我正在尝试将我的团结项目构建为APK但我有一些错误 . 我能够在一天前没有任何问题地构建同一个项目,但是,虽然从那时起我没有添加任何单行代码,但我现在有3个错误 . 我只更改了CompanyName,ProductName和发布密钥 . 而我得到的错误是:

"Failed to compile resources with the following parameters: -bootclasspath "C:\Users\hp\AppData\Local\Android\sdk\platforms\android-27\android.jar" -d "C:\Users\Public\Documents\Unity Projects\menu_tutorial\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "android\support\compat\R.java" "android\support\v4\R.java" "android\support\v7\appcompat\R.java" "com\admob\plugin\R.java" "com\cagri\aydogdu\R.java" "com\google\ads\mediation\unity\R.java" "com\google\android\gms\R.java" "com\google\android\gms\admob\R.java" "com\google\android\gms\ads\impl\R.java" "com\google\android\gms\gass\R.java" "com\unity3d\ads\R.java" warning: C:\Users\hp\AppData\Local\Android\sdk\platforms\android-27\android.jar(java/lang/Object.class): major version 52 is newer than 51, the highest major version supported by this compiler. It is recommended that the compiler be upgraded. warning: C:\Users\hp\AppData\Local\Android\sdk\platforms\android-27\android.jar(java/lang/AutoCloseable.class): major version 52 is newer than 51, the highest major version supported by this compiler. It is recommended that the compiler be upgraded."

另一个是:

"UnityException: Resource compilation failed! Failed to recompile android resource files. See the Console for details. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message) UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:263) UnityEditor.HostView:OnGUI()"

我很困惑,因为我确信除了我在第一段中提到的3件事情之外,我没有改变任何东西 . 有人可以帮我解决问题吗?