
    //      pathData= calculateData(startAverageEncoderLength, previousPathData, centerPoint);
            pathData = new PathData(centerPoint);
            return pathData;
        }
    
    
        private Pose getDerivative(double percentage) {
            double dx = 0;
            double dy = 0;
    
            if (percentage == 1.0) {
    
                int last = getKeyPoints().size() - 1;
    
                dx = getKeyPoints().get(last).getX()
                    - getKeyPoints().get(last - 1).getX();
                dy = getKeyPoints().get(last).getY()
                    - getKeyPoints().get(last - 1).getY();
            } else {
    
                double[] coefficients = calculateCoefficients(degree - 1);
    
                for (int i = 0; i < degree; i++) {
    
                    Pose pointI = getKeyPoints().get(i);
    
                    double multiplier =
                        coefficients[i] * StrictMath.pow(1 - percentage, ((degree - 1) - i)) * StrictMath
                            .pow(percentage, (double) i);
    
                    Pose nextPointI = getKeyPoints().get(i + 1);
    
                    dx += (multiplier = multiplier * (degree)) * (nextPointI.getX() - pointI.getX());
                    dy += multiplier * (nextPointI.getY() - pointI.getY());
                }
            }
    
            double angle = StrictMath.atan2(dy, dx);
    
            if (isBackwards()) {
                angle += Math.PI;
            }
            angle %= (2 * Math.PI);
    
            return new Pose(dx, dy, angle);
        }
    
        private Pose getPoint(double percentage) {
            return getPoint(degree, percentage);
        }
    
        /**
         * @param percentage - t
         * @return the Pose that is at percentage t along the curve
         */
        private Pose getPoint(double degree, double percentage) {
            double xCoordinateAtPercentage = 0;
            double yCoordinateAtPercentage = 0;
    
            double dx = 0;
            double dy = 0;
    
            for (int i = 0; i <= degree; i++) {
    
                Pose pointI = getKeyPoints().get(i);
    
                double multiplier =
                    coefficients[i] * StrictMath.pow(1 - percentage, (degree - i)) * StrictMath.pow(percentage, (double) i);
    
                xCoordinateAtPercentage += (multiplier * pointI.getX());
                yCoordinateAtPercentage += (multiplier * pointI.getY());
    
                if (percentage != 1 && i < degree) {
                    Pose nextPointI = getKeyPoints().get(i + 1);
    
                    dx += (multiplier = multiplier * (degree)) * (nextPointI.getX() - pointI.getX());
                    dy += multiplier * (nextPointI.getY() - pointI.getY());
                }
            }
    
            if (percentage == 1.0) {
                int last = getKeyPoints().size() - 1;
    
                dx = getKeyPoints().get(last).getX()
                    - getKeyPoints().get(last - 1).getX();
                dy = getKeyPoints().get(last).getY()
                    - getKeyPoints().get(last - 1).getY();
            }
    
            double angle = StrictMath.atan2(dy, dx);
    
            if (isBackwards()) {
                angle += Math.PI;
            }
            angle %= (2 * Math.PI);
    
            return new Pose(xCoordinateAtPercentage, yCoordinateAtPercentage, angle);
    //      return new Pose(dx, dy, angle);
        }
    
    
        /**
         * Updates the coefficients used for calculations
         */
        private double[] calculateCoefficients(int degree) {
            double[] coefficients = new double[degree + 1];
            for (int i = 0; i < coefficients.length; i++) {
                coefficients[i] = findNumberOfCombination(degree, i);
            }
    
            return coefficients;
        }
    }
    

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