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OpenSceneGraph:三角形集的纹理坐标

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我需要帮助计算三角形集的纹理坐标 . 是否有一个函数根据没有着色器的顶点坐标计算它们?或者如何使用顶点法线手动计算它们?我有大量的小三角形,从点 Cloud 计算,不可能影响它们 . 我的简化测试程序如下所示:

//read texture
    text = new_message->text;
    osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
    texture->setDataVariance(osg::Object::DYNAMIC);
    osg::ref_ptr<osg::Image> image = osgDB::readImageFile( "Images/" +text );

    if (!image)
    {
    std::cout << "Couldn't load texture." << std::endl;
    }
    texture->setImage( image.get() );
    ...
    //create and fill an array of vertices
    osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
    vertices->push_back( osg::Vec3(...) );
    ...
    osg::ref_ptr<osg::Geometry> quad = new osg::Geometry;
    quad->setVertexArray( vertices.get() );
    quad->addPrimitiveSet( new osg::DrawArrays(GL_TRIANGLES, 0, 12) );
    //calculate normals
    osgUtil::SmoothingVisitor::smooth( *quad );
    geode = new osg::Geode;
    geode->addDrawable( quad.get() );
    //calculate texture coordinates
    osg::StateSet *state = geode->getOrCreateStateSet();
    state->setTextureAttributeAndModes(1, texture.get(), osg::StateAttribute::ON);
    state->setTextureMode(1, GL_TEXTURE_GEN_S, osg::StateAttribute::ON);
    state->setTextureMode(1, GL_TEXTURE_GEN_T, osg::StateAttribute::ON);
    state->setTextureMode(1, GL_TEXTURE_GEN_R, osg::StateAttribute::ON);
    state->setTextureMode(1, GL_TEXTURE_GEN_Q, osg::StateAttribute::ON);
    geode->setStateSet(state);

计算出的法线完美地工作,纹理坐标根本不起作用 - 我得到黑色三角形 . 关于如何使用GL_TEXTURE_GEN_S的信息不多,所以任何帮助都会非常感激 . UPD:我使用以下公式手动计算纹理坐标http://paulyg.f2s.com/uv.htm

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