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从sdcard的根目录加载assetbundle

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我试图从内部存储中读取资产包 . 这有效:

void Start()
{
    var myLoadedAssetBundle = AssetBundle.LoadFromFile(Application.persistentDataPath + "/AssetBundles/model_objs");
    if (myLoadedAssetBundle == null)
    {
        Debug.Log("Failed to load AssetBundle!");
        return;
    }

    GameObject wheel = (GameObject)myLoadedAssetBundle.LoadAsset("01_obj");
    Instantiate(wheel);
}

但是,当我尝试将其重定向到root时,如下所示:

void Start()
{
    var myLoadedAssetBundle = AssetBundle.LoadFromFile("/storage/emulated/0/AssetBundles/model_objs");
    if (myLoadedAssetBundle == null)
    {
        Debug.Log("Failed to load AssetBundle!");
        return;
    }

    GameObject wheel = (GameObject)myLoadedAssetBundle.LoadAsset("01_obj");
    Instantiate(wheel);
}

我在logcat上得到 Unable to open archive file: /storage/emulated/0/AssetBundles/model_objs

捆绑完全相同,位于两个位置

2 回答

  • 0

    如果要直接访问资产包,请使用LoadFromFileAsync而不是LoadFromFile:

    private AssetBundleRequest bundleRequest;
            private string yourAssetBundle;    //name of your asset bundle
    
            string path = "/storage/emulated/0/AssetBundles/" + yourAssetBundle;
            //Please note that while doing this you must have a folder named "AssetBundles" in your
            //root directory with your asset "yourAssetBundle" existing in it.
    
            AssetBundleCreateRequest loadedAssetbundle = AssetBundle.LoadFromFileAsync(path);
            bundleRequest = loadedAssetbundle.assetBundle.LoadAssetAsync<GameObject> (yourAssetBundle);
    
            //further you can instantiate it as a gameobject
            GameObject augmentedObj = Instantiate (bundleRequest.asset, Vector3.zero, Quaternion.identity) as GameObject;
    
  • 0

    Colin Young是对的,我对自动生成的清单有问题 . 默认清单如下:

    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.demo.relativeAssets" xmlns:tools="http://schemas.android.com/tools" android:versionName="1.0" android:versionCode="1" android:installLocation="auto">
      <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
      <application android:theme="@style/UnityThemeSelector" android:icon="@drawable/app_icon" android:label="@string/app_name" android:isGame="true" android:banner="@drawable/app_banner">
        <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density">
          <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
            <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
          </intent-filter>
          <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
        </activity>
        <meta-data android:name="unity.build-id" android:value="11967537-6671-47db-ad0a-c4fc8a8d10c0" />
        <meta-data android:name="unity.splash-mode" android:value="0" />
        <meta-data android:name="unity.splash-enable" android:value="True" />
        <meta-data android:name="android.max_aspect" android:value="2.1" />
      </application>
      <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="26" />
      <uses-feature android:glEsVersion="0x00020000" />
      <uses-permission android:name="android.permission.INTERNET" />
      <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
      <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="18" />
      <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
      <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
      <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
    </manifest>
    

    当我从 <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="18" /> 删除了 android:maxSdkVersion="18" 时,我解决了这个问题 .

    为了获得默认清单,我构建了我的项目并转到 {PROJECT DIRECTORY}\Temp\StagingArea\AndroidManifest.xml . 然后,我在我的Unity项目中创建了以下嵌套文件夹: Assets/Plugins/Android/ 并粘贴上述文件并进行更改 .

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