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xCode - Google Cardboard构建失败

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我可以使用Unity 5和xCode 6构建和运行我的Cardboard应用程序,它在我的iPhone 5上运行良好 . 但是,当我将项目交给另一个开发人员时,他在尝试构建时遇到以下错误 . 他正在使用xCode 7 beta和iPhone 6.我认为这个问题是因为他正在使用xCode 7 beta . 他在下面的日志中添加了评论 .

- Completed reload, in  0.055 seconds
Built-in distortion correction disabled. Causes: [Requires OpenGL]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Built-in UI layer disabled. Causes: [Requires OpenGL]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

2015-06-12 15:26:59.290 cardboardTest[12562:2094875] Unbalanced calls to begin/end appearance transitions for <UnityLandscapeRightOnlyViewController: 0x16e0a090>.
2015-06-12 15:27:07.805 cardboardTest[12562:2094875] Rotation check?! 3
2015-06-12 15:27:10.807 cardboardTest[12562:2094875] popping automatically
2015-06-12 15:27:10.817 cardboardTest[12562:2094875] rotation station

>>>> The below is logged just before the crash, after the stardust finishes circling, after which Aulani video is supposed to start. <<<

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.548125 ms
Built-in distortion correction disabled. Causes: [Requires OpenGL] <<<< OpenGLES.framework is included in the project.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Built-in UI layer disabled. Causes: [Requires OpenGL]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 621. <<<< Closed any application running in the background on my iPhone, just to free up available memory. No difference.
Total: 3.234458 ms (FindLiveObjects: 0.401500 ms CreateObjectMapping: 0.034583 ms MarkObjects: 0.550083 ms  DeleteObjects: 2.247291 ms)

在Unity中,我将Graphics API设置为Automatic .

1 回答

  • 1

    我设法让这个工作的唯一方法是取消勾选自动图形API,并将Metal放在OpenGLES2下面 . 似乎Cardboard SDK有些东西不能与Metal渲染管道一起使用 .

    这不是理想的,但它应该有希望让VR模式正常工作!

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