import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
point = np.array([1, 2, 3])
normal = np.array([1, 1, 2])
# a plane is a*x+b*y+c*z+d=0
# [a,b,c] is the normal. Thus, we have to calculate
# d and we're set
d = -point.dot(normal)
# create x,y
xx, yy = np.meshgrid(range(10), range(10))
# calculate corresponding z
z = (-normal[0] * xx - normal[1] * yy - d) * 1. /normal[2]
# plot the surface
plt3d = plt.figure().gca(projection='3d')
plt3d.plot_surface(xx, yy, z)
plt.show()
point = [1,2,3];
normal = [1,2,2];
t=(0:10:360)';
circle0=[cosd(t) sind(t) zeros(length(t),1)];
r=vrrotvec2mat(vrrotvec([0 0 1],normal));
circle=circle0*r'+repmat(point,length(circle0),1);
patch(circle(:,1),circle(:,2),circle(:,3),.5);
axis square; grid on;
%add line
line=[point;point+normr(normal)]
hold on;plot3(line(:,1),line(:,2),line(:,3),'LineWidth',5)
它得到一个3D圆:
1
对于想在表面上使用渐变的复制贴纸:
from mpl_toolkits.mplot3d import Axes3D
from matplotlib import cm
import numpy as np
import matplotlib.pyplot as plt
point = np.array([1, 2, 3])
normal = np.array([1, 1, 2])
# a plane is a*x+b*y+c*z+d=0
# [a,b,c] is the normal. Thus, we have to calculate
# d and we're set
d = -point.dot(normal)
# create x,y
xx, yy = np.meshgrid(range(10), range(10))
# calculate corresponding z
z = (-normal[0] * xx - normal[1] * yy - d) * 1. / normal[2]
# plot the surface
plt3d = plt.figure().gca(projection='3d')
Gx, Gy = np.gradient(xx * yy) # gradients with respect to x and y
G = (Gx ** 2 + Gy ** 2) ** .5 # gradient magnitude
N = G / G.max() # normalize 0..1
plt3d.plot_surface(xx, yy, z, rstride=1, cstride=1,
facecolors=cm.jet(N),
linewidth=0, antialiased=False, shade=False
)
plt.show()
49
对于Matlab:
point = [1,2,3];
normal = [1,1,2];
%# a plane is a*x+b*y+c*z+d=0
%# [a,b,c] is the normal. Thus, we have to calculate
%# d and we're set
d = -point*normal'; %'# dot product for less typing
%# create x,y
[xx,yy]=ndgrid(1:10,1:10);
%# calculate corresponding z
z = (-normal(1)*xx - normal(2)*yy - d)/normal(3);
%# plot the surface
figure
surf(xx,yy,z)
5 回答
对于所有的复制/粘贴,这里是使用matplotlib的Python的类似代码:
以上答案都足够好了 . 有一点需要注意的是,他们使用相同的方法来计算给定(x,y)的z值 . 回退是因为它们使平面网格化并且空间中的平面可能变化(仅保持其投影相同) . 例如,你无法在3D空间中获得一个正方形(但是一个扭曲的正方形) .
为避免这种情况,使用旋转有不同的方法 . 如果你首先在x-y平面上生成数据(可以是任何形状),然后将它旋转相等的数量([0 0 1]到你的向量),那么你将得到你想要的 . 只需在代码下方运行以供参考 .
它得到一个3D圆:
对于想在表面上使用渐变的复制贴纸:
对于Matlab:
注意:此解决方案仅在法线(3)不为0时才有效 . 如果平面与z轴平行,则可以旋转尺寸以保持相同的方法:
一个更干净的Python示例,也适用于棘手的$ z,y,z $情况,