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如何在unity3d中运行时创建DropDownList

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我是Unity新手,所以我不知道如何在Unity3d中运行时创建DropDownList

我可以在场景加载后创建列表,如下面链接中给出的示例http://wiki.unity3d.com/index.php?title=PopupList

但我不知道如何在运行时创建它们,我已经尝试创建这个类 .

#pragma strict
class CustomList extends MonoBehaviour 
{
    var title:String;
    var top:int;
    var left:int;
    var width:int;
    var height:int;
    private var listEntry = 0;
    private var list : GUIContent[];
    private var listStyle : GUIStyle;
    private var showList = false;
    public function CustomList(title:String,top:int,left:int,width:int,height:int){
       this.title = title;
       this.top=top;
       this.left = left;
       this.width = width;
       this.height = height; 

       list = new GUIContent[1]; 
       list[0] = new GUIContent("Granite");
       // Make a GUIStyle that has a solid white hover/onHover background to indicate highlighted items
       listStyle = new GUIStyle();
       listStyle.normal.textColor = Color.white;
       var tex = new Texture2D(2, 2);
       var colors = new Color[4];
       for (color in colors) color = Color.white;
       tex.SetPixels(colors);
       tex.Apply();
       listStyle.hover.background = tex;
       listStyle.onHover.background = tex;
       listStyle.padding.left = listStyle.padding.right = listStyle.padding.top = listStyle.padding.bottom = 4;  

    }

    function Start () {

    }
    function OnGUI () {
       Debug.Log("title for list is  : "+title);
       GUI.Label (Rect(10, 10, 100, 10), "You picked !");
       if (Popup.List (Rect(top, left, width, height), showList, listEntry, GUIContent(this.title), list, listStyle)) {
         GUI.Label (Rect(200, 70, 400, 20), "You picked !");
       }
    }
}

但我无法在我的for循环中添加它,如下所示

for(var objCategory:Category in objCategoryList.listCategory){

       new CustomList(objCategory.categoryName,100,ctr*100,100,20);
       ctr++;
    }

任何人都可以建议这段代码中出现什么问题,以及在unity3d的javascript中执行此操作的正确方法是什么 .

1 回答

  • 0

    我已将代码更改为以下以使其正常工作

    #pragma strict
    class CustomLayout extends  MonoBehaviour 
    {
        private var listEntry = 0;
        private var list : GUIContent[];
        private var listStyle : GUIStyle;
        private var showList = false;
        public function testLayout(){       
            list = new GUIContent[1];   
            list[0] = new GUIContent("Granite");
            // Make a GUIStyle that has a solid white hover/onHover background to indicate highlighted items
            listStyle = new GUIStyle();
            listStyle.normal.textColor = Color.white;
            var tex = new Texture2D(2, 2);
            var colors = new Color[4];
            for (color in colors) color = Color.white;
            tex.SetPixels(colors);
            tex.Apply();
            listStyle.hover.background = tex;
            listStyle.onHover.background = tex;
            listStyle.padding.left = listStyle.padding.right = listStyle.padding.top = listStyle.padding.bottom = 4;            
        }
    
        function OnGUI () {
            var ctr:int =0;     
            for(var objCategory:Category in DropdownList.objCategoryList.listCategory){
                if (Popup.List (Rect(50, 50+(ctr*25), 100, 20), showList, listEntry, GUIContent(objCategory.categoryName), list, listStyle)) {
                    GUI.Label (Rect(200, 70, 400, 20), "You picked !");
                }
                ctr++;
            }       
        }
    }
    

    并在这样的主类中实例化

    gameObject.AddComponent(CustomLayout);
    

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